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/cvs/deliantra/server/include/material.h
Revision: 1.15
Committed: Tue May 6 16:55:26 2008 UTC (16 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_6, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_78, rel-2_61
Changes since 1.14: +1 -1 lines
Log Message:
update copyright

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* #defines are needed by living.h, so they must be loaded early */
25 #ifndef MATERIAL_H_1
26 #define MATERIAL_H_1
27
28 #define NROFMATERIALS 13
29
30 #define M_PAPER 1
31 #define M_IRON 2
32 #define M_GLASS 4
33 #define M_LEATHER 8
34 #define M_WOOD 16
35 #define M_ORGANIC 32
36 #define M_STONE 64
37 #define M_CLOTH 128
38 #define M_ADAMANT 256
39 #define M_LIQUID 512
40 #define M_SOFT_METAL 1024
41 #define M_BONE 2048
42 #define M_ICE 4096
43 #define M_SPECIAL 8192 /* when displaying names, don't show the
44 materialname */
45
46 struct materialtype_t : zero_initialised
47 {
48 struct materialtype_t *next;
49 shstr name;
50 shstr description;
51 int material;
52 sint8 save[NROFATTACKS];
53 sint8 mod[NROFATTACKS];
54 sint8 chance;
55 sint8 difficulty;
56 sint8 magic;
57 sint8 damage;
58 sint8 wc;
59 sint8 ac;
60 sint8 sp;
61 int weight;
62 int value;
63 int density; // g/cm³ * 1000 == kg/m³
64 };
65
66 extern materialtype_t *materialt;
67
68 #endif /* MATERIAL_H_1 */
69