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/cvs/deliantra/server/include/network.h
Revision: 1.1
Committed: Fri Dec 15 19:59:19 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Log Message:
the rename for sanity campaign hits
you died
- renamed stuff
- partially updated copyrights
- some cleanups

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 1992 Frank Tore Johansen
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 2005, 2006 The Crossfire+ Development Team
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22     The authors can be reached via e-mail at crossfire-devel@real-time.com
23     */
24    
25     /* This file defines various flags that both the new client and
26     * newserver uses. These should never be changed, only expanded.
27     * Changing them will likely cause all old clients to not work properly.
28     * While called newclient, it is really used by both the client and
29     * server to keep some values the same.
30     *
31     * Name format is CS_(command)_(flag)
32     * CS = Client/Server.
33     * (command) is protocol command, ie ITEM
34     * (flag) is the flag name
35     */
36    
37     /* It is trivial to keep a link of copy of this file in the client
38     * or server area. But keeping one common file should make things
39     * more reliable, as both the client and server will definately be
40     * talking about the same values.
41     */
42    
43    
44     #ifndef NEWCLIENT_H
45     #define NEWCLIENT_H
46    
47     /* Maximum size of any packet we expect. Using this makes it so we don't need to
48     * allocated and deallocated the same buffer over and over again and the price
49     * of using a bit of extra memory. It also makes the code simpler.
50     *
51     * The size must be the same in the server and the client (stupid), and its also NOT
52     * the maximum buffer size as one would expect, but the maximum buffer size + 1.
53     */
54     #define MAXSOCKBUF 10240
55    
56    
57     #define CS_QUERY_YESNO 0x1 /* Yes/no question */
58     #define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
59     #define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
60    
61     #define CS_SAY_NORMAL 0x1 /* Normal say command */
62     #define CS_SAY_SHOUT 0x2 /* Text is shouted. */
63     #define CS_SAY_GSAY 0x4 /* Text is group say command */
64    
65     /* These are multiplication values that should be used when changing
66     * floats to ints, and vice version. MULTI is integer representatin
67     * (float to int), MULTF is float, for going from int to float.
68     */
69     #define FLOAT_MULTI 100000
70     #define FLOAT_MULTF 100000.0
71    
72     /* ID's for the various stats that get sent across. */
73    
74     #define CS_STAT_HP 1
75     #define CS_STAT_MAXHP 2
76     #define CS_STAT_SP 3
77     #define CS_STAT_MAXSP 4
78     #define CS_STAT_STR 5
79     #define CS_STAT_INT 6
80     #define CS_STAT_WIS 7
81     #define CS_STAT_DEX 8
82     #define CS_STAT_CON 9
83     #define CS_STAT_CHA 10
84     #define CS_STAT_EXP 11
85     #define CS_STAT_LEVEL 12
86     #define CS_STAT_WC 13
87     #define CS_STAT_AC 14
88     #define CS_STAT_DAM 15
89     #define CS_STAT_ARMOUR 16
90     #define CS_STAT_SPEED 17
91     #define CS_STAT_FOOD 18
92     #define CS_STAT_WEAP_SP 19
93     #define CS_STAT_RANGE 20
94     #define CS_STAT_TITLE 21
95     #define CS_STAT_POW 22
96     #define CS_STAT_GRACE 23
97     #define CS_STAT_MAXGRACE 24
98     #define CS_STAT_FLAGS 25
99     #define CS_STAT_WEIGHT_LIM 26
100     #define CS_STAT_EXP64 28
101     #define CS_STAT_SPELL_ATTUNE 29
102     #define CS_STAT_SPELL_REPEL 30
103     #define CS_STAT_SPELL_DENY 31
104    
105     /* Start & end of resistances, inclusive. */
106     #define CS_STAT_RESIST_START 100
107     #define CS_STAT_RESIST_END 117
108     #define CS_STAT_RES_PHYS 100
109     #define CS_STAT_RES_MAG 101
110     #define CS_STAT_RES_FIRE 102
111     #define CS_STAT_RES_ELEC 103
112     #define CS_STAT_RES_COLD 104
113     #define CS_STAT_RES_CONF 105
114     #define CS_STAT_RES_ACID 106
115     #define CS_STAT_RES_DRAIN 107
116     #define CS_STAT_RES_GHOSTHIT 108
117     #define CS_STAT_RES_POISON 109
118     #define CS_STAT_RES_SLOW 110
119     #define CS_STAT_RES_PARA 111
120     #define CS_STAT_TURN_UNDEAD 112
121     #define CS_STAT_RES_FEAR 113
122     #define CS_STAT_RES_DEPLETE 114
123     #define CS_STAT_RES_DEATH 115
124     #define CS_STAT_RES_HOLYWORD 116
125     #define CS_STAT_RES_BLIND 117
126    
127     /* Start & end of skill experience + skill level, inclusive. */
128     #define CS_STAT_SKILLEXP_START 118
129     #define CS_STAT_SKILLEXP_END 129
130     #define CS_STAT_SKILLEXP_AGILITY 118
131     #define CS_STAT_SKILLEXP_AGLEVEL 119
132     #define CS_STAT_SKILLEXP_PERSONAL 120
133     #define CS_STAT_SKILLEXP_PELEVEL 121
134     #define CS_STAT_SKILLEXP_MENTAL 122
135     #define CS_STAT_SKILLEXP_MELEVEL 123
136     #define CS_STAT_SKILLEXP_PHYSIQUE 124
137     #define CS_STAT_SKILLEXP_PHLEVEL 125
138     #define CS_STAT_SKILLEXP_MAGIC 126
139     #define CS_STAT_SKILLEXP_MALEVEL 127
140     #define CS_STAT_SKILLEXP_WISDOM 128
141     #define CS_STAT_SKILLEXP_WILEVEL 129
142    
143     /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
144     * map is generated dynamically for the client, so a bunch of entries will
145     * be used here. CS_NUM_SKILLS does not match how many skills there really
146     * are - instead, it is used as a range of values so that the client
147     * can have some idea how many skill categories there may be.
148     */
149     #define CS_STAT_SKILLINFO 140
150     #define CS_NUM_SKILLS 50
151    
152     /* These are used with CS_STAT_FLAGS above to communicate S->C what the
153     * server thinks the fireon & runon states are.
154     */
155     #define SF_FIREON 0x01
156     #define SF_RUNON 0x02
157    
158     /* The following are the color flags passed to new_draw_info.
159     *
160     * We also set up some control flags
161     *
162     * NDI = New Draw Info
163     */
164    
165     /* Color specifications - note these match the order in xutil.c */
166     /* Note 2: Black, the default color, is 0. Thus, it does not need to
167     * be implicitly specified.
168     */
169     #define NDI_BLACK 0
170     #define NDI_WHITE 1
171     #define NDI_NAVY 2
172     #define NDI_RED 3
173     #define NDI_ORANGE 4
174     #define NDI_BLUE 5 /* Actually, it is Dodger Blue */
175     #define NDI_DK_ORANGE 6 /* DarkOrange2 */
176     #define NDI_GREEN 7 /* SeaGreen */
177     #define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */
178     /* Than seagreen - also background color */
179     #define NDI_GREY 9
180     #define NDI_BROWN 10 /* Sienna */
181     #define NDI_GOLD 11
182     #define NDI_TAN 12 /* Khaki */
183    
184     #define NDI_MAX_COLOR 12 /* Last value in */
185     #define NDI_COLOR_MASK 0xff /* Gives lots of room for expansion - we are */
186     /* using an int anyways, so we have the space */
187     /* to still do all the flags */
188    
189    
190     #define NDI_UNIQUE 0x100 /* Print this out immediately, don't buffer */
191     #define NDI_ALL 0x200 /* Inform all players of this message */
192    
193     /* Flags for the item command */
194     enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
195     #define F_APPLIED 0x000F
196     #define F_LOCATION 0x00F0
197     #define F_UNPAID 0x0200
198     #define F_MAGIC 0x0400
199     #define F_CURSED 0x0800
200     #define F_DAMNED 0x1000
201     #define F_OPEN 0x2000
202     #define F_NOPICK 0x4000
203     #define F_LOCKED 0x8000
204    
205     #define CF_FACE_NONE 0
206     #define CF_FACE_BITMAP 1
207     #define CF_FACE_XPM 2
208     #define CF_FACE_PNG 3
209     #define CF_FACE_CACHE 0x10
210    
211     /* Used in the new_face structure on the magicmap field. Low bits
212     * are color informatin. For now, only high bit information we need
213     * is floor information.
214     */
215     #define FACE_FLOOR 0x80
216     #define FACE_WALL 0x40 /* Or'd into the color value by the server
217     * right before sending.
218     */
219     #define FACE_COLOR_MASK 0xf
220    
221     #define UPD_LOCATION 0x01
222     #define UPD_FLAGS 0x02
223     #define UPD_WEIGHT 0x04
224     #define UPD_FACE 0x08
225     #define UPD_NAME 0x10
226     #define UPD_ANIM 0x20
227     #define UPD_ANIMSPEED 0x40
228     #define UPD_NROF 0x80
229    
230     /* The flag values sent by the updspell command */
231     #define UPD_SP_MANA 0x01
232     #define UPD_SP_GRACE 0x02
233     #define UPD_SP_DAMAGE 0x04
234    
235     #define SOUND_NORMAL 0
236     #define SOUND_SPELL 1
237    
238     struct data
239     {
240     unsigned int len;
241     const void *ptr;
242    
243     data (const void *ptr, int len) : len (len), ptr (ptr) { }
244     data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
245     data (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
246     };
247    
248     struct data8
249     {
250     unsigned int len;
251     const void *ptr;
252    
253     data8 (const void *ptr, int len) : len (len), ptr (ptr) { }
254     data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
255     data8 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
256     };
257    
258     struct data16
259     {
260     unsigned int len;
261     const void *ptr;
262    
263     data16 (const void *ptr, int len) : len (len), ptr (ptr) { }
264     data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
265     data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
266     };
267    
268     /* Contains the base information we use to make up a packet we want to send. */
269     struct packet
270     {
271     enum { bufsize = MAXSOCKBUF };
272     enum { hdrlen = 2 }; // keep this many bytes free at the front
273    
274     // strategy: only check on variable-length adds
275     // and allow 256 bytes for any headers.
276     uint8 *cur;
277     uint8 buf_ [hdrlen + bufsize + 256];
278    
279     packet () { reset (); }
280    
281     uint8 operator [](unsigned int i) const { return buf_ [i + hdrlen]; }
282     uint8 &operator [](unsigned int i) { return buf_ [i + hdrlen]; }
283    
284     uint8 *buf () { return buf_ + hdrlen; }
285     const uint8 *buf () const { return buf_ + hdrlen; }
286    
287     void reset (int offset = 0) { cur = buf () + offset; }
288     int length () const { return cur - buf (); }
289     int room () { return bufsize - (cur - buf ()); }
290    
291     // unchecked
292     packet &operator <<(uint8 v) { *cur++ = v; return *this; }
293    
294     packet &operator <<(uint16 v) { return *this << uint8 (v >> 8) << uint8 (v); }
295     packet &operator <<(uint32 v) { return *this << uint16 (v >> 16) << uint16 (v); }
296     packet &operator <<(uint64 v) { return *this << uint32 (v >> 32) << uint32 (v); }
297    
298     packet &operator <<(sint8 v) { return *this << (uint8 )v; }
299     packet &operator <<(sint16 v) { return *this << (uint16)v; }
300     packet &operator <<(sint32 v) { return *this << (uint32)v; }
301     packet &operator <<(sint64 v) { return *this << (uint64)v; }
302    
303     // checked
304     packet &operator <<(const data &v);
305     packet &operator <<(const data8 &v);
306     packet &operator <<(const data16 &v);
307    
308     packet &operator <<(const char *v);
309     packet &operator <<(const shstr &sh) { return *this << data (&sh, sh.length ()); }
310    
311     void printf (const char *format, ...);
312     };
313    
314     inline uint16 net_uint16 (uint8 *data) { return (data [0] << 8) | data [1]; }
315     inline uint32 net_uint32 (uint8 *data) { return (net_uint16 (data) << 16) | net_uint16 (data + 2); }
316     inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); }
317     inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); }
318    
319     struct CS_Stats
320     {
321     int ibytes; /* ibytes, obytes are bytes in, out */
322     int obytes;
323     short max_conn; /* Maximum connections received */
324     time_t time_start; /* When we started logging this */
325     };
326    
327     extern CS_Stats cst_tot, cst_lst;
328    
329     #endif
330