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/cvs/deliantra/server/include/newclient.h
Revision: 1.1
Committed: Fri Feb 3 07:12:49 2006 UTC (18 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Branch point for: UPSTREAM
Log Message:
Initial revision

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_newclient_h =
3     * "$Id: newclient.h,v 1.12 2006/01/09 19:35:12 cavesomething Exp $";
4     */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     /* This file defines various flags that both the new client and
30     * newserver uses. These should never be changed, only expanded.
31     * Changing them will likely cause all old clients to not work properly.
32     * While called newclient, it is really used by both the client and
33     * server to keep some values the same.
34     *
35     * Name format is CS_(command)_(flag)
36     * CS = Client/Server.
37     * (command) is protocol command, ie ITEM
38     * (flag) is the flag name
39     */
40    
41     /* It is trivial to keep a link of copy of this file in the client
42     * or server area. But keeping one common file should make things
43     * more reliable, as both the client and server will definately be
44     * talking about the same values.
45     */
46    
47    
48     #ifndef NEWCLIENT_H
49     #define NEWCLIENT_H
50    
51     /* Maximum size of any packet we expect. Using this makes it so we don't need to
52     * allocated and deallocated teh same buffer over and over again and the price
53     * of using a bit of extra memory. IT also makes the code simpler.
54     */
55     #define MAXSOCKBUF 10240
56    
57    
58     #define CS_QUERY_YESNO 0x1 /* Yes/no question */
59     #define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
60     #define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
61    
62     #define CS_SAY_NORMAL 0x1 /* Normal say command */
63     #define CS_SAY_SHOUT 0x2 /* Text is shouted. */
64     #define CS_SAY_GSAY 0x4 /* Text is group say command */
65    
66     /* These are multiplication values that should be used when changing
67     * floats to ints, and vice version. MULTI is integer representatin
68     * (float to int), MULTF is float, for going from int to float.
69     */
70     #define FLOAT_MULTI 100000
71     #define FLOAT_MULTF 100000.0
72    
73     /* ID's for the various stats that get sent across. */
74    
75     #define CS_STAT_HP 1
76     #define CS_STAT_MAXHP 2
77     #define CS_STAT_SP 3
78     #define CS_STAT_MAXSP 4
79     #define CS_STAT_STR 5
80     #define CS_STAT_INT 6
81     #define CS_STAT_WIS 7
82     #define CS_STAT_DEX 8
83     #define CS_STAT_CON 9
84     #define CS_STAT_CHA 10
85     #define CS_STAT_EXP 11
86     #define CS_STAT_LEVEL 12
87     #define CS_STAT_WC 13
88     #define CS_STAT_AC 14
89     #define CS_STAT_DAM 15
90     #define CS_STAT_ARMOUR 16
91     #define CS_STAT_SPEED 17
92     #define CS_STAT_FOOD 18
93     #define CS_STAT_WEAP_SP 19
94     #define CS_STAT_RANGE 20
95     #define CS_STAT_TITLE 21
96     #define CS_STAT_POW 22
97     #define CS_STAT_GRACE 23
98     #define CS_STAT_MAXGRACE 24
99     #define CS_STAT_FLAGS 25
100     #define CS_STAT_WEIGHT_LIM 26
101     #define CS_STAT_EXP64 28
102     #define CS_STAT_SPELL_ATTUNE 29
103     #define CS_STAT_SPELL_REPEL 30
104     #define CS_STAT_SPELL_DENY 31
105    
106     /* Start & end of resistances, inclusive. */
107     #define CS_STAT_RESIST_START 100
108     #define CS_STAT_RESIST_END 117
109     #define CS_STAT_RES_PHYS 100
110     #define CS_STAT_RES_MAG 101
111     #define CS_STAT_RES_FIRE 102
112     #define CS_STAT_RES_ELEC 103
113     #define CS_STAT_RES_COLD 104
114     #define CS_STAT_RES_CONF 105
115     #define CS_STAT_RES_ACID 106
116     #define CS_STAT_RES_DRAIN 107
117     #define CS_STAT_RES_GHOSTHIT 108
118     #define CS_STAT_RES_POISON 109
119     #define CS_STAT_RES_SLOW 110
120     #define CS_STAT_RES_PARA 111
121     #define CS_STAT_TURN_UNDEAD 112
122     #define CS_STAT_RES_FEAR 113
123     #define CS_STAT_RES_DEPLETE 114
124     #define CS_STAT_RES_DEATH 115
125     #define CS_STAT_RES_HOLYWORD 116
126     #define CS_STAT_RES_BLIND 117
127    
128     /* Start & end of skill experience + skill level, inclusive. */
129     #define CS_STAT_SKILLEXP_START 118
130     #define CS_STAT_SKILLEXP_END 129
131     #define CS_STAT_SKILLEXP_AGILITY 118
132     #define CS_STAT_SKILLEXP_AGLEVEL 119
133     #define CS_STAT_SKILLEXP_PERSONAL 120
134     #define CS_STAT_SKILLEXP_PELEVEL 121
135     #define CS_STAT_SKILLEXP_MENTAL 122
136     #define CS_STAT_SKILLEXP_MELEVEL 123
137     #define CS_STAT_SKILLEXP_PHYSIQUE 124
138     #define CS_STAT_SKILLEXP_PHLEVEL 125
139     #define CS_STAT_SKILLEXP_MAGIC 126
140     #define CS_STAT_SKILLEXP_MALEVEL 127
141     #define CS_STAT_SKILLEXP_WISDOM 128
142     #define CS_STAT_SKILLEXP_WILEVEL 129
143    
144     /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
145     * map is generated dynamically for the client, so a bunch of entries will
146     * be used here. CS_NUM_SKILLS does not match how many skills there really
147     * are - instead, it is used as a range of values so that the client
148     * can have some idea how many skill categories there may be.
149     */
150     #define CS_STAT_SKILLINFO 140
151     #define CS_NUM_SKILLS 50
152    
153     /* These are used with CS_STAT_FLAGS above to communicate S->C what the
154     * server thinks the fireon & runon states are.
155     */
156     #define SF_FIREON 0x01
157     #define SF_RUNON 0x02
158    
159     /* The following are the color flags passed to new_draw_info.
160     *
161     * We also set up some control flags
162     *
163     * NDI = New Draw Info
164     */
165    
166     /* Color specifications - note these match the order in xutil.c */
167     /* Note 2: Black, the default color, is 0. Thus, it does not need to
168     * be implicitly specified.
169     */
170     #define NDI_BLACK 0
171     #define NDI_WHITE 1
172     #define NDI_NAVY 2
173     #define NDI_RED 3
174     #define NDI_ORANGE 4
175     #define NDI_BLUE 5 /* Actually, it is Dodger Blue */
176     #define NDI_DK_ORANGE 6 /* DarkOrange2 */
177     #define NDI_GREEN 7 /* SeaGreen */
178     #define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */
179     /* Than seagreen - also background color */
180     #define NDI_GREY 9
181     #define NDI_BROWN 10 /* Sienna */
182     #define NDI_GOLD 11
183     #define NDI_TAN 12 /* Khaki */
184    
185     #define NDI_MAX_COLOR 12 /* Last value in */
186     #define NDI_COLOR_MASK 0xff /* Gives lots of room for expansion - we are */
187     /* using an int anyways, so we have the space */
188     /* to still do all the flags */
189    
190    
191     #define NDI_UNIQUE 0x100 /* Print this out immediately, don't buffer */
192     #define NDI_ALL 0x200 /* Inform all players of this message */
193    
194     /* Flags for the item command */
195     enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
196     #define F_APPLIED 0x000F
197     #define F_LOCATION 0x00F0
198     #define F_UNPAID 0x0200
199     #define F_MAGIC 0x0400
200     #define F_CURSED 0x0800
201     #define F_DAMNED 0x1000
202     #define F_OPEN 0x2000
203     #define F_NOPICK 0x4000
204     #define F_LOCKED 0x8000
205    
206     #define CF_FACE_NONE 0
207     #define CF_FACE_BITMAP 1
208     #define CF_FACE_XPM 2
209     #define CF_FACE_PNG 3
210     #define CF_FACE_CACHE 0x10
211    
212     /* Used in the new_face structure on the magicmap field. Low bits
213     * are color informatin. For now, only high bit information we need
214     * is floor information.
215     */
216     #define FACE_FLOOR 0x80
217     #define FACE_WALL 0x40 /* Or'd into the color value by the server
218     * right before sending.
219     */
220     #define FACE_COLOR_MASK 0xf
221    
222     #define UPD_LOCATION 0x01
223     #define UPD_FLAGS 0x02
224     #define UPD_WEIGHT 0x04
225     #define UPD_FACE 0x08
226     #define UPD_NAME 0x10
227     #define UPD_ANIM 0x20
228     #define UPD_ANIMSPEED 0x40
229     #define UPD_NROF 0x80
230    
231     /* The flag values sent by the updspell command */
232     #define UPD_SP_MANA 0x01
233     #define UPD_SP_GRACE 0x02
234     #define UPD_SP_DAMAGE 0x04
235    
236     #define SOUND_NORMAL 0
237     #define SOUND_SPELL 1
238    
239     /* Contains the base information we use to make up a packet we want to send. */
240     typedef struct SockList {
241     int len;
242     unsigned char *buf;
243     } SockList;
244    
245     typedef struct CS_Stats {
246     int ibytes; /* ibytes, obytes are bytes in, out */
247     int obytes;
248     short max_conn; /* Maximum connections received */
249     time_t time_start; /* When we started logging this */
250     } CS_Stats;
251    
252    
253     extern CS_Stats cst_tot, cst_lst;
254    
255     #endif