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/cvs/deliantra/server/include/material.h
Revision: 1.4
Committed: Sun Sep 3 00:18:41 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +17 -16 lines
Log Message:
THIS CODE WILL NOT COMPILE
use the STABLE tag instead.

- major changes in object lifetime and memory management
- replaced manual refcounting by shstr class
- removed quest system
- many optimisations
- major changes

File Contents

# Content
1 /*
2 * static char *rcsid_material_h =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 /* #defines are needed by living.h, so they must be loaded early */
30 #ifndef MATERIAL_H_1
31 #define MATERIAL_H_1
32
33 #define NROFMATERIALS 13
34
35 #define M_PAPER 1
36 #define M_IRON 2
37 #define M_GLASS 4
38 #define M_LEATHER 8
39 #define M_WOOD 16
40 #define M_ORGANIC 32
41 #define M_STONE 64
42 #define M_CLOTH 128
43 #define M_ADAMANT 256
44 #define M_LIQUID 512
45 #define M_SOFT_METAL 1024
46 #define M_BONE 2048
47 #define M_ICE 4096
48 #define M_SPECIAL 8192 /* when displaying names, don't show the
49 materialname */
50
51 struct materialtype_t : zero_initialised
52 {
53 shstr name;
54 shstr description;
55 int material;
56 sint8 save[NROFATTACKS];
57 sint8 mod[NROFATTACKS];
58 sint8 chance;
59 sint8 difficulty;
60 sint8 magic;
61 sint8 damage;
62 sint8 wc;
63 sint8 ac;
64 sint8 sp;
65 int weight;
66 int value;
67 struct materialtype_t *next;
68 };
69
70 extern materialtype_t *materialt;
71
72 #endif /* MATERIAL_H_1 */
73