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/cvs/deliantra/server/include/material.h
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Comparing deliantra/server/include/material.h (file contents):
Revision 1.3 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.5 by root, Sat Sep 16 22:06:17 2006 UTC

1/*
2 * static char *rcsid_material_h =
3 * "$Id: material.h,v 1.3 2006/08/29 08:01:36 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
46#define M_BONE 2048 41#define M_BONE 2048
47#define M_ICE 4096 42#define M_ICE 4096
48#define M_SPECIAL 8192 /* when displaying names, don't show the 43#define M_SPECIAL 8192 /* when displaying names, don't show the
49 materialname */ 44 materialname */
50 45
51struct materialtype_t { 46struct materialtype_t : zero_initialised
52 const char *name; 47{
53 const char *description; 48 shstr name;
49 shstr description;
54 int material; 50 int material;
55 sint8 save[NROFATTACKS]; 51 sint8 save[NROFATTACKS];
56 sint8 mod[NROFATTACKS]; 52 sint8 mod[NROFATTACKS];
57 sint8 chance; 53 sint8 chance;
58 sint8 difficulty; 54 sint8 difficulty;
59 sint8 magic; 55 sint8 magic;
60 sint8 damage; 56 sint8 damage;
61 sint8 wc; 57 sint8 wc;
62 sint8 ac; 58 sint8 ac;
63 sint8 sp; 59 sint8 sp;
64 int weight; 60 int weight;
65 int value; 61 int value;
66 struct materialtype_t *next; 62 struct materialtype_t *next;
67}; 63};
68 64
69extern materialtype_t *materialt; 65extern materialtype_t *materialt;
70 66
71#endif /* MATERIAL_H_1 */ 67#endif /* MATERIAL_H_1 */

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