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/cvs/deliantra/server/include/network.h
Revision: 1.17
Committed: Sun Jul 29 19:11:47 2007 UTC (16 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.16: +3 -3 lines
Log Message:
replace MAXSOCKBUF by MAXSOCKBUF-1, the real socket buffer size, and adjust it to 10239, the actual maximum gcfclient supports

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.14 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 pippijn 1.8 *
4 root 1.12 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.8 *
8 root 1.14 * Crossfire TRT is free software: you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.8 *
13 root 1.14 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.8 *
18 root 1.14 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.12 *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 pippijn 1.8 */
23 root 1.1
24     /* This file defines various flags that both the new client and
25     * newserver uses. These should never be changed, only expanded.
26     * Changing them will likely cause all old clients to not work properly.
27     * While called newclient, it is really used by both the client and
28     * server to keep some values the same.
29     *
30     * Name format is CS_(command)_(flag)
31     * CS = Client/Server.
32     * (command) is protocol command, ie ITEM
33     * (flag) is the flag name
34     */
35    
36     /* It is trivial to keep a link of copy of this file in the client
37     * or server area. But keeping one common file should make things
38     * more reliable, as both the client and server will definately be
39     * talking about the same values.
40     */
41    
42    
43 root 1.4 #ifndef NETWORK_H
44     #define NETWORK_H
45    
46     #include <cstdarg>
47 root 1.1
48 root 1.6 /* Maximum size of any packet we expect.
49 root 1.1 *
50 root 1.17 * The size must be the same in the server and the client (stupid).
51     * TODO: make the actual network configurable per clietn and use 2**16.
52 root 1.1 */
53 root 1.17 #define MAXSOCKBUF 10239
54 root 1.1
55     #define CS_QUERY_YESNO 0x1 /* Yes/no question */
56     #define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
57     #define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
58    
59     /* These are multiplication values that should be used when changing
60     * floats to ints, and vice version. MULTI is integer representatin
61     * (float to int), MULTF is float, for going from int to float.
62     */
63     #define FLOAT_MULTI 100000
64     #define FLOAT_MULTF 100000.0
65    
66     /* ID's for the various stats that get sent across. */
67    
68     #define CS_STAT_HP 1
69     #define CS_STAT_MAXHP 2
70     #define CS_STAT_SP 3
71     #define CS_STAT_MAXSP 4
72     #define CS_STAT_STR 5
73     #define CS_STAT_INT 6
74     #define CS_STAT_WIS 7
75     #define CS_STAT_DEX 8
76     #define CS_STAT_CON 9
77     #define CS_STAT_CHA 10
78     #define CS_STAT_EXP 11
79     #define CS_STAT_LEVEL 12
80     #define CS_STAT_WC 13
81     #define CS_STAT_AC 14
82     #define CS_STAT_DAM 15
83     #define CS_STAT_ARMOUR 16
84     #define CS_STAT_SPEED 17
85     #define CS_STAT_FOOD 18
86     #define CS_STAT_WEAP_SP 19
87     #define CS_STAT_RANGE 20
88     #define CS_STAT_TITLE 21
89     #define CS_STAT_POW 22
90     #define CS_STAT_GRACE 23
91     #define CS_STAT_MAXGRACE 24
92     #define CS_STAT_FLAGS 25
93     #define CS_STAT_WEIGHT_LIM 26
94     #define CS_STAT_EXP64 28
95     #define CS_STAT_SPELL_ATTUNE 29
96     #define CS_STAT_SPELL_REPEL 30
97     #define CS_STAT_SPELL_DENY 31
98    
99     /* Start & end of resistances, inclusive. */
100     #define CS_STAT_RESIST_START 100
101     #define CS_STAT_RESIST_END 117
102     #define CS_STAT_RES_PHYS 100
103     #define CS_STAT_RES_MAG 101
104     #define CS_STAT_RES_FIRE 102
105     #define CS_STAT_RES_ELEC 103
106     #define CS_STAT_RES_COLD 104
107     #define CS_STAT_RES_CONF 105
108     #define CS_STAT_RES_ACID 106
109     #define CS_STAT_RES_DRAIN 107
110     #define CS_STAT_RES_GHOSTHIT 108
111     #define CS_STAT_RES_POISON 109
112     #define CS_STAT_RES_SLOW 110
113     #define CS_STAT_RES_PARA 111
114     #define CS_STAT_TURN_UNDEAD 112
115     #define CS_STAT_RES_FEAR 113
116     #define CS_STAT_RES_DEPLETE 114
117     #define CS_STAT_RES_DEATH 115
118     #define CS_STAT_RES_HOLYWORD 116
119     #define CS_STAT_RES_BLIND 117
120    
121     /* Start & end of skill experience + skill level, inclusive. */
122     #define CS_STAT_SKILLEXP_START 118
123     #define CS_STAT_SKILLEXP_END 129
124     #define CS_STAT_SKILLEXP_AGILITY 118
125     #define CS_STAT_SKILLEXP_AGLEVEL 119
126     #define CS_STAT_SKILLEXP_PERSONAL 120
127     #define CS_STAT_SKILLEXP_PELEVEL 121
128     #define CS_STAT_SKILLEXP_MENTAL 122
129     #define CS_STAT_SKILLEXP_MELEVEL 123
130     #define CS_STAT_SKILLEXP_PHYSIQUE 124
131     #define CS_STAT_SKILLEXP_PHLEVEL 125
132     #define CS_STAT_SKILLEXP_MAGIC 126
133     #define CS_STAT_SKILLEXP_MALEVEL 127
134     #define CS_STAT_SKILLEXP_WISDOM 128
135     #define CS_STAT_SKILLEXP_WILEVEL 129
136    
137     /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
138     * map is generated dynamically for the client, so a bunch of entries will
139     * be used here. CS_NUM_SKILLS does not match how many skills there really
140     * are - instead, it is used as a range of values so that the client
141     * can have some idea how many skill categories there may be.
142     */
143     #define CS_STAT_SKILLINFO 140
144     #define CS_NUM_SKILLS 50
145    
146     /* These are used with CS_STAT_FLAGS above to communicate S->C what the
147     * server thinks the fireon & runon states are.
148     */
149     #define SF_FIREON 0x01
150     #define SF_RUNON 0x02
151    
152     /* The following are the color flags passed to new_draw_info.
153     *
154     * We also set up some control flags
155     *
156     * NDI = New Draw Info
157     */
158    
159     /* Color specifications - note these match the order in xutil.c */
160     /* Note 2: Black, the default color, is 0. Thus, it does not need to
161     * be implicitly specified.
162     */
163     #define NDI_BLACK 0
164     #define NDI_WHITE 1
165     #define NDI_NAVY 2
166     #define NDI_RED 3
167     #define NDI_ORANGE 4
168     #define NDI_BLUE 5 /* Actually, it is Dodger Blue */
169     #define NDI_DK_ORANGE 6 /* DarkOrange2 */
170     #define NDI_GREEN 7 /* SeaGreen */
171     #define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */
172     /* Than seagreen - also background color */
173     #define NDI_GREY 9
174     #define NDI_BROWN 10 /* Sienna */
175     #define NDI_GOLD 11
176     #define NDI_TAN 12 /* Khaki */
177    
178     #define NDI_MAX_COLOR 12 /* Last value in */
179 root 1.15 #define NDI_COLOR_MASK 0x1f /* Gives lots of room for expansion - we are */
180 root 1.1 /* using an int anyways, so we have the space */
181     /* to still do all the flags */
182    
183 root 1.15 #define NDI_REPLY 0x20 // is a direct reply to a user command
184     #define NDI_NOCREATE 0x40 // do not create a tba if one doesn't exist
185     #define NDI_CLIENT_MASK 0x7f // what the client is allowed to see
186    
187     #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */
188     #define NDI_ALL 0x2000 /* Inform all players of this message */
189     #define NDI_DEF 0x4000 // ignore colour for channel protocol
190 root 1.1
191     /* Flags for the item command */
192     enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
193     #define F_APPLIED 0x000F
194     #define F_LOCATION 0x00F0
195     #define F_UNPAID 0x0200
196     #define F_MAGIC 0x0400
197     #define F_CURSED 0x0800
198     #define F_DAMNED 0x1000
199     #define F_OPEN 0x2000
200     #define F_NOPICK 0x4000
201     #define F_LOCKED 0x8000
202    
203     #define CF_FACE_NONE 0
204     #define CF_FACE_BITMAP 1
205     #define CF_FACE_XPM 2
206     #define CF_FACE_PNG 3
207     #define CF_FACE_CACHE 0x10
208    
209     /* Used in the new_face structure on the magicmap field. Low bits
210     * are color informatin. For now, only high bit information we need
211     * is floor information.
212     */
213     #define FACE_FLOOR 0x80
214     #define FACE_WALL 0x40 /* Or'd into the color value by the server
215     * right before sending.
216     */
217     #define FACE_COLOR_MASK 0xf
218    
219     #define UPD_LOCATION 0x01
220     #define UPD_FLAGS 0x02
221     #define UPD_WEIGHT 0x04
222     #define UPD_FACE 0x08
223     #define UPD_NAME 0x10
224     #define UPD_ANIM 0x20
225     #define UPD_ANIMSPEED 0x40
226     #define UPD_NROF 0x80
227    
228     /* The flag values sent by the updspell command */
229     #define UPD_SP_MANA 0x01
230     #define UPD_SP_GRACE 0x02
231     #define UPD_SP_DAMAGE 0x04
232    
233     #define SOUND_NORMAL 0
234     #define SOUND_SPELL 1
235    
236     struct data
237     {
238     unsigned int len;
239     const void *ptr;
240    
241     data (const void *ptr, int len) : len (len), ptr (ptr) { }
242     data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
243     data (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
244     };
245    
246     struct data8
247     {
248     unsigned int len;
249     const void *ptr;
250    
251     data8 (const void *ptr, int len) : len (len), ptr (ptr) { }
252     data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
253     data8 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
254     };
255    
256     struct data16
257     {
258     unsigned int len;
259     const void *ptr;
260    
261     data16 (const void *ptr, int len) : len (len), ptr (ptr) { }
262     data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
263     data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
264     };
265    
266 root 1.9 struct ber32
267     {
268 root 1.10 enum { size = 5 }; // maximum length of an encoded ber32
269 root 1.9 uint32 val;
270    
271     ber32 (uint32 val) : val (val) { }
272 root 1.16
273     static int encoded_size (uint32 val)
274     {
275     if (val >= (1 << 7*4)) return 5;
276     if (val >= (1 << 7*3)) return 4;
277     if (val >= (1 << 7*2)) return 3;
278     if (val >= (1 << 7*1)) return 2;
279     return 1;
280     }
281 root 1.9 };
282    
283 root 1.1 /* Contains the base information we use to make up a packet we want to send. */
284     struct packet
285     {
286     enum { bufsize = MAXSOCKBUF };
287     enum { hdrlen = 2 }; // keep this many bytes free at the front
288    
289     // strategy: only check on variable-length adds
290     // and allow 256 bytes for any headers.
291     uint8 *cur;
292     uint8 buf_ [hdrlen + bufsize + 256];
293    
294 root 1.5 packet ()
295     {
296     reset ();
297     }
298    
299     packet (const char *name);
300 root 1.1
301     uint8 operator [](unsigned int i) const { return buf_ [i + hdrlen]; }
302     uint8 &operator [](unsigned int i) { return buf_ [i + hdrlen]; }
303    
304     uint8 *buf () { return buf_ + hdrlen; }
305     const uint8 *buf () const { return buf_ + hdrlen; }
306    
307     void reset (int offset = 0) { cur = buf () + offset; }
308     int length () const { return cur - buf (); }
309     int room () { return bufsize - (cur - buf ()); }
310    
311     // unchecked
312     packet &operator <<(uint8 v) { *cur++ = v; return *this; }
313    
314     packet &operator <<(uint16 v) { return *this << uint8 (v >> 8) << uint8 (v); }
315     packet &operator <<(uint32 v) { return *this << uint16 (v >> 16) << uint16 (v); }
316     packet &operator <<(uint64 v) { return *this << uint32 (v >> 32) << uint32 (v); }
317    
318     packet &operator <<(sint8 v) { return *this << (uint8 )v; }
319     packet &operator <<(sint16 v) { return *this << (uint16)v; }
320     packet &operator <<(sint32 v) { return *this << (uint32)v; }
321     packet &operator <<(sint64 v) { return *this << (uint64)v; }
322    
323     // checked
324 root 1.9 packet &operator <<(const ber32 v);
325    
326 root 1.1 packet &operator <<(const data &v);
327     packet &operator <<(const data8 &v);
328     packet &operator <<(const data16 &v);
329    
330     packet &operator <<(const char *v);
331     packet &operator <<(const shstr &sh) { return *this << data (&sh, sh.length ()); }
332 root 1.11 packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); }
333 root 1.1
334 root 1.4 void vprintf (const char *format, va_list ap);
335    
336     void printf (const char *format, ...)
337     {
338     va_list ap;
339     va_start (ap, format);
340     vprintf (format, ap);
341     va_end (ap);
342     }
343 root 1.1 };
344    
345     inline uint16 net_uint16 (uint8 *data) { return (data [0] << 8) | data [1]; }
346     inline uint32 net_uint32 (uint8 *data) { return (net_uint16 (data) << 16) | net_uint16 (data + 2); }
347     inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); }
348     inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); }
349    
350     #endif
351