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/cvs/deliantra/server/include/network.h
Revision: 1.13
Committed: Sat Jun 9 22:54:03 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +0 -10 lines
Log Message:
- introduce global NOW variable storing current tick time.
- force some packet send at least every 2 seconds, forcing
  an ack reply.
- timeout connections on ack delay exclusively, by default disconnect
  after 8 seconds (allowing for at least 5.5s of network hiccups).
  (linux only, should port to bsds).
- nuke ericserver stats code.
- reduce number of syscalls (less gettimeofday, only get tcp_info
  about once/second).
- get rid of coroapi.time () in favour of now ().

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.12 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 pippijn 1.8 *
4 root 1.12 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.8 *
8 root 1.12 * Crossfire TRT is free software; you can redistribute it and/or modify it
9     * under the terms of the GNU General Public License as published by the Free
10     * Software Foundation; either version 2 of the License, or (at your option)
11     * any later version.
12 pippijn 1.8 *
13 root 1.12 * This program is distributed in the hope that it will be useful, but
14     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16     * for more details.
17 pippijn 1.8 *
18 root 1.12 * You should have received a copy of the GNU General Public License along
19     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21     *
22     * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 pippijn 1.8 */
24 root 1.1
25     /* This file defines various flags that both the new client and
26     * newserver uses. These should never be changed, only expanded.
27     * Changing them will likely cause all old clients to not work properly.
28     * While called newclient, it is really used by both the client and
29     * server to keep some values the same.
30     *
31     * Name format is CS_(command)_(flag)
32     * CS = Client/Server.
33     * (command) is protocol command, ie ITEM
34     * (flag) is the flag name
35     */
36    
37     /* It is trivial to keep a link of copy of this file in the client
38     * or server area. But keeping one common file should make things
39     * more reliable, as both the client and server will definately be
40     * talking about the same values.
41     */
42    
43    
44 root 1.4 #ifndef NETWORK_H
45     #define NETWORK_H
46    
47     #include <cstdarg>
48 root 1.1
49 root 1.6 /* Maximum size of any packet we expect.
50 root 1.1 *
51     * The size must be the same in the server and the client (stupid), and its also NOT
52     * the maximum buffer size as one would expect, but the maximum buffer size + 1.
53     */
54     #define MAXSOCKBUF 10240
55    
56     #define CS_QUERY_YESNO 0x1 /* Yes/no question */
57     #define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
58     #define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
59    
60     /* These are multiplication values that should be used when changing
61     * floats to ints, and vice version. MULTI is integer representatin
62     * (float to int), MULTF is float, for going from int to float.
63     */
64     #define FLOAT_MULTI 100000
65     #define FLOAT_MULTF 100000.0
66    
67     /* ID's for the various stats that get sent across. */
68    
69     #define CS_STAT_HP 1
70     #define CS_STAT_MAXHP 2
71     #define CS_STAT_SP 3
72     #define CS_STAT_MAXSP 4
73     #define CS_STAT_STR 5
74     #define CS_STAT_INT 6
75     #define CS_STAT_WIS 7
76     #define CS_STAT_DEX 8
77     #define CS_STAT_CON 9
78     #define CS_STAT_CHA 10
79     #define CS_STAT_EXP 11
80     #define CS_STAT_LEVEL 12
81     #define CS_STAT_WC 13
82     #define CS_STAT_AC 14
83     #define CS_STAT_DAM 15
84     #define CS_STAT_ARMOUR 16
85     #define CS_STAT_SPEED 17
86     #define CS_STAT_FOOD 18
87     #define CS_STAT_WEAP_SP 19
88     #define CS_STAT_RANGE 20
89     #define CS_STAT_TITLE 21
90     #define CS_STAT_POW 22
91     #define CS_STAT_GRACE 23
92     #define CS_STAT_MAXGRACE 24
93     #define CS_STAT_FLAGS 25
94     #define CS_STAT_WEIGHT_LIM 26
95     #define CS_STAT_EXP64 28
96     #define CS_STAT_SPELL_ATTUNE 29
97     #define CS_STAT_SPELL_REPEL 30
98     #define CS_STAT_SPELL_DENY 31
99    
100     /* Start & end of resistances, inclusive. */
101     #define CS_STAT_RESIST_START 100
102     #define CS_STAT_RESIST_END 117
103     #define CS_STAT_RES_PHYS 100
104     #define CS_STAT_RES_MAG 101
105     #define CS_STAT_RES_FIRE 102
106     #define CS_STAT_RES_ELEC 103
107     #define CS_STAT_RES_COLD 104
108     #define CS_STAT_RES_CONF 105
109     #define CS_STAT_RES_ACID 106
110     #define CS_STAT_RES_DRAIN 107
111     #define CS_STAT_RES_GHOSTHIT 108
112     #define CS_STAT_RES_POISON 109
113     #define CS_STAT_RES_SLOW 110
114     #define CS_STAT_RES_PARA 111
115     #define CS_STAT_TURN_UNDEAD 112
116     #define CS_STAT_RES_FEAR 113
117     #define CS_STAT_RES_DEPLETE 114
118     #define CS_STAT_RES_DEATH 115
119     #define CS_STAT_RES_HOLYWORD 116
120     #define CS_STAT_RES_BLIND 117
121    
122     /* Start & end of skill experience + skill level, inclusive. */
123     #define CS_STAT_SKILLEXP_START 118
124     #define CS_STAT_SKILLEXP_END 129
125     #define CS_STAT_SKILLEXP_AGILITY 118
126     #define CS_STAT_SKILLEXP_AGLEVEL 119
127     #define CS_STAT_SKILLEXP_PERSONAL 120
128     #define CS_STAT_SKILLEXP_PELEVEL 121
129     #define CS_STAT_SKILLEXP_MENTAL 122
130     #define CS_STAT_SKILLEXP_MELEVEL 123
131     #define CS_STAT_SKILLEXP_PHYSIQUE 124
132     #define CS_STAT_SKILLEXP_PHLEVEL 125
133     #define CS_STAT_SKILLEXP_MAGIC 126
134     #define CS_STAT_SKILLEXP_MALEVEL 127
135     #define CS_STAT_SKILLEXP_WISDOM 128
136     #define CS_STAT_SKILLEXP_WILEVEL 129
137    
138     /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
139     * map is generated dynamically for the client, so a bunch of entries will
140     * be used here. CS_NUM_SKILLS does not match how many skills there really
141     * are - instead, it is used as a range of values so that the client
142     * can have some idea how many skill categories there may be.
143     */
144     #define CS_STAT_SKILLINFO 140
145     #define CS_NUM_SKILLS 50
146    
147     /* These are used with CS_STAT_FLAGS above to communicate S->C what the
148     * server thinks the fireon & runon states are.
149     */
150     #define SF_FIREON 0x01
151     #define SF_RUNON 0x02
152    
153     /* The following are the color flags passed to new_draw_info.
154     *
155     * We also set up some control flags
156     *
157     * NDI = New Draw Info
158     */
159    
160     /* Color specifications - note these match the order in xutil.c */
161     /* Note 2: Black, the default color, is 0. Thus, it does not need to
162     * be implicitly specified.
163     */
164     #define NDI_BLACK 0
165     #define NDI_WHITE 1
166     #define NDI_NAVY 2
167     #define NDI_RED 3
168     #define NDI_ORANGE 4
169     #define NDI_BLUE 5 /* Actually, it is Dodger Blue */
170     #define NDI_DK_ORANGE 6 /* DarkOrange2 */
171     #define NDI_GREEN 7 /* SeaGreen */
172     #define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */
173     /* Than seagreen - also background color */
174     #define NDI_GREY 9
175     #define NDI_BROWN 10 /* Sienna */
176     #define NDI_GOLD 11
177     #define NDI_TAN 12 /* Khaki */
178    
179     #define NDI_MAX_COLOR 12 /* Last value in */
180     #define NDI_COLOR_MASK 0xff /* Gives lots of room for expansion - we are */
181     /* using an int anyways, so we have the space */
182     /* to still do all the flags */
183    
184    
185     #define NDI_UNIQUE 0x100 /* Print this out immediately, don't buffer */
186     #define NDI_ALL 0x200 /* Inform all players of this message */
187    
188     /* Flags for the item command */
189     enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
190     #define F_APPLIED 0x000F
191     #define F_LOCATION 0x00F0
192     #define F_UNPAID 0x0200
193     #define F_MAGIC 0x0400
194     #define F_CURSED 0x0800
195     #define F_DAMNED 0x1000
196     #define F_OPEN 0x2000
197     #define F_NOPICK 0x4000
198     #define F_LOCKED 0x8000
199    
200     #define CF_FACE_NONE 0
201     #define CF_FACE_BITMAP 1
202     #define CF_FACE_XPM 2
203     #define CF_FACE_PNG 3
204     #define CF_FACE_CACHE 0x10
205    
206     /* Used in the new_face structure on the magicmap field. Low bits
207     * are color informatin. For now, only high bit information we need
208     * is floor information.
209     */
210     #define FACE_FLOOR 0x80
211     #define FACE_WALL 0x40 /* Or'd into the color value by the server
212     * right before sending.
213     */
214     #define FACE_COLOR_MASK 0xf
215    
216     #define UPD_LOCATION 0x01
217     #define UPD_FLAGS 0x02
218     #define UPD_WEIGHT 0x04
219     #define UPD_FACE 0x08
220     #define UPD_NAME 0x10
221     #define UPD_ANIM 0x20
222     #define UPD_ANIMSPEED 0x40
223     #define UPD_NROF 0x80
224    
225     /* The flag values sent by the updspell command */
226     #define UPD_SP_MANA 0x01
227     #define UPD_SP_GRACE 0x02
228     #define UPD_SP_DAMAGE 0x04
229    
230     #define SOUND_NORMAL 0
231     #define SOUND_SPELL 1
232    
233     struct data
234     {
235     unsigned int len;
236     const void *ptr;
237    
238     data (const void *ptr, int len) : len (len), ptr (ptr) { }
239     data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
240     data (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
241     };
242    
243     struct data8
244     {
245     unsigned int len;
246     const void *ptr;
247    
248     data8 (const void *ptr, int len) : len (len), ptr (ptr) { }
249     data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
250     data8 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
251     };
252    
253     struct data16
254     {
255     unsigned int len;
256     const void *ptr;
257    
258     data16 (const void *ptr, int len) : len (len), ptr (ptr) { }
259     data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
260     data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
261     };
262    
263 root 1.9 struct ber32
264     {
265 root 1.10 enum { size = 5 }; // maximum length of an encoded ber32
266 root 1.9 uint32 val;
267    
268     ber32 (uint32 val) : val (val) { }
269     };
270    
271 root 1.1 /* Contains the base information we use to make up a packet we want to send. */
272     struct packet
273     {
274     enum { bufsize = MAXSOCKBUF };
275     enum { hdrlen = 2 }; // keep this many bytes free at the front
276    
277     // strategy: only check on variable-length adds
278     // and allow 256 bytes for any headers.
279     uint8 *cur;
280     uint8 buf_ [hdrlen + bufsize + 256];
281    
282 root 1.5 packet ()
283     {
284     reset ();
285     }
286    
287     packet (const char *name);
288 root 1.1
289     uint8 operator [](unsigned int i) const { return buf_ [i + hdrlen]; }
290     uint8 &operator [](unsigned int i) { return buf_ [i + hdrlen]; }
291    
292     uint8 *buf () { return buf_ + hdrlen; }
293     const uint8 *buf () const { return buf_ + hdrlen; }
294    
295     void reset (int offset = 0) { cur = buf () + offset; }
296     int length () const { return cur - buf (); }
297     int room () { return bufsize - (cur - buf ()); }
298    
299     // unchecked
300     packet &operator <<(uint8 v) { *cur++ = v; return *this; }
301    
302     packet &operator <<(uint16 v) { return *this << uint8 (v >> 8) << uint8 (v); }
303     packet &operator <<(uint32 v) { return *this << uint16 (v >> 16) << uint16 (v); }
304     packet &operator <<(uint64 v) { return *this << uint32 (v >> 32) << uint32 (v); }
305    
306     packet &operator <<(sint8 v) { return *this << (uint8 )v; }
307     packet &operator <<(sint16 v) { return *this << (uint16)v; }
308     packet &operator <<(sint32 v) { return *this << (uint32)v; }
309     packet &operator <<(sint64 v) { return *this << (uint64)v; }
310    
311     // checked
312 root 1.9 packet &operator <<(const ber32 v);
313    
314 root 1.1 packet &operator <<(const data &v);
315     packet &operator <<(const data8 &v);
316     packet &operator <<(const data16 &v);
317    
318     packet &operator <<(const char *v);
319     packet &operator <<(const shstr &sh) { return *this << data (&sh, sh.length ()); }
320 root 1.11 packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); }
321 root 1.1
322 root 1.4 void vprintf (const char *format, va_list ap);
323    
324     void printf (const char *format, ...)
325     {
326     va_list ap;
327     va_start (ap, format);
328     vprintf (format, ap);
329     va_end (ap);
330     }
331 root 1.1 };
332    
333     inline uint16 net_uint16 (uint8 *data) { return (data [0] << 8) | data [1]; }
334     inline uint32 net_uint32 (uint8 *data) { return (net_uint16 (data) << 16) | net_uint16 (data + 2); }
335     inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); }
336     inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); }
337    
338     #endif
339