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/cvs/deliantra/server/include/noise.h
Revision: 1.1
Committed: Sun Jul 11 04:01:49 2010 UTC (13 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Log Message:
add noise library, as of yet, unused

File Contents

# User Rev Content
1 root 1.1 /*
2     * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3     *
4     * Copyright (©) 2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5     *
6     * Deliantra is free software: you can redistribute it and/or modify it under
7     * the terms of the Affero GNU General Public License as published by the
8     * Free Software Foundation, either version 3 of the License, or (at your
9     * option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the Affero GNU General Public License
17     * and the GNU General Public License along with this program. If not, see
18     * <http://www.gnu.org/licenses/>.
19     *
20     * The authors can be reached via e-mail to <support@deliantra.net>
21     */
22    
23     #ifndef NOISE_H_
24     #define NOISE_H_
25    
26     #include "global.h"
27    
28     template<int N, typename T = uint8_t>
29     struct permutation
30     {
31     T pmap [N];
32    
33     template<class generator>
34     void seed (generator &rng)
35     {
36     for (int i = 0; i < N; ++i)
37     pmap [i] = i;
38    
39     // fisher-yates to randomly perturb
40     for (int i = N; --i; )
41     //::swap (pmap [i], pmap [rng (i + 1)]);
42     ::swap (pmap [i], pmap [::rmg_rndm (i + 1)]);
43     }
44    
45     T operator ()(T v)
46     {
47     return pmap [v & (N - 1)];
48     }
49     };
50    
51     struct noise_gen
52     {
53     permutation<256, uint8_t> rvmap[2];
54     float rvec [256][2]; // random unit vectors
55    
56     noise_gen (uint32_t seed);
57     float noise (float x, float y);
58     };
59    
60     struct rotate
61     {
62     float s, c;
63    
64     void set (float angle)
65     {
66     s = sinf (angle);
67     c = cosf (angle);
68     }
69    
70     void operator ()(float &x, float &y) const
71     {
72     float xr = x * c - y * s;
73     float yr = x * s + y * c;
74    
75     x = xr;
76     y = yr;
77     }
78     };
79    
80     struct frac_gen
81     : noise_gen
82     {
83     enum { MAX_OCTAVES = 64 };
84    
85     float h, lac, ex [MAX_OCTAVES];
86     float fbm_mul [MAX_OCTAVES];
87     rotate rot [MAX_OCTAVES];
88    
89     frac_gen (float hurst_expo = .5f, float lacunarity = 2.f);
90    
91     float fBm (float x, float y, int octaves);
92     float turbulence (float x, float y, int octaves);
93     float multifractal (float x, float y, int octaves, float offset = 1);
94     float heterofractal (float x, float y, int octaves, float offset = 1);
95     float hybridfractal (float x, float y, int octaves, float offset = 1, float gain = 1);
96     float terrain (float x, float y, int octaves);
97     float terrain2 (float x, float y, int octaves);
98     float ridgedmultifractal (float x, float y, int octaves, float offset = 1, float gain = 8);
99     };
100    
101     #endif