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Comparing deliantra/server/include/material.h (file contents):
Revision 1.3 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.28 by root, Sat Nov 17 23:40:01 2018 UTC

1/* 1/*
2 * static char *rcsid_material_h = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: material.h,v 1.3 2006/08/29 08:01:36 root Exp $"; 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 24 */
5 25
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28
29/* #defines are needed by living.h, so they must be loaded early */ 26/* #defines are needed by living.h, so they must be loaded early */
30#ifndef MATERIAL_H_1 27#ifndef MATERIAL_H_
31#define MATERIAL_H_1 28#define MATERIAL_H_
32 29
33#define NROFMATERIALS 13 30#define NROFMATERIALS 13
34 31
35#define M_PAPER 1 32#define M_PAPER 1
36#define M_IRON 2 33#define M_IRON 2
43#define M_ADAMANT 256 40#define M_ADAMANT 256
44#define M_LIQUID 512 41#define M_LIQUID 512
45#define M_SOFT_METAL 1024 42#define M_SOFT_METAL 1024
46#define M_BONE 2048 43#define M_BONE 2048
47#define M_ICE 4096 44#define M_ICE 4096
48#define M_SPECIAL 8192 /* when displaying names, don't show the 45#define M_SPECIAL 8192 /* when displaying names, don't show the materialname */
49 materialname */
50 46
51struct materialtype_t { 47struct materialtype_t : zero_initialised
52 const char *name; 48{
53 const char *description;
54 int material;
55 sint8 save[NROFATTACKS];
56 sint8 mod[NROFATTACKS];
57 sint8 chance;
58 sint8 difficulty;
59 sint8 magic;
60 sint8 damage;
61 sint8 wc;
62 sint8 ac;
63 sint8 sp;
64 int weight;
65 int value;
66 struct materialtype_t *next; 49 struct materialtype_t *next;
50 shstr name;
51 shstr description;
52 int material;
53 sint8 save[NROFATTACKS];
54 sint8 mod[NROFATTACKS];
55 sint8 chance;
56 sint8 difficulty;
57 sint8 magic;
58 sint8 damage;
59 sint8 wc;
60 sint8 ac;
61 sint8 sp;
62 int weight;
63 int value;
64 int density; // g/cm³ * 1000 == kg/m³
65
66 materialtype_t ();
67 void reset ();
67}; 68};
68 69
69extern materialtype_t *materialt; 70extern materialtype_t *materialt;
71extern materialtype_t material_null; // defined in shstr.C
70 72
71#endif /* MATERIAL_H_1 */ 73#define MATERIAL_NULL &material_null
72 74
75void _reload_materials ();
76// provide a material for the item if the material isn't set yet
77void select_material (object *op, int difficulty);
78materialtype_t *name_to_material (const shstr_tmp name);
79
80#endif
81

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