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/cvs/deliantra/server/include/newserver.h
Revision: 1.2
Committed: Sat Apr 15 22:38:30 2006 UTC (18 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.1: +5 -1 lines
Log Message:
implement first part of mapinfo command, make way but disable plugincmd

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_newserver_h =
3 root 1.2 * "$Id$";
4 root 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The author can be reached via e-mail to crossfire-devel@real-time.com
27     */
28    
29     /*
30     newserver.h defines various structures and values that are use for the
31     new client server communication method. Values defined here are only
32     used on the server side code. For shared client/server values, see
33     newclient.h
34     */
35    
36    
37     #ifndef NEWSERVER_H
38     #define NEWSERVER_H
39    
40     /* Reduce this from 50 to 5 - as it is now, there will never be more
41     * than 3 anyways.
42     */
43    
44     #define NUM_LOOK_OBJECTS 50
45    
46     struct MapCell {
47     short faces[MAP_LAYERS];
48     uint16 smooth[MAP_LAYERS];
49     int count; /* This is really darkness in the map1 command */
50     };
51    
52     /* This basically defines the largest size an
53     * archetype may be - it is used for allocation of
54     * some structures, as well as determining how far
55     * we should look for the heads of big images.
56     */
57     #define MAX_HEAD_OFFSET 8
58    
59     #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET)
60     #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET)
61    
62     struct Map {
63     struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
64     };
65    
66     /* True max is 16383 given current map compaction method */
67     #define MAXANIMNUM 2000
68    
69     struct statsinfo {
70     char *range, *title;
71     };
72    
73    
74     /* This contains basic information on the socket structure. status is its
75     * current state. we set up our on buffers for sending/receiving, so we can
76     * handle some higher level functions. fd is the actual file descriptor we
77     * are using.
78     */
79    
80     enum Sock_Status {Ns_Avail, Ns_Add, Ns_Dead, Ns_Old};
81    
82     /* Reserver 0 for neither of these being set */
83     enum Old_Mode {Old_Listen=1, Old_Player=2};
84    
85     /* Only one map mode can actually be used, so lets make it a switch
86     * instead of having a bunch of different fields that needed to
87     * get toggled.
88     */
89     enum MapMode {Map0Cmd = 0, Map1Cmd = 1, Map1aCmd=2 };
90    
91     /* The following is the setup for a ring buffer for storing outbut
92     * data that the OS can't handle right away.
93     */
94    
95     typedef struct Buffer {
96     char data[SOCKETBUFSIZE];
97     int start;
98     int len;
99     } Buffer;
100    
101     /* how many times we are allowed to give the wrong password before being kicked. */
102     #define MAX_PASSWORD_FAILURES 5
103    
104     typedef struct NewSocket {
105     enum Sock_Status status;
106     int fd;
107     struct Map lastmap;
108     size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */
109     uint8 *faces_sent; /* This is a bitmap on sent face status */
110     uint8 anims_sent[MAXANIMNUM];
111     struct statsinfo stats;
112     /* If we get an incomplete packet, this is used to hold the data. */
113     SockList inbuf;
114     char *host; /* Which host it is connected from (ip address)*/
115     uint8 password_fails; /* how many times the player has failed to give the right password */
116     Buffer outputbuffer; /* For undeliverable data */
117     uint32 facecache:1; /* If true, client is caching images */
118     uint32 sent_scroll:1;
119     uint32 sound:1; /* does the client want sound */
120     uint32 exp64:1; /* Client wants 64 bit exp data, as well as skill data */
121     uint32 newmapcmd:1; /* Send newmap command when entering new map SMACFIGGEN*/
122 root 1.2 uint32 plugincmd:1; /* CF+ extend the protocol through a plug-in */
123     uint32 mapinfocmd:1; /* CF+ return map info and send map change info */
124 root 1.1 uint32 darkness:1; /* True if client wants darkness information */
125     uint32 image2:1; /* Client wants image2/face2 commands */
126     uint32 update_look:1; /* If true, we need to send the look window */
127     uint32 can_write:1; /* Can we write to this socket? */
128     uint32 has_readable_type:1; /* If true client accept additional text information
129     used to arrange text in books, scrolls, or scripted dialogs */
130     uint32 monitor_spells:1; /* Client wishes to be informed when their spell list changes */
131     uint32 supported_readables; /* each bit is a readable supported by client */
132     uint32 cs_version, sc_version; /* versions of the client */
133     enum MapMode mapmode; /* Type of map commands the client wants. */
134     uint16 look_position; /* start of drawing of look window */
135     uint8 mapx, mapy; /* How large a map the client wants */
136     uint8 itemcmd; /* What version of the 'item' protocol command to use */
137     uint8 faceset; /* Set the client is using, default 0 */
138     uint32 ext_mapinfos:1; /* If true client accept additionnal info on maps*/
139     /* Below are flags for extedend infos to pass to client
140     * with S->C mapextended command */
141     uint32 EMI_smooth:1; /* Send smooth in extendmapinfos*/
142    
143 root 1.2 struct mapdef *current_map; /* CF+ current player map */
144    
145 root 1.1 /* Below here is information only relevant for old sockets */
146     char *comment; /* name or listen comment */
147     enum Old_Mode old_mode;
148     } NewSocket;
149    
150    
151     #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
152     ( ((__type)>0) &&\
153     ((__sockPtr)->has_readable_type) && \
154     ((__sockPtr)->supported_readables & (1<<(__type))) )
155    
156    
157     /* Bitmask for the faces_sent[] array - what
158     * portion of the face have we sent?
159     */
160     #define NS_FACESENT_FACE 0x1
161     #define NS_FACESENT_SMOOTH 0x2
162    
163     /* Constants in the form EMI_ is for extended map infos.
164     * Even if the client select the additionnal infos it wants
165     * on the map, there may exist cases where this whole info
166     * is not given in one buch but in separate bunches. This
167     * is done performance reasons (imagine some info related to
168     * a visible object and another info related to a 4 square
169     * width and height area). At the begin of an extended info packet
170     * is a bit field. A bit is activated for each extended info
171     * present in the data
172     */
173     /* Meanings:
174     * EMI_NOREDRAW Take extended infos into account but don't redraw,
175     * some additionnal datas will follow in a new packet
176     * EMI_SMOOTH Datas about smoothing
177     */
178     #define EMI_NOREDRAW 0x01
179     #define EMI_SMOOTH 0x02
180    
181     /* this last one says the bitfield continue un next byte
182     * There may be several on contiguous bytes. So there is 7
183     * actual bits used per byte, and the number of bytes
184     * is not fixed in protocol
185     */
186     #define EMI_HASMOREBITS 0x80
187    
188     #define FACE_TYPES 1
189     #define PNG_FACE_INDEX 0
190    
191     typedef struct Socket_Info {
192     struct timeval timeout; /* Timeout for select */
193     int max_filedescriptor; /* max filedescriptor on the system */
194     int nconns; /* Number of connections */
195     int allocated_sockets; /* number of allocated in init_sockets */
196     } Socket_Info;
197    
198     extern Socket_Info socket_info;
199    
200     #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
201     #define VERSION_SC 1027
202     #define VERSION_INFO "Crossfire Server"
203    
204    
205    
206     #endif