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/cvs/deliantra/server/include/material.h
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Comparing deliantra/server/include/material.h (file contents):
Revision 1.2 by elmex, Sun Aug 13 17:16:02 2006 UTC vs.
Revision 1.3 by root, Tue Aug 29 08:01:36 2006 UTC

1/* 1/*
2 * static char *rcsid_material_h = 2 * static char *rcsid_material_h =
3 * "$Id: material.h,v 1.2 2006/08/13 17:16:02 elmex Exp $"; 3 * "$Id: material.h,v 1.3 2006/08/29 08:01:36 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
44#define M_LIQUID 512 44#define M_LIQUID 512
45#define M_SOFT_METAL 1024 45#define M_SOFT_METAL 1024
46#define M_BONE 2048 46#define M_BONE 2048
47#define M_ICE 4096 47#define M_ICE 4096
48#define M_SPECIAL 8192 /* when displaying names, don't show the 48#define M_SPECIAL 8192 /* when displaying names, don't show the
49 materialname */ 49 materialname */
50 50
51struct materialtype_t { 51struct materialtype_t {
52 const char *name; 52 const char *name;
53 const char *description; 53 const char *description;
54 int material; 54 int material;
55 sint8 save[NROFATTACKS]; 55 sint8 save[NROFATTACKS];
56 sint8 mod[NROFATTACKS]; 56 sint8 mod[NROFATTACKS];
57 sint8 chance; 57 sint8 chance;
58 sint8 difficulty; 58 sint8 difficulty;
59 sint8 magic; 59 sint8 magic;
60 sint8 damage; 60 sint8 damage;
61 sint8 wc; 61 sint8 wc;
62 sint8 ac; 62 sint8 ac;
63 sint8 sp; 63 sint8 sp;
64 int weight; 64 int weight;
65 int value; 65 int value;
66 struct materialtype_t *next; 66 struct materialtype_t *next;
67}; 67};
68 68

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