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/cvs/deliantra/server/include/network.h
Revision: 1.25
Committed: Thu Nov 5 15:57:16 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_90
Changes since 1.24: +5 -0 lines
Log Message:
mark gpl sections, include/

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.20 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.8 *
4 root 1.21 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.12 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.8 *
8 root 1.24 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.8 *
13 root 1.14 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.8 *
18 root 1.24 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.12 *
22 root 1.20 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.8 */
24 root 1.1
25     /* This file defines various flags that both the new client and
26     * newserver uses. These should never be changed, only expanded.
27     * Changing them will likely cause all old clients to not work properly.
28     * While called newclient, it is really used by both the client and
29     * server to keep some values the same.
30     *
31     * Name format is CS_(command)_(flag)
32     * CS = Client/Server.
33     * (command) is protocol command, ie ITEM
34     * (flag) is the flag name
35     */
36    
37     /* It is trivial to keep a link of copy of this file in the client
38     * or server area. But keeping one common file should make things
39     * more reliable, as both the client and server will definately be
40     * talking about the same values.
41     */
42    
43    
44 root 1.4 #ifndef NETWORK_H
45     #define NETWORK_H
46    
47 root 1.25 //+GPL
48    
49 root 1.4 #include <cstdarg>
50 root 1.1
51 root 1.6 /* Maximum size of any packet we expect.
52 root 1.1 *
53 root 1.17 * The size must be the same in the server and the client (stupid).
54 root 1.19 * TODO: make the actual network configurable per client and use 2**16.
55 root 1.1 */
56 root 1.17 #define MAXSOCKBUF 10239
57 root 1.1
58     #define CS_QUERY_YESNO 0x1 /* Yes/no question */
59     #define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
60     #define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
61    
62     /* These are multiplication values that should be used when changing
63     * floats to ints, and vice version. MULTI is integer representatin
64     * (float to int), MULTF is float, for going from int to float.
65     */
66     #define FLOAT_MULTI 100000
67     #define FLOAT_MULTF 100000.0
68    
69     /* ID's for the various stats that get sent across. */
70    
71     #define CS_STAT_HP 1
72     #define CS_STAT_MAXHP 2
73     #define CS_STAT_SP 3
74     #define CS_STAT_MAXSP 4
75     #define CS_STAT_STR 5
76     #define CS_STAT_INT 6
77     #define CS_STAT_WIS 7
78     #define CS_STAT_DEX 8
79     #define CS_STAT_CON 9
80     #define CS_STAT_CHA 10
81     #define CS_STAT_EXP 11
82     #define CS_STAT_LEVEL 12
83     #define CS_STAT_WC 13
84     #define CS_STAT_AC 14
85     #define CS_STAT_DAM 15
86     #define CS_STAT_ARMOUR 16
87     #define CS_STAT_SPEED 17
88     #define CS_STAT_FOOD 18
89     #define CS_STAT_WEAP_SP 19
90     #define CS_STAT_RANGE 20
91     #define CS_STAT_TITLE 21
92     #define CS_STAT_POW 22
93     #define CS_STAT_GRACE 23
94     #define CS_STAT_MAXGRACE 24
95     #define CS_STAT_FLAGS 25
96     #define CS_STAT_WEIGHT_LIM 26
97     #define CS_STAT_EXP64 28
98     #define CS_STAT_SPELL_ATTUNE 29
99     #define CS_STAT_SPELL_REPEL 30
100     #define CS_STAT_SPELL_DENY 31
101    
102     /* Start & end of resistances, inclusive. */
103     #define CS_STAT_RESIST_START 100
104     #define CS_STAT_RESIST_END 117
105     #define CS_STAT_RES_PHYS 100
106     #define CS_STAT_RES_MAG 101
107     #define CS_STAT_RES_FIRE 102
108     #define CS_STAT_RES_ELEC 103
109     #define CS_STAT_RES_COLD 104
110     #define CS_STAT_RES_CONF 105
111     #define CS_STAT_RES_ACID 106
112     #define CS_STAT_RES_DRAIN 107
113     #define CS_STAT_RES_GHOSTHIT 108
114     #define CS_STAT_RES_POISON 109
115     #define CS_STAT_RES_SLOW 110
116     #define CS_STAT_RES_PARA 111
117     #define CS_STAT_TURN_UNDEAD 112
118     #define CS_STAT_RES_FEAR 113
119     #define CS_STAT_RES_DEPLETE 114
120     #define CS_STAT_RES_DEATH 115
121     #define CS_STAT_RES_HOLYWORD 116
122     #define CS_STAT_RES_BLIND 117
123    
124     /* Start & end of skill experience + skill level, inclusive. */
125     #define CS_STAT_SKILLEXP_START 118
126     #define CS_STAT_SKILLEXP_END 129
127     #define CS_STAT_SKILLEXP_AGILITY 118
128     #define CS_STAT_SKILLEXP_AGLEVEL 119
129     #define CS_STAT_SKILLEXP_PERSONAL 120
130     #define CS_STAT_SKILLEXP_PELEVEL 121
131     #define CS_STAT_SKILLEXP_MENTAL 122
132     #define CS_STAT_SKILLEXP_MELEVEL 123
133     #define CS_STAT_SKILLEXP_PHYSIQUE 124
134     #define CS_STAT_SKILLEXP_PHLEVEL 125
135     #define CS_STAT_SKILLEXP_MAGIC 126
136     #define CS_STAT_SKILLEXP_MALEVEL 127
137     #define CS_STAT_SKILLEXP_WISDOM 128
138     #define CS_STAT_SKILLEXP_WILEVEL 129
139    
140     /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
141     * map is generated dynamically for the client, so a bunch of entries will
142     * be used here. CS_NUM_SKILLS does not match how many skills there really
143     * are - instead, it is used as a range of values so that the client
144     * can have some idea how many skill categories there may be.
145     */
146     #define CS_STAT_SKILLINFO 140
147     #define CS_NUM_SKILLS 50
148    
149     /* These are used with CS_STAT_FLAGS above to communicate S->C what the
150     * server thinks the fireon & runon states are.
151     */
152     #define SF_FIREON 0x01
153     #define SF_RUNON 0x02
154    
155     /* Flags for the item command */
156     enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
157 root 1.25
158 root 1.1 #define F_APPLIED 0x000F
159     #define F_LOCATION 0x00F0
160     #define F_UNPAID 0x0200
161     #define F_MAGIC 0x0400
162     #define F_CURSED 0x0800
163     #define F_DAMNED 0x1000
164     #define F_OPEN 0x2000
165     #define F_NOPICK 0x4000
166     #define F_LOCKED 0x8000
167    
168     #define CF_FACE_NONE 0
169     #define CF_FACE_BITMAP 1
170     #define CF_FACE_XPM 2
171     #define CF_FACE_PNG 3
172     #define CF_FACE_CACHE 0x10
173    
174     /* Used in the new_face structure on the magicmap field. Low bits
175     * are color informatin. For now, only high bit information we need
176     * is floor information.
177     */
178     #define FACE_FLOOR 0x80
179     #define FACE_WALL 0x40 /* Or'd into the color value by the server
180     * right before sending.
181     */
182     #define FACE_COLOR_MASK 0xf
183    
184     #define UPD_LOCATION 0x01
185     #define UPD_FLAGS 0x02
186     #define UPD_WEIGHT 0x04
187     #define UPD_FACE 0x08
188     #define UPD_NAME 0x10
189     #define UPD_ANIM 0x20
190     #define UPD_ANIMSPEED 0x40
191     #define UPD_NROF 0x80
192    
193     /* The flag values sent by the updspell command */
194     #define UPD_SP_MANA 0x01
195     #define UPD_SP_GRACE 0x02
196     #define UPD_SP_DAMAGE 0x04
197    
198     #define SOUND_NORMAL 0
199     #define SOUND_SPELL 1
200    
201 root 1.25 //-GPL
202    
203 root 1.1 struct data
204     {
205     unsigned int len;
206     const void *ptr;
207    
208     data (const void *ptr, int len) : len (len), ptr (ptr) { }
209     data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
210 root 1.23 data (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
211 root 1.22 data (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
212 root 1.1 };
213    
214     struct data8
215     {
216     unsigned int len;
217     const void *ptr;
218    
219     data8 (const void *ptr, int len) : len (len), ptr (ptr) { }
220     data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
221 root 1.23 data8 (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
222 root 1.22 data8 (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
223 root 1.1 };
224    
225     struct data16
226     {
227     unsigned int len;
228     const void *ptr;
229    
230     data16 (const void *ptr, int len) : len (len), ptr (ptr) { }
231     data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
232 root 1.23 data16 (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
233 root 1.22 data16 (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
234 root 1.1 };
235    
236 root 1.9 struct ber32
237     {
238 root 1.10 enum { size = 5 }; // maximum length of an encoded ber32
239 root 1.9 uint32 val;
240    
241     ber32 (uint32 val) : val (val) { }
242 root 1.16
243     static int encoded_size (uint32 val)
244     {
245     if (val >= (1 << 7*4)) return 5;
246     if (val >= (1 << 7*3)) return 4;
247     if (val >= (1 << 7*2)) return 3;
248     if (val >= (1 << 7*1)) return 2;
249     return 1;
250     }
251 root 1.9 };
252    
253 root 1.1 /* Contains the base information we use to make up a packet we want to send. */
254     struct packet
255     {
256     enum { bufsize = MAXSOCKBUF };
257     enum { hdrlen = 2 }; // keep this many bytes free at the front
258    
259     // strategy: only check on variable-length adds
260     // and allow 256 bytes for any headers.
261     uint8 *cur;
262     uint8 buf_ [hdrlen + bufsize + 256];
263    
264 root 1.5 packet ()
265     {
266     reset ();
267     }
268    
269     packet (const char *name);
270 root 1.1
271     uint8 operator [](unsigned int i) const { return buf_ [i + hdrlen]; }
272     uint8 &operator [](unsigned int i) { return buf_ [i + hdrlen]; }
273    
274     uint8 *buf () { return buf_ + hdrlen; }
275     const uint8 *buf () const { return buf_ + hdrlen; }
276    
277     void reset (int offset = 0) { cur = buf () + offset; }
278     int length () const { return cur - buf (); }
279     int room () { return bufsize - (cur - buf ()); }
280    
281     // unchecked
282     packet &operator <<(uint8 v) { *cur++ = v; return *this; }
283    
284     packet &operator <<(uint16 v) { return *this << uint8 (v >> 8) << uint8 (v); }
285     packet &operator <<(uint32 v) { return *this << uint16 (v >> 16) << uint16 (v); }
286     packet &operator <<(uint64 v) { return *this << uint32 (v >> 32) << uint32 (v); }
287    
288     packet &operator <<(sint8 v) { return *this << (uint8 )v; }
289     packet &operator <<(sint16 v) { return *this << (uint16)v; }
290     packet &operator <<(sint32 v) { return *this << (uint32)v; }
291     packet &operator <<(sint64 v) { return *this << (uint64)v; }
292    
293     // checked
294 root 1.9 packet &operator <<(const ber32 v);
295    
296 root 1.1 packet &operator <<(const data &v);
297     packet &operator <<(const data8 &v);
298     packet &operator <<(const data16 &v);
299    
300     packet &operator <<(const char *v);
301 root 1.23 packet &operator <<(shstr_tmp sh) { return *this << data (sh); }
302 root 1.11 packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); }
303 root 1.1
304 root 1.4 void vprintf (const char *format, va_list ap);
305    
306     void printf (const char *format, ...)
307     {
308     va_list ap;
309     va_start (ap, format);
310     vprintf (format, ap);
311     va_end (ap);
312     }
313 root 1.1 };
314    
315     inline uint16 net_uint16 (uint8 *data) { return (data [0] << 8) | data [1]; }
316     inline uint32 net_uint32 (uint8 *data) { return (net_uint16 (data) << 16) | net_uint16 (data + 2); }
317     inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); }
318     inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); }
319    
320     #endif
321