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Comparing deliantra/server/include/material.h (file contents):
Revision 1.2 by elmex, Sun Aug 13 17:16:02 2006 UTC vs.
Revision 1.25 by root, Mon Oct 29 23:55:53 2012 UTC

1/* 1/*
2 * static char *rcsid_material_h = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: material.h,v 1.2 2006/08/13 17:16:02 elmex Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 23 */
5 24
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28
29/* #defines are needed by living.h, so they must be loaded early */ 25/* #defines are needed by living.h, so they must be loaded early */
30#ifndef MATERIAL_H_1 26#ifndef MATERIAL_H_
31#define MATERIAL_H_1 27#define MATERIAL_H_
32 28
33#define NROFMATERIALS 13 29#define NROFMATERIALS 13
34 30
35#define M_PAPER 1 31#define M_PAPER 1
36#define M_IRON 2 32#define M_IRON 2
43#define M_ADAMANT 256 39#define M_ADAMANT 256
44#define M_LIQUID 512 40#define M_LIQUID 512
45#define M_SOFT_METAL 1024 41#define M_SOFT_METAL 1024
46#define M_BONE 2048 42#define M_BONE 2048
47#define M_ICE 4096 43#define M_ICE 4096
48#define M_SPECIAL 8192 /* when displaying names, don't show the 44#define M_SPECIAL 8192 /* when displaying names, don't show the materialname */
49 materialname */
50 45
51struct materialtype_t { 46struct materialtype_t : zero_initialised
52 const char *name; 47{
53 const char *description;
54 int material;
55 sint8 save[NROFATTACKS];
56 sint8 mod[NROFATTACKS];
57 sint8 chance;
58 sint8 difficulty;
59 sint8 magic;
60 sint8 damage;
61 sint8 wc;
62 sint8 ac;
63 sint8 sp;
64 int weight;
65 int value;
66 struct materialtype_t *next; 48 struct materialtype_t *next;
49 shstr name;
50 shstr description;
51 int material;
52 sint8 save[NROFATTACKS];
53 sint8 mod[NROFATTACKS];
54 sint8 chance;
55 sint8 difficulty;
56 sint8 magic;
57 sint8 damage;
58 sint8 wc;
59 sint8 ac;
60 sint8 sp;
61 int weight;
62 int value;
63 int density; // g/cm³ * 1000 == kg/m³
64
65 materialtype_t ();
66 void reset ();
67}; 67};
68 68
69extern materialtype_t *materialt; 69extern materialtype_t *materialt;
70extern materialtype_t material_null; // defined in shstr.C
70 71
71#endif /* MATERIAL_H_1 */ 72#define MATERIAL_NULL &material_null
72 73
74void reload_materials ();
75// provide a material for the item if the material isn't set yet
76void select_material (object *op, int difficulty);
77materialtype_t *name_to_material (const shstr_tmp name);
78
79#endif
80

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