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/cvs/deliantra/server/include/network.h
Revision: 1.23
Committed: Thu Jan 1 19:42:43 2009 UTC (15 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_76, rel-2_77, rel-2_75, rel-2_79, rel-2_78
Changes since 1.22: +4 -4 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.20 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.8 *
4 root 1.21 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.12 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.8 *
8 root 1.20 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.14 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.8 *
13 root 1.14 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.8 *
18 root 1.14 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.12 *
21 root 1.20 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.8 */
23 root 1.1
24     /* This file defines various flags that both the new client and
25     * newserver uses. These should never be changed, only expanded.
26     * Changing them will likely cause all old clients to not work properly.
27     * While called newclient, it is really used by both the client and
28     * server to keep some values the same.
29     *
30     * Name format is CS_(command)_(flag)
31     * CS = Client/Server.
32     * (command) is protocol command, ie ITEM
33     * (flag) is the flag name
34     */
35    
36     /* It is trivial to keep a link of copy of this file in the client
37     * or server area. But keeping one common file should make things
38     * more reliable, as both the client and server will definately be
39     * talking about the same values.
40     */
41    
42    
43 root 1.4 #ifndef NETWORK_H
44     #define NETWORK_H
45    
46     #include <cstdarg>
47 root 1.1
48 root 1.6 /* Maximum size of any packet we expect.
49 root 1.1 *
50 root 1.17 * The size must be the same in the server and the client (stupid).
51 root 1.19 * TODO: make the actual network configurable per client and use 2**16.
52 root 1.1 */
53 root 1.17 #define MAXSOCKBUF 10239
54 root 1.1
55     #define CS_QUERY_YESNO 0x1 /* Yes/no question */
56     #define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
57     #define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
58    
59     /* These are multiplication values that should be used when changing
60     * floats to ints, and vice version. MULTI is integer representatin
61     * (float to int), MULTF is float, for going from int to float.
62     */
63     #define FLOAT_MULTI 100000
64     #define FLOAT_MULTF 100000.0
65    
66     /* ID's for the various stats that get sent across. */
67    
68     #define CS_STAT_HP 1
69     #define CS_STAT_MAXHP 2
70     #define CS_STAT_SP 3
71     #define CS_STAT_MAXSP 4
72     #define CS_STAT_STR 5
73     #define CS_STAT_INT 6
74     #define CS_STAT_WIS 7
75     #define CS_STAT_DEX 8
76     #define CS_STAT_CON 9
77     #define CS_STAT_CHA 10
78     #define CS_STAT_EXP 11
79     #define CS_STAT_LEVEL 12
80     #define CS_STAT_WC 13
81     #define CS_STAT_AC 14
82     #define CS_STAT_DAM 15
83     #define CS_STAT_ARMOUR 16
84     #define CS_STAT_SPEED 17
85     #define CS_STAT_FOOD 18
86     #define CS_STAT_WEAP_SP 19
87     #define CS_STAT_RANGE 20
88     #define CS_STAT_TITLE 21
89     #define CS_STAT_POW 22
90     #define CS_STAT_GRACE 23
91     #define CS_STAT_MAXGRACE 24
92     #define CS_STAT_FLAGS 25
93     #define CS_STAT_WEIGHT_LIM 26
94     #define CS_STAT_EXP64 28
95     #define CS_STAT_SPELL_ATTUNE 29
96     #define CS_STAT_SPELL_REPEL 30
97     #define CS_STAT_SPELL_DENY 31
98    
99     /* Start & end of resistances, inclusive. */
100     #define CS_STAT_RESIST_START 100
101     #define CS_STAT_RESIST_END 117
102     #define CS_STAT_RES_PHYS 100
103     #define CS_STAT_RES_MAG 101
104     #define CS_STAT_RES_FIRE 102
105     #define CS_STAT_RES_ELEC 103
106     #define CS_STAT_RES_COLD 104
107     #define CS_STAT_RES_CONF 105
108     #define CS_STAT_RES_ACID 106
109     #define CS_STAT_RES_DRAIN 107
110     #define CS_STAT_RES_GHOSTHIT 108
111     #define CS_STAT_RES_POISON 109
112     #define CS_STAT_RES_SLOW 110
113     #define CS_STAT_RES_PARA 111
114     #define CS_STAT_TURN_UNDEAD 112
115     #define CS_STAT_RES_FEAR 113
116     #define CS_STAT_RES_DEPLETE 114
117     #define CS_STAT_RES_DEATH 115
118     #define CS_STAT_RES_HOLYWORD 116
119     #define CS_STAT_RES_BLIND 117
120    
121     /* Start & end of skill experience + skill level, inclusive. */
122     #define CS_STAT_SKILLEXP_START 118
123     #define CS_STAT_SKILLEXP_END 129
124     #define CS_STAT_SKILLEXP_AGILITY 118
125     #define CS_STAT_SKILLEXP_AGLEVEL 119
126     #define CS_STAT_SKILLEXP_PERSONAL 120
127     #define CS_STAT_SKILLEXP_PELEVEL 121
128     #define CS_STAT_SKILLEXP_MENTAL 122
129     #define CS_STAT_SKILLEXP_MELEVEL 123
130     #define CS_STAT_SKILLEXP_PHYSIQUE 124
131     #define CS_STAT_SKILLEXP_PHLEVEL 125
132     #define CS_STAT_SKILLEXP_MAGIC 126
133     #define CS_STAT_SKILLEXP_MALEVEL 127
134     #define CS_STAT_SKILLEXP_WISDOM 128
135     #define CS_STAT_SKILLEXP_WILEVEL 129
136    
137     /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
138     * map is generated dynamically for the client, so a bunch of entries will
139     * be used here. CS_NUM_SKILLS does not match how many skills there really
140     * are - instead, it is used as a range of values so that the client
141     * can have some idea how many skill categories there may be.
142     */
143     #define CS_STAT_SKILLINFO 140
144     #define CS_NUM_SKILLS 50
145    
146     /* These are used with CS_STAT_FLAGS above to communicate S->C what the
147     * server thinks the fireon & runon states are.
148     */
149     #define SF_FIREON 0x01
150     #define SF_RUNON 0x02
151    
152     /* Flags for the item command */
153     enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
154     #define F_APPLIED 0x000F
155     #define F_LOCATION 0x00F0
156     #define F_UNPAID 0x0200
157     #define F_MAGIC 0x0400
158     #define F_CURSED 0x0800
159     #define F_DAMNED 0x1000
160     #define F_OPEN 0x2000
161     #define F_NOPICK 0x4000
162     #define F_LOCKED 0x8000
163    
164     #define CF_FACE_NONE 0
165     #define CF_FACE_BITMAP 1
166     #define CF_FACE_XPM 2
167     #define CF_FACE_PNG 3
168     #define CF_FACE_CACHE 0x10
169    
170     /* Used in the new_face structure on the magicmap field. Low bits
171     * are color informatin. For now, only high bit information we need
172     * is floor information.
173     */
174     #define FACE_FLOOR 0x80
175     #define FACE_WALL 0x40 /* Or'd into the color value by the server
176     * right before sending.
177     */
178     #define FACE_COLOR_MASK 0xf
179    
180     #define UPD_LOCATION 0x01
181     #define UPD_FLAGS 0x02
182     #define UPD_WEIGHT 0x04
183     #define UPD_FACE 0x08
184     #define UPD_NAME 0x10
185     #define UPD_ANIM 0x20
186     #define UPD_ANIMSPEED 0x40
187     #define UPD_NROF 0x80
188    
189     /* The flag values sent by the updspell command */
190     #define UPD_SP_MANA 0x01
191     #define UPD_SP_GRACE 0x02
192     #define UPD_SP_DAMAGE 0x04
193    
194     #define SOUND_NORMAL 0
195     #define SOUND_SPELL 1
196    
197     struct data
198     {
199     unsigned int len;
200     const void *ptr;
201    
202     data (const void *ptr, int len) : len (len), ptr (ptr) { }
203     data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
204 root 1.23 data (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
205 root 1.22 data (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
206 root 1.1 };
207    
208     struct data8
209     {
210     unsigned int len;
211     const void *ptr;
212    
213     data8 (const void *ptr, int len) : len (len), ptr (ptr) { }
214     data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
215 root 1.23 data8 (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
216 root 1.22 data8 (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
217 root 1.1 };
218    
219     struct data16
220     {
221     unsigned int len;
222     const void *ptr;
223    
224     data16 (const void *ptr, int len) : len (len), ptr (ptr) { }
225     data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
226 root 1.23 data16 (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
227 root 1.22 data16 (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
228 root 1.1 };
229    
230 root 1.9 struct ber32
231     {
232 root 1.10 enum { size = 5 }; // maximum length of an encoded ber32
233 root 1.9 uint32 val;
234    
235     ber32 (uint32 val) : val (val) { }
236 root 1.16
237     static int encoded_size (uint32 val)
238     {
239     if (val >= (1 << 7*4)) return 5;
240     if (val >= (1 << 7*3)) return 4;
241     if (val >= (1 << 7*2)) return 3;
242     if (val >= (1 << 7*1)) return 2;
243     return 1;
244     }
245 root 1.9 };
246    
247 root 1.1 /* Contains the base information we use to make up a packet we want to send. */
248     struct packet
249     {
250     enum { bufsize = MAXSOCKBUF };
251     enum { hdrlen = 2 }; // keep this many bytes free at the front
252    
253     // strategy: only check on variable-length adds
254     // and allow 256 bytes for any headers.
255     uint8 *cur;
256     uint8 buf_ [hdrlen + bufsize + 256];
257    
258 root 1.5 packet ()
259     {
260     reset ();
261     }
262    
263     packet (const char *name);
264 root 1.1
265     uint8 operator [](unsigned int i) const { return buf_ [i + hdrlen]; }
266     uint8 &operator [](unsigned int i) { return buf_ [i + hdrlen]; }
267    
268     uint8 *buf () { return buf_ + hdrlen; }
269     const uint8 *buf () const { return buf_ + hdrlen; }
270    
271     void reset (int offset = 0) { cur = buf () + offset; }
272     int length () const { return cur - buf (); }
273     int room () { return bufsize - (cur - buf ()); }
274    
275     // unchecked
276     packet &operator <<(uint8 v) { *cur++ = v; return *this; }
277    
278     packet &operator <<(uint16 v) { return *this << uint8 (v >> 8) << uint8 (v); }
279     packet &operator <<(uint32 v) { return *this << uint16 (v >> 16) << uint16 (v); }
280     packet &operator <<(uint64 v) { return *this << uint32 (v >> 32) << uint32 (v); }
281    
282     packet &operator <<(sint8 v) { return *this << (uint8 )v; }
283     packet &operator <<(sint16 v) { return *this << (uint16)v; }
284     packet &operator <<(sint32 v) { return *this << (uint32)v; }
285     packet &operator <<(sint64 v) { return *this << (uint64)v; }
286    
287     // checked
288 root 1.9 packet &operator <<(const ber32 v);
289    
290 root 1.1 packet &operator <<(const data &v);
291     packet &operator <<(const data8 &v);
292     packet &operator <<(const data16 &v);
293    
294     packet &operator <<(const char *v);
295 root 1.23 packet &operator <<(shstr_tmp sh) { return *this << data (sh); }
296 root 1.11 packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); }
297 root 1.1
298 root 1.4 void vprintf (const char *format, va_list ap);
299    
300     void printf (const char *format, ...)
301     {
302     va_list ap;
303     va_start (ap, format);
304     vprintf (format, ap);
305     va_end (ap);
306     }
307 root 1.1 };
308    
309     inline uint16 net_uint16 (uint8 *data) { return (data [0] << 8) | data [1]; }
310     inline uint32 net_uint32 (uint8 *data) { return (net_uint16 (data) << 16) | net_uint16 (data + 2); }
311     inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); }
312     inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); }
313    
314     #endif
315