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/cvs/deliantra/server/include/newclient.h
Revision: 1.10
Committed: Thu Dec 14 00:01:35 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.9: +7 -2 lines
Log Message:
- further cleanup and rewrite
- fix a potential crash in "lock" and "mark" packets

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The authors can be reached via e-mail at crossfire-devel@real-time.com
22     */
23    
24     /* This file defines various flags that both the new client and
25     * newserver uses. These should never be changed, only expanded.
26     * Changing them will likely cause all old clients to not work properly.
27     * While called newclient, it is really used by both the client and
28     * server to keep some values the same.
29     *
30     * Name format is CS_(command)_(flag)
31     * CS = Client/Server.
32     * (command) is protocol command, ie ITEM
33     * (flag) is the flag name
34     */
35    
36     /* It is trivial to keep a link of copy of this file in the client
37     * or server area. But keeping one common file should make things
38     * more reliable, as both the client and server will definately be
39     * talking about the same values.
40     */
41    
42    
43     #ifndef NEWCLIENT_H
44     #define NEWCLIENT_H
45    
46     /* Maximum size of any packet we expect. Using this makes it so we don't need to
47 root 1.2 * allocated and deallocated the same buffer over and over again and the price
48     * of using a bit of extra memory. It also makes the code simpler.
49 root 1.3 *
50     * The size must be the same in the server and the client (stupid), and its also NOT
51     * the maximum buffer size as one would expect, but the maximum buffer size + 1.
52 root 1.1 */
53     #define MAXSOCKBUF 10240
54    
55    
56     #define CS_QUERY_YESNO 0x1 /* Yes/no question */
57     #define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
58     #define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
59    
60     #define CS_SAY_NORMAL 0x1 /* Normal say command */
61     #define CS_SAY_SHOUT 0x2 /* Text is shouted. */
62     #define CS_SAY_GSAY 0x4 /* Text is group say command */
63    
64     /* These are multiplication values that should be used when changing
65     * floats to ints, and vice version. MULTI is integer representatin
66     * (float to int), MULTF is float, for going from int to float.
67     */
68     #define FLOAT_MULTI 100000
69     #define FLOAT_MULTF 100000.0
70    
71     /* ID's for the various stats that get sent across. */
72    
73     #define CS_STAT_HP 1
74     #define CS_STAT_MAXHP 2
75     #define CS_STAT_SP 3
76     #define CS_STAT_MAXSP 4
77     #define CS_STAT_STR 5
78     #define CS_STAT_INT 6
79     #define CS_STAT_WIS 7
80     #define CS_STAT_DEX 8
81     #define CS_STAT_CON 9
82     #define CS_STAT_CHA 10
83     #define CS_STAT_EXP 11
84     #define CS_STAT_LEVEL 12
85     #define CS_STAT_WC 13
86     #define CS_STAT_AC 14
87     #define CS_STAT_DAM 15
88     #define CS_STAT_ARMOUR 16
89     #define CS_STAT_SPEED 17
90     #define CS_STAT_FOOD 18
91     #define CS_STAT_WEAP_SP 19
92     #define CS_STAT_RANGE 20
93     #define CS_STAT_TITLE 21
94     #define CS_STAT_POW 22
95     #define CS_STAT_GRACE 23
96     #define CS_STAT_MAXGRACE 24
97     #define CS_STAT_FLAGS 25
98     #define CS_STAT_WEIGHT_LIM 26
99     #define CS_STAT_EXP64 28
100     #define CS_STAT_SPELL_ATTUNE 29
101     #define CS_STAT_SPELL_REPEL 30
102     #define CS_STAT_SPELL_DENY 31
103    
104     /* Start & end of resistances, inclusive. */
105     #define CS_STAT_RESIST_START 100
106     #define CS_STAT_RESIST_END 117
107     #define CS_STAT_RES_PHYS 100
108     #define CS_STAT_RES_MAG 101
109     #define CS_STAT_RES_FIRE 102
110     #define CS_STAT_RES_ELEC 103
111     #define CS_STAT_RES_COLD 104
112     #define CS_STAT_RES_CONF 105
113     #define CS_STAT_RES_ACID 106
114     #define CS_STAT_RES_DRAIN 107
115     #define CS_STAT_RES_GHOSTHIT 108
116     #define CS_STAT_RES_POISON 109
117     #define CS_STAT_RES_SLOW 110
118     #define CS_STAT_RES_PARA 111
119     #define CS_STAT_TURN_UNDEAD 112
120     #define CS_STAT_RES_FEAR 113
121     #define CS_STAT_RES_DEPLETE 114
122     #define CS_STAT_RES_DEATH 115
123     #define CS_STAT_RES_HOLYWORD 116
124     #define CS_STAT_RES_BLIND 117
125    
126     /* Start & end of skill experience + skill level, inclusive. */
127     #define CS_STAT_SKILLEXP_START 118
128     #define CS_STAT_SKILLEXP_END 129
129     #define CS_STAT_SKILLEXP_AGILITY 118
130     #define CS_STAT_SKILLEXP_AGLEVEL 119
131     #define CS_STAT_SKILLEXP_PERSONAL 120
132     #define CS_STAT_SKILLEXP_PELEVEL 121
133     #define CS_STAT_SKILLEXP_MENTAL 122
134     #define CS_STAT_SKILLEXP_MELEVEL 123
135     #define CS_STAT_SKILLEXP_PHYSIQUE 124
136     #define CS_STAT_SKILLEXP_PHLEVEL 125
137     #define CS_STAT_SKILLEXP_MAGIC 126
138     #define CS_STAT_SKILLEXP_MALEVEL 127
139     #define CS_STAT_SKILLEXP_WISDOM 128
140     #define CS_STAT_SKILLEXP_WILEVEL 129
141    
142     /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name
143     * map is generated dynamically for the client, so a bunch of entries will
144     * be used here. CS_NUM_SKILLS does not match how many skills there really
145     * are - instead, it is used as a range of values so that the client
146     * can have some idea how many skill categories there may be.
147     */
148     #define CS_STAT_SKILLINFO 140
149     #define CS_NUM_SKILLS 50
150    
151     /* These are used with CS_STAT_FLAGS above to communicate S->C what the
152     * server thinks the fireon & runon states are.
153     */
154     #define SF_FIREON 0x01
155     #define SF_RUNON 0x02
156    
157     /* The following are the color flags passed to new_draw_info.
158     *
159     * We also set up some control flags
160     *
161     * NDI = New Draw Info
162     */
163    
164     /* Color specifications - note these match the order in xutil.c */
165     /* Note 2: Black, the default color, is 0. Thus, it does not need to
166     * be implicitly specified.
167     */
168     #define NDI_BLACK 0
169     #define NDI_WHITE 1
170     #define NDI_NAVY 2
171     #define NDI_RED 3
172     #define NDI_ORANGE 4
173     #define NDI_BLUE 5 /* Actually, it is Dodger Blue */
174     #define NDI_DK_ORANGE 6 /* DarkOrange2 */
175     #define NDI_GREEN 7 /* SeaGreen */
176     #define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */
177 root 1.5 /* Than seagreen - also background color */
178 root 1.1 #define NDI_GREY 9
179     #define NDI_BROWN 10 /* Sienna */
180     #define NDI_GOLD 11
181     #define NDI_TAN 12 /* Khaki */
182    
183     #define NDI_MAX_COLOR 12 /* Last value in */
184     #define NDI_COLOR_MASK 0xff /* Gives lots of room for expansion - we are */
185 root 1.5 /* using an int anyways, so we have the space */
186     /* to still do all the flags */
187 root 1.1
188    
189     #define NDI_UNIQUE 0x100 /* Print this out immediately, don't buffer */
190     #define NDI_ALL 0x200 /* Inform all players of this message */
191    
192     /* Flags for the item command */
193     enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
194     #define F_APPLIED 0x000F
195     #define F_LOCATION 0x00F0
196     #define F_UNPAID 0x0200
197     #define F_MAGIC 0x0400
198     #define F_CURSED 0x0800
199     #define F_DAMNED 0x1000
200     #define F_OPEN 0x2000
201     #define F_NOPICK 0x4000
202     #define F_LOCKED 0x8000
203    
204     #define CF_FACE_NONE 0
205     #define CF_FACE_BITMAP 1
206     #define CF_FACE_XPM 2
207     #define CF_FACE_PNG 3
208     #define CF_FACE_CACHE 0x10
209    
210     /* Used in the new_face structure on the magicmap field. Low bits
211     * are color informatin. For now, only high bit information we need
212     * is floor information.
213     */
214     #define FACE_FLOOR 0x80
215     #define FACE_WALL 0x40 /* Or'd into the color value by the server
216 root 1.5 * right before sending.
217     */
218 root 1.1 #define FACE_COLOR_MASK 0xf
219    
220     #define UPD_LOCATION 0x01
221     #define UPD_FLAGS 0x02
222     #define UPD_WEIGHT 0x04
223     #define UPD_FACE 0x08
224     #define UPD_NAME 0x10
225     #define UPD_ANIM 0x20
226     #define UPD_ANIMSPEED 0x40
227     #define UPD_NROF 0x80
228    
229     /* The flag values sent by the updspell command */
230     #define UPD_SP_MANA 0x01
231     #define UPD_SP_GRACE 0x02
232     #define UPD_SP_DAMAGE 0x04
233    
234     #define SOUND_NORMAL 0
235     #define SOUND_SPELL 1
236    
237 root 1.9 struct data
238     {
239     const void *ptr;
240     unsigned int len;
241    
242     data (const void *ptr, int len) : len (len), ptr (ptr) { }
243     data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
244     data (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
245     };
246    
247 root 1.7 struct data8
248 root 1.6 {
249 root 1.9 const void *ptr;
250     unsigned int len;
251 root 1.7
252 root 1.9 data8 (const void *ptr, int len) : len (len), ptr (ptr) { }
253     data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
254     data8 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
255 root 1.4 };
256 root 1.1
257 root 1.7 struct data16
258 root 1.4 {
259 root 1.9 const void *ptr;
260     unsigned int len;
261 root 1.4
262 root 1.9 data16 (const void *ptr, int len) : len (len), ptr (ptr) { }
263     data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
264     data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
265 root 1.7 };
266    
267     /* Contains the base information we use to make up a packet we want to send. */
268     struct SockList
269 root 1.4 {
270 root 1.8 SockList () : buf (0), len (0) { }
271     SockList (int size) : buf ((uint8 *)malloc (size)), len (0) { }
272 root 1.7
273 root 1.8 int length () const { return len; }
274 root 1.7
275     SockList &operator <<(uint8 v) { buf [len++] = v; return *this; }
276    
277     SockList &operator <<(uint16 v) { return *this << uint8 (v >> 8) << uint8 (v); }
278     SockList &operator <<(uint32 v) { return *this << uint16 (v >> 16) << uint16 (v); }
279     SockList &operator <<(uint64 v) { return *this << uint32 (v >> 32) << uint32 (v); }
280    
281     SockList &operator <<(sint8 v) { return *this << (uint8 )v; }
282     SockList &operator <<(sint16 v) { return *this << (uint16)v; }
283     SockList &operator <<(sint32 v) { return *this << (uint32)v; }
284     SockList &operator <<(sint64 v) { return *this << (uint64)v; }
285    
286 root 1.9 SockList &operator <<(const data &v);
287 root 1.7 SockList &operator <<(const data8 &v);
288     SockList &operator <<(const data16 &v);
289 root 1.8
290     SockList &operator <<(const char *v);
291 root 1.9 SockList &operator <<(const shstr &sh) { return *this << data (&sh, sh.length ()); }
292    
293     void printf (const char *format, ...);
294 root 1.8
295     void free () { ::free (buf); }
296    
297     public:
298     uint8 *buf;
299     int len;
300 root 1.7 };
301    
302 root 1.9 inline void SockList_AddChar (SockList *sl, uint8 data) { *sl << data; }
303     inline void SockList_AddShort (SockList *sl, uint16 data) { *sl << data; }
304     inline void SockList_AddInt (SockList *sl, uint32 data) { *sl << data; }
305     inline void SockList_AddInt64 (SockList *sl, uint64 data) { *sl << data; }
306 root 1.4
307 root 1.10 inline uint16 net_uint16 (uint8 *data) { return (data [0] << 8) | data [1]; }
308     inline uint32 net_uint32 (uint8 *data) { return (net_uint16 (data) << 16) | net_uint16 (data + 2); }
309     inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); }
310     inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); }
311    
312 root 1.6 struct CS_Stats
313     {
314 root 1.10 int ibytes; /* ibytes, obytes are bytes in, out */
315     int obytes;
316 root 1.6 short max_conn; /* Maximum connections received */
317     time_t time_start; /* When we started logging this */
318 root 1.4 };
319 root 1.1
320     extern CS_Stats cst_tot, cst_lst;
321    
322     #endif
323 root 1.6