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/cvs/deliantra/server/include/newserver.h
Revision: 1.16
Committed: Wed Dec 13 18:08:01 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +3 -3 lines
Log Message:
started simplifying network code

File Contents

# User Rev Content
1 root 1.1
2     /*
3 root 1.11 CrossFire, A Multiplayer game for the X Window System
4 root 1.1
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22     The author can be reached via e-mail to crossfire-devel@real-time.com
23     */
24    
25     /*
26     newserver.h defines various structures and values that are use for the
27     new client server communication method. Values defined here are only
28     used on the server side code. For shared client/server values, see
29     newclient.h
30     */
31    
32     #ifndef NEWSERVER_H
33     #define NEWSERVER_H
34    
35     /* Reduce this from 50 to 5 - as it is now, there will never be more
36     * than 3 anyways.
37     */
38    
39     #define NUM_LOOK_OBJECTS 50
40    
41 root 1.11 struct MapCell
42     {
43 root 1.16 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
44 root 1.13 int count; /* This is really darkness in the map1 command */
45 root 1.16 uint16 faces[MAP_LAYERS];
46 root 1.1 uint16 smooth[MAP_LAYERS];
47 root 1.11 unsigned char stat_hp; // health of something in this space, or 0
48 root 1.13 unsigned char flags;
49 root 1.1 };
50    
51     /* This basically defines the largest size an
52     * archetype may be - it is used for allocation of
53     * some structures, as well as determining how far
54     * we should look for the heads of big images.
55     */
56     #define MAX_HEAD_OFFSET 8
57    
58 root 1.13 #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET)
59 root 1.1 #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET)
60    
61 root 1.11 struct Map
62     {
63 root 1.1 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
64     };
65    
66     /* True max is 16383 given current map compaction method */
67 root 1.11 # define MAXANIMNUM 2000
68 root 1.1
69 root 1.11 struct statsinfo
70     {
71     char *range, *title;
72 root 1.1 };
73    
74     /* This contains basic information on the socket structure. status is its
75     * current state. we set up our on buffers for sending/receiving, so we can
76     * handle some higher level functions. fd is the actual file descriptor we
77     * are using.
78     */
79    
80 root 1.11 enum Sock_Status { Ns_Avail, Ns_Add, Ns_Dead, Ns_Old };
81 root 1.1
82     /* Reserver 0 for neither of these being set */
83 root 1.11 enum Old_Mode { Old_Listen = 1, Old_Player = 2 };
84 root 1.1
85     /* Only one map mode can actually be used, so lets make it a switch
86     * instead of having a bunch of different fields that needed to
87     * get toggled.
88     */
89 root 1.11 enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
90 root 1.1
91     /* The following is the setup for a ring buffer for storing outbut
92     * data that the OS can't handle right away.
93     */
94    
95 root 1.11 struct Buffer
96     {
97     char data[SOCKETBUFSIZE];
98     int start;
99     int len;
100     };
101 root 1.1
102     /* how many times we are allowed to give the wrong password before being kicked. */
103 root 1.11 # define MAX_PASSWORD_FAILURES 5
104 root 1.1
105 root 1.14 ACC_CLASS (player_TODO) // should become player when newsocket is a baseclass of player
106 root 1.11 struct NewSocket
107     {
108     enum Sock_Status status;
109 root 1.14 int ACC (RW, fd);
110 root 1.11 struct Map lastmap;
111     size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */
112     uint8 *faces_sent; /* This is a bitmap on sent face status */
113     uint8 anims_sent[MAXANIMNUM];
114     struct statsinfo stats;
115     /* If we get an incomplete packet, this is used to hold the data. */
116     SockList inbuf;
117 root 1.14 char *ACC (RW, host); /* Which host it is connected from (ip address) */
118     uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
119 root 1.11 Buffer outputbuffer; /* For undeliverable data */
120 root 1.14 uint32 ACC (RO, facecache):1; /* If true, client is caching images */
121     uint32 ACC (RO, sent_scroll):1;
122     uint32 ACC (RO, sound):1; /* does the client want sound */
123     uint32 ACC (RO, exp64):1; /* Client wants 64 bit exp data, as well as skill data */
124     uint32 ACC (RO, newmapcmd):1; /* Send newmap command when entering new map SMACFIGGEN */
125     uint32 ACC (RO, plugincmd):1; /* CF+ extend the protocol through a plug-in */
126     uint32 ACC (RO, mapinfocmd):1; /* CF+ return map info and send map change info */
127     uint32 ACC (RO, extcmd):1; /* CF+ call into extensions/plugins */
128     uint32 ACC (RO, extmap):1; /* CF+ extend map comamnd with extra data */
129     uint32 ACC (RO, buggy_mapscroll):1; /* CF+ client crashes on large mapscrolls */
130     uint32 ACC (RO, darkness):1; /* True if client wants darkness information */
131     uint32 ACC (RO, image2):1; /* Client wants image2/face2 commands */
132     uint32 ACC (RO, update_look):1; /* If true, we need to send the look window */
133     uint32 ACC (RO, can_write):1; /* Can we write to this socket? */
134     uint32 ACC (RO, has_readable_type):1; /* If true client accept additional text information
135 root 1.11 used to arrange text in books, scrolls, or scripted dialogs */
136 root 1.14 uint32 ACC (RO, monitor_spells):1; /* Client wishes to be informed when their spell list changes */
137     uint32 ACC (RO, ext_mapinfos):1; /* If true client accept additionnal info on maps */
138 root 1.11 /* Below are flags for extedend infos to pass to client
139     * with S->C mapextended command */
140 root 1.14 uint32 ACC (RO, EMI_smooth):1; /* Send smooth in extendmapinfos */
141     uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
142     uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
143     enum MapMode mapmode; /* Type of map commands the client wants. */
144     uint16 ACC (RW, look_position); /* start of drawing of look window */
145     uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
146     uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
147     uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
148    
149 root 1.16 maptile *ACC (RW, current_map); // CF+ last/current player map
150 root 1.14 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
151     char ACC (RW, client)[64]; // CF+ client name/version
152 root 1.11 };
153 root 1.1
154     #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
155 root 1.10 ( ((__type)>0) &&\
156     ((__sockPtr)->has_readable_type) && \
157     ((__sockPtr)->supported_readables & (1<<(__type))) )
158 root 1.1
159     /* Bitmask for the faces_sent[] array - what
160     * portion of the face have we sent?
161     */
162     #define NS_FACESENT_FACE 0x1
163     #define NS_FACESENT_SMOOTH 0x2
164    
165     /* Constants in the form EMI_ is for extended map infos.
166     * Even if the client select the additionnal infos it wants
167     * on the map, there may exist cases where this whole info
168     * is not given in one buch but in separate bunches. This
169     * is done performance reasons (imagine some info related to
170     * a visible object and another info related to a 4 square
171     * width and height area). At the begin of an extended info packet
172     * is a bit field. A bit is activated for each extended info
173     * present in the data
174     */
175 root 1.11
176 root 1.1 /* Meanings:
177     * EMI_NOREDRAW Take extended infos into account but don't redraw,
178     * some additionnal datas will follow in a new packet
179     * EMI_SMOOTH Datas about smoothing
180 root 1.11 */
181     #define EMI_NOREDRAW 0x01
182 root 1.1 #define EMI_SMOOTH 0x02
183    
184     /* this last one says the bitfield continue un next byte
185     * There may be several on contiguous bytes. So there is 7
186     * actual bits used per byte, and the number of bytes
187     * is not fixed in protocol
188     */
189     #define EMI_HASMOREBITS 0x80
190    
191     #define FACE_TYPES 1
192     #define PNG_FACE_INDEX 0
193    
194 root 1.11 struct Socket_Info
195     {
196     struct timeval timeout; /* Timeout for select */
197     int max_filedescriptor; /* max filedescriptor on the system */
198     int nconns; /* Number of connections */
199     int allocated_sockets; /* number of allocated in init_sockets */
200     };
201 root 1.1
202     extern Socket_Info socket_info;
203    
204 root 1.11 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
205 root 1.1 #define VERSION_SC 1027
206 root 1.4 #define VERSION_INFO "Crossfire+ Server"
207 root 1.1
208     #endif
209 root 1.11