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/cvs/deliantra/server/include/network.h
Revision: 1.25
Committed: Thu Nov 5 15:57:16 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_90
Changes since 1.24: +5 -0 lines
Log Message:
mark gpl sections, include/

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* This file defines various flags that both the new client and
26 * newserver uses. These should never be changed, only expanded.
27 * Changing them will likely cause all old clients to not work properly.
28 * While called newclient, it is really used by both the client and
29 * server to keep some values the same.
30 *
31 * Name format is CS_(command)_(flag)
32 * CS = Client/Server.
33 * (command) is protocol command, ie ITEM
34 * (flag) is the flag name
35 */
36
37 /* It is trivial to keep a link of copy of this file in the client
38 * or server area. But keeping one common file should make things
39 * more reliable, as both the client and server will definately be
40 * talking about the same values.
41 */
42
43
44 #ifndef NETWORK_H
45 #define NETWORK_H
46
47 //+GPL
48
49 #include <cstdarg>
50
51 /* Maximum size of any packet we expect.
52 *
53 * The size must be the same in the server and the client (stupid).
54 * TODO: make the actual network configurable per client and use 2**16.
55 */
56 #define MAXSOCKBUF 10239
57
58 #define CS_QUERY_YESNO 0x1 /* Yes/no question */
59 #define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
60 #define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
61
62 /* These are multiplication values that should be used when changing
63 * floats to ints, and vice version. MULTI is integer representatin
64 * (float to int), MULTF is float, for going from int to float.
65 */
66 #define FLOAT_MULTI 100000
67 #define FLOAT_MULTF 100000.0
68
69 /* ID's for the various stats that get sent across. */
70
71 #define CS_STAT_HP 1
72 #define CS_STAT_MAXHP 2
73 #define CS_STAT_SP 3
74 #define CS_STAT_MAXSP 4
75 #define CS_STAT_STR 5
76 #define CS_STAT_INT 6
77 #define CS_STAT_WIS 7
78 #define CS_STAT_DEX 8
79 #define CS_STAT_CON 9
80 #define CS_STAT_CHA 10
81 #define CS_STAT_EXP 11
82 #define CS_STAT_LEVEL 12
83 #define CS_STAT_WC 13
84 #define CS_STAT_AC 14
85 #define CS_STAT_DAM 15
86 #define CS_STAT_ARMOUR 16
87 #define CS_STAT_SPEED 17
88 #define CS_STAT_FOOD 18
89 #define CS_STAT_WEAP_SP 19
90 #define CS_STAT_RANGE 20
91 #define CS_STAT_TITLE 21
92 #define CS_STAT_POW 22
93 #define CS_STAT_GRACE 23
94 #define CS_STAT_MAXGRACE 24
95 #define CS_STAT_FLAGS 25
96 #define CS_STAT_WEIGHT_LIM 26
97 #define CS_STAT_EXP64 28
98 #define CS_STAT_SPELL_ATTUNE 29
99 #define CS_STAT_SPELL_REPEL 30
100 #define CS_STAT_SPELL_DENY 31
101
102 /* Start & end of resistances, inclusive. */
103 #define CS_STAT_RESIST_START 100
104 #define CS_STAT_RESIST_END 117
105 #define CS_STAT_RES_PHYS 100
106 #define CS_STAT_RES_MAG 101
107 #define CS_STAT_RES_FIRE 102
108 #define CS_STAT_RES_ELEC 103
109 #define CS_STAT_RES_COLD 104
110 #define CS_STAT_RES_CONF 105
111 #define CS_STAT_RES_ACID 106
112 #define CS_STAT_RES_DRAIN 107
113 #define CS_STAT_RES_GHOSTHIT 108
114 #define CS_STAT_RES_POISON 109
115 #define CS_STAT_RES_SLOW 110
116 #define CS_STAT_RES_PARA 111
117 #define CS_STAT_TURN_UNDEAD 112
118 #define CS_STAT_RES_FEAR 113
119 #define CS_STAT_RES_DEPLETE 114
120 #define CS_STAT_RES_DEATH 115
121 #define CS_STAT_RES_HOLYWORD 116
122 #define CS_STAT_RES_BLIND 117
123
124 /* Start & end of skill experience + skill level, inclusive. */
125 #define CS_STAT_SKILLEXP_START 118
126 #define CS_STAT_SKILLEXP_END 129
127 #define CS_STAT_SKILLEXP_AGILITY 118
128 #define CS_STAT_SKILLEXP_AGLEVEL 119
129 #define CS_STAT_SKILLEXP_PERSONAL 120
130 #define CS_STAT_SKILLEXP_PELEVEL 121
131 #define CS_STAT_SKILLEXP_MENTAL 122
132 #define CS_STAT_SKILLEXP_MELEVEL 123
133 #define CS_STAT_SKILLEXP_PHYSIQUE 124
134 #define CS_STAT_SKILLEXP_PHLEVEL 125
135 #define CS_STAT_SKILLEXP_MAGIC 126
136 #define CS_STAT_SKILLEXP_MALEVEL 127
137 #define CS_STAT_SKILLEXP_WISDOM 128
138 #define CS_STAT_SKILLEXP_WILEVEL 129
139
140 /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
141 * map is generated dynamically for the client, so a bunch of entries will
142 * be used here. CS_NUM_SKILLS does not match how many skills there really
143 * are - instead, it is used as a range of values so that the client
144 * can have some idea how many skill categories there may be.
145 */
146 #define CS_STAT_SKILLINFO 140
147 #define CS_NUM_SKILLS 50
148
149 /* These are used with CS_STAT_FLAGS above to communicate S->C what the
150 * server thinks the fireon & runon states are.
151 */
152 #define SF_FIREON 0x01
153 #define SF_RUNON 0x02
154
155 /* Flags for the item command */
156 enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
157
158 #define F_APPLIED 0x000F
159 #define F_LOCATION 0x00F0
160 #define F_UNPAID 0x0200
161 #define F_MAGIC 0x0400
162 #define F_CURSED 0x0800
163 #define F_DAMNED 0x1000
164 #define F_OPEN 0x2000
165 #define F_NOPICK 0x4000
166 #define F_LOCKED 0x8000
167
168 #define CF_FACE_NONE 0
169 #define CF_FACE_BITMAP 1
170 #define CF_FACE_XPM 2
171 #define CF_FACE_PNG 3
172 #define CF_FACE_CACHE 0x10
173
174 /* Used in the new_face structure on the magicmap field. Low bits
175 * are color informatin. For now, only high bit information we need
176 * is floor information.
177 */
178 #define FACE_FLOOR 0x80
179 #define FACE_WALL 0x40 /* Or'd into the color value by the server
180 * right before sending.
181 */
182 #define FACE_COLOR_MASK 0xf
183
184 #define UPD_LOCATION 0x01
185 #define UPD_FLAGS 0x02
186 #define UPD_WEIGHT 0x04
187 #define UPD_FACE 0x08
188 #define UPD_NAME 0x10
189 #define UPD_ANIM 0x20
190 #define UPD_ANIMSPEED 0x40
191 #define UPD_NROF 0x80
192
193 /* The flag values sent by the updspell command */
194 #define UPD_SP_MANA 0x01
195 #define UPD_SP_GRACE 0x02
196 #define UPD_SP_DAMAGE 0x04
197
198 #define SOUND_NORMAL 0
199 #define SOUND_SPELL 1
200
201 //-GPL
202
203 struct data
204 {
205 unsigned int len;
206 const void *ptr;
207
208 data (const void *ptr, int len) : len (len), ptr (ptr) { }
209 data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
210 data (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
211 data (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
212 };
213
214 struct data8
215 {
216 unsigned int len;
217 const void *ptr;
218
219 data8 (const void *ptr, int len) : len (len), ptr (ptr) { }
220 data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
221 data8 (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
222 data8 (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
223 };
224
225 struct data16
226 {
227 unsigned int len;
228 const void *ptr;
229
230 data16 (const void *ptr, int len) : len (len), ptr (ptr) { }
231 data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
232 data16 (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
233 data16 (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
234 };
235
236 struct ber32
237 {
238 enum { size = 5 }; // maximum length of an encoded ber32
239 uint32 val;
240
241 ber32 (uint32 val) : val (val) { }
242
243 static int encoded_size (uint32 val)
244 {
245 if (val >= (1 << 7*4)) return 5;
246 if (val >= (1 << 7*3)) return 4;
247 if (val >= (1 << 7*2)) return 3;
248 if (val >= (1 << 7*1)) return 2;
249 return 1;
250 }
251 };
252
253 /* Contains the base information we use to make up a packet we want to send. */
254 struct packet
255 {
256 enum { bufsize = MAXSOCKBUF };
257 enum { hdrlen = 2 }; // keep this many bytes free at the front
258
259 // strategy: only check on variable-length adds
260 // and allow 256 bytes for any headers.
261 uint8 *cur;
262 uint8 buf_ [hdrlen + bufsize + 256];
263
264 packet ()
265 {
266 reset ();
267 }
268
269 packet (const char *name);
270
271 uint8 operator [](unsigned int i) const { return buf_ [i + hdrlen]; }
272 uint8 &operator [](unsigned int i) { return buf_ [i + hdrlen]; }
273
274 uint8 *buf () { return buf_ + hdrlen; }
275 const uint8 *buf () const { return buf_ + hdrlen; }
276
277 void reset (int offset = 0) { cur = buf () + offset; }
278 int length () const { return cur - buf (); }
279 int room () { return bufsize - (cur - buf ()); }
280
281 // unchecked
282 packet &operator <<(uint8 v) { *cur++ = v; return *this; }
283
284 packet &operator <<(uint16 v) { return *this << uint8 (v >> 8) << uint8 (v); }
285 packet &operator <<(uint32 v) { return *this << uint16 (v >> 16) << uint16 (v); }
286 packet &operator <<(uint64 v) { return *this << uint32 (v >> 32) << uint32 (v); }
287
288 packet &operator <<(sint8 v) { return *this << (uint8 )v; }
289 packet &operator <<(sint16 v) { return *this << (uint16)v; }
290 packet &operator <<(sint32 v) { return *this << (uint32)v; }
291 packet &operator <<(sint64 v) { return *this << (uint64)v; }
292
293 // checked
294 packet &operator <<(const ber32 v);
295
296 packet &operator <<(const data &v);
297 packet &operator <<(const data8 &v);
298 packet &operator <<(const data16 &v);
299
300 packet &operator <<(const char *v);
301 packet &operator <<(shstr_tmp sh) { return *this << data (sh); }
302 packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); }
303
304 void vprintf (const char *format, va_list ap);
305
306 void printf (const char *format, ...)
307 {
308 va_list ap;
309 va_start (ap, format);
310 vprintf (format, ap);
311 va_end (ap);
312 }
313 };
314
315 inline uint16 net_uint16 (uint8 *data) { return (data [0] << 8) | data [1]; }
316 inline uint32 net_uint32 (uint8 *data) { return (net_uint16 (data) << 16) | net_uint16 (data + 2); }
317 inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); }
318 inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); }
319
320 #endif
321