1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* #defines are needed by living.h, so they must be loaded early */ |
25 | /* #defines are needed by living.h, so they must be loaded early */ |
25 | #ifndef MATERIAL_H_1 |
26 | #ifndef MATERIAL_H_ |
26 | #define MATERIAL_H_1 |
27 | #define MATERIAL_H_ |
27 | |
28 | |
28 | #define NROFMATERIALS 13 |
29 | #define NROFMATERIALS 13 |
29 | |
30 | |
30 | #define M_PAPER 1 |
31 | #define M_PAPER 1 |
31 | #define M_IRON 2 |
32 | #define M_IRON 2 |
… | |
… | |
38 | #define M_ADAMANT 256 |
39 | #define M_ADAMANT 256 |
39 | #define M_LIQUID 512 |
40 | #define M_LIQUID 512 |
40 | #define M_SOFT_METAL 1024 |
41 | #define M_SOFT_METAL 1024 |
41 | #define M_BONE 2048 |
42 | #define M_BONE 2048 |
42 | #define M_ICE 4096 |
43 | #define M_ICE 4096 |
43 | #define M_SPECIAL 8192 /* when displaying names, don't show the |
44 | #define M_SPECIAL 8192 /* when displaying names, don't show the materialname */ |
44 | materialname */ |
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45 | |
45 | |
46 | struct materialtype_t : zero_initialised |
46 | struct materialtype_t : zero_initialised |
47 | { |
47 | { |
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48 | struct materialtype_t *next; |
48 | shstr name; |
49 | shstr name; |
49 | shstr description; |
50 | shstr description; |
50 | int material; |
51 | int material; |
51 | sint8 save[NROFATTACKS]; |
52 | sint8 save[NROFATTACKS]; |
52 | sint8 mod[NROFATTACKS]; |
53 | sint8 mod[NROFATTACKS]; |
… | |
… | |
57 | sint8 wc; |
58 | sint8 wc; |
58 | sint8 ac; |
59 | sint8 ac; |
59 | sint8 sp; |
60 | sint8 sp; |
60 | int weight; |
61 | int weight; |
61 | int value; |
62 | int value; |
62 | struct materialtype_t *next; |
63 | int density; // g/cm³ * 1000 == kg/m³ |
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64 | |
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65 | materialtype_t (); |
63 | }; |
66 | }; |
64 | |
67 | |
65 | extern materialtype_t *materialt; |
68 | extern materialtype_t *materialt; |
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69 | extern materialtype_t material_null; // defined in shstr.C |
66 | |
70 | |
67 | #endif /* MATERIAL_H_1 */ |
71 | #define MATERIAL_NULL &material_null |
68 | |
72 | |
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73 | void load_materials (); |
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74 | // provide a material for the item if the material isn't set yet |
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75 | void select_material (object *op, int difficulty); |
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76 | |
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77 | #endif |
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78 | |