1 | /* |
1 | /* |
2 | * static char *rcsid_material_h = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: material.h,v 1.4 2006/09/03 00:18:41 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
22 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
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28 | |
23 | |
29 | /* #defines are needed by living.h, so they must be loaded early */ |
24 | /* #defines are needed by living.h, so they must be loaded early */ |
30 | #ifndef MATERIAL_H_1 |
25 | #ifndef MATERIAL_H_1 |
31 | #define MATERIAL_H_1 |
26 | #define MATERIAL_H_1 |
32 | |
27 | |
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48 | #define M_SPECIAL 8192 /* when displaying names, don't show the |
43 | #define M_SPECIAL 8192 /* when displaying names, don't show the |
49 | materialname */ |
44 | materialname */ |
50 | |
45 | |
51 | struct materialtype_t : zero_initialised |
46 | struct materialtype_t : zero_initialised |
52 | { |
47 | { |
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48 | struct materialtype_t *next; |
53 | shstr name; |
49 | shstr name; |
54 | shstr description; |
50 | shstr description; |
55 | int material; |
51 | int material; |
56 | sint8 save[NROFATTACKS]; |
52 | sint8 save[NROFATTACKS]; |
57 | sint8 mod[NROFATTACKS]; |
53 | sint8 mod[NROFATTACKS]; |
58 | sint8 chance; |
54 | sint8 chance; |
59 | sint8 difficulty; |
55 | sint8 difficulty; |
60 | sint8 magic; |
56 | sint8 magic; |
61 | sint8 damage; |
57 | sint8 damage; |
62 | sint8 wc; |
58 | sint8 wc; |
63 | sint8 ac; |
59 | sint8 ac; |
64 | sint8 sp; |
60 | sint8 sp; |
65 | int weight; |
61 | int weight; |
66 | int value; |
62 | int value; |
67 | struct materialtype_t *next; |
63 | int density; // g/cm³ * 1000 == kg/m³ |
68 | }; |
64 | }; |
69 | |
65 | |
70 | extern materialtype_t *materialt; |
66 | extern materialtype_t *materialt; |
71 | |
67 | |
72 | #endif /* MATERIAL_H_1 */ |
68 | #endif /* MATERIAL_H_1 */ |