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Comparing deliantra/server/include/material.h (file contents):
Revision 1.5 by root, Sat Sep 16 22:06:17 2006 UTC vs.
Revision 1.20 by root, Fri Mar 26 01:04:44 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24/* #defines are needed by living.h, so they must be loaded early */ 25/* #defines are needed by living.h, so they must be loaded early */
25#ifndef MATERIAL_H_1 26#ifndef MATERIAL_H_
26#define MATERIAL_H_1 27#define MATERIAL_H_
27 28
28#define NROFMATERIALS 13 29#define NROFMATERIALS 13
29 30
30#define M_PAPER 1 31#define M_PAPER 1
31#define M_IRON 2 32#define M_IRON 2
38#define M_ADAMANT 256 39#define M_ADAMANT 256
39#define M_LIQUID 512 40#define M_LIQUID 512
40#define M_SOFT_METAL 1024 41#define M_SOFT_METAL 1024
41#define M_BONE 2048 42#define M_BONE 2048
42#define M_ICE 4096 43#define M_ICE 4096
43#define M_SPECIAL 8192 /* when displaying names, don't show the 44#define M_SPECIAL 8192 /* when displaying names, don't show the materialname */
44 materialname */
45 45
46struct materialtype_t : zero_initialised 46struct materialtype_t : zero_initialised
47{ 47{
48 struct materialtype_t *next;
48 shstr name; 49 shstr name;
49 shstr description; 50 shstr description;
50 int material; 51 int material;
51 sint8 save[NROFATTACKS]; 52 sint8 save[NROFATTACKS];
52 sint8 mod[NROFATTACKS]; 53 sint8 mod[NROFATTACKS];
57 sint8 wc; 58 sint8 wc;
58 sint8 ac; 59 sint8 ac;
59 sint8 sp; 60 sint8 sp;
60 int weight; 61 int weight;
61 int value; 62 int value;
62 struct materialtype_t *next; 63 int density; // g/cm³ * 1000 == kg/m³
64
65 materialtype_t ();
63}; 66};
64 67
65extern materialtype_t *materialt; 68extern materialtype_t *materialt;
69extern materialtype_t material_null; // defined in shstr.C
66 70
67#endif /* MATERIAL_H_1 */ 71#define MATERIAL_NULL &material_null
68 72
73void load_materials ();
74// provide a material for the item if the material isn't set yet
75void select_material (object *op, int difficulty);
76
77#endif
78

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