ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/noise.h
Revision: 1.2
Committed: Sun Aug 22 20:11:13 2010 UTC (13 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.1: +0 -1 lines
Log Message:
typos, shstr_gold, noise

File Contents

# User Rev Content
1 root 1.1 /*
2     * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3     *
4     * Copyright (©) 2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5     *
6     * Deliantra is free software: you can redistribute it and/or modify it under
7     * the terms of the Affero GNU General Public License as published by the
8     * Free Software Foundation, either version 3 of the License, or (at your
9     * option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the Affero GNU General Public License
17     * and the GNU General Public License along with this program. If not, see
18     * <http://www.gnu.org/licenses/>.
19     *
20     * The authors can be reached via e-mail to <support@deliantra.net>
21     */
22    
23     #ifndef NOISE_H_
24     #define NOISE_H_
25    
26     #include "global.h"
27    
28     template<int N, typename T = uint8_t>
29     struct permutation
30     {
31     T pmap [N];
32    
33     template<class generator>
34     void seed (generator &rng)
35     {
36     for (int i = 0; i < N; ++i)
37     pmap [i] = i;
38    
39     // fisher-yates to randomly perturb
40     for (int i = N; --i; )
41     ::swap (pmap [i], pmap [::rmg_rndm (i + 1)]);
42     }
43    
44     T operator ()(T v)
45     {
46     return pmap [v & (N - 1)];
47     }
48     };
49    
50     struct noise_gen
51     {
52     permutation<256, uint8_t> rvmap[2];
53     float rvec [256][2]; // random unit vectors
54    
55     noise_gen (uint32_t seed);
56     float noise (float x, float y);
57     };
58    
59     struct rotate
60     {
61     float s, c;
62    
63     void set (float angle)
64     {
65     s = sinf (angle);
66     c = cosf (angle);
67     }
68    
69     void operator ()(float &x, float &y) const
70     {
71     float xr = x * c - y * s;
72     float yr = x * s + y * c;
73    
74     x = xr;
75     y = yr;
76     }
77     };
78    
79     struct frac_gen
80     : noise_gen
81     {
82     enum { MAX_OCTAVES = 64 };
83    
84     float h, lac, ex [MAX_OCTAVES];
85     float fbm_mul [MAX_OCTAVES];
86     rotate rot [MAX_OCTAVES];
87    
88     frac_gen (float hurst_expo = .5f, float lacunarity = 2.f);
89    
90     float fBm (float x, float y, int octaves);
91     float turbulence (float x, float y, int octaves);
92     float multifractal (float x, float y, int octaves, float offset = 1);
93     float heterofractal (float x, float y, int octaves, float offset = 1);
94     float hybridfractal (float x, float y, int octaves, float offset = 1, float gain = 1);
95     float terrain (float x, float y, int octaves);
96     float terrain2 (float x, float y, int octaves);
97     float ridgedmultifractal (float x, float y, int octaves, float offset = 1, float gain = 8);
98     };
99    
100     #endif