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/cvs/deliantra/server/include/noise.h
Revision: 1.21
Committed: Sat Nov 17 23:33:18 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +13 -13 lines
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# User Rev Content
1 root 1.1 /*
2     * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.15 *
4 root 1.20 * Copyright (©) 2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.15 *
6 root 1.1 * Deliantra is free software: you can redistribute it and/or modify it under
7     * the terms of the Affero GNU General Public License as published by the
8     * Free Software Foundation, either version 3 of the License, or (at your
9     * option) any later version.
10 root 1.15 *
11 root 1.1 * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15 root 1.15 *
16 root 1.1 * You should have received a copy of the Affero GNU General Public License
17     * and the GNU General Public License along with this program. If not, see
18     * <http://www.gnu.org/licenses/>.
19 root 1.15 *
20 root 1.1 * The authors can be reached via e-mail to <support@deliantra.net>
21     */
22    
23     #ifndef NOISE_H_
24     #define NOISE_H_
25    
26 root 1.19 #if 0 // blitz++0.09
27 root 1.17 #include <string.h> // workaround for tinyvec using memcpy without including string.h
28 root 1.18 #include <cstdlib> // workaround for tinyvec using labs without including cstdlib
29 root 1.5 #include <blitz/tinyvec.h>
30     #include <blitz/tinyvec-et.h>
31 root 1.19 typedef blitz::TinyVector<float,2> vec2d;
32     typedef blitz::TinyVector<float,3> vec3d;
33 root 1.18 #else
34 root 1.19
35 root 1.18 // blitz++ 0.10 - not working
36     #include <blitz/array.h>
37     #include <blitz/tinyvec2.h>
38 root 1.19 #include <blitz/tinyvec2.cc>
39    
40     template<typename T, int length>
41     struct vecnd
42     : blitz::TinyVector<T, length>
43     {
44     static const int numElements = length;
45     using blitz::TinyVector<T, length>::TinyVector;
46     };
47    
48     typedef vecnd<float,2> vec2d;
49     typedef vecnd<float,3> vec3d;
50    
51 root 1.18 #endif
52 root 1.5
53 root 1.1 #include "global.h"
54    
55 root 1.10 vec2d
56     inline floor (vec2d v)
57     {
58     return vec2d (fastfloor (v[0]), fastfloor (v[1]));
59     }
60    
61     vec3d
62     inline floor (vec3d v)
63     {
64     return vec3d (fastfloor (v[0]), fastfloor (v[1]), fastfloor (v[2]));
65     }
66    
67     vec2d
68     inline pow (vec2d v, vec2d p)
69     {
70     return vec2d (pow (v[0], p[0]), pow (v[1], p[1]));
71     }
72    
73     /////////////////////////////////////////////////////////////////////////////
74    
75     // various s-shaped curves, smooth to, first, or second derivative
76     // used for smooth interpolation from 0..1
77    
78     // linear
79     template<typename T>
80     inline T
81     sigmoid0 (T x)
82     {
83     return x;
84     }
85    
86     // 3x²-2x³
87     template<typename T>
88     inline T
89     sigmoid1 (T x)
90     {
91     return (3 - 2 * x) * x * x;
92     }
93    
94     // 6x⁵ - 15x⁴ + 10x³
95     template<typename T>
96     inline T
97     sigmoid2 (T x)
98     {
99     #ifdef MORE_PARALLELITY
100     float x2 = x * x;
101     float x4 = x2 * x2;
102    
103     return (6 * x4 + 10 * x2) * x - 15 * x4;
104     #endif
105    
106     // simple horner
107     return ((6 * x - 15) * x + 10) * x * x * x;
108     }
109    
110     // blend between a and b
111     // c is the control function - if lower than ca
112     // then return a, if higher than cb, return b
113     template<typename T, typename U>
114     inline T
115     blend (T a, T b, U c, U ca, U cb, U weight (U) = sigmoid1)
116     {
117     if (c <= ca) return a;
118     if (c >= cb) return b;
119    
120     U w = weight ((c - ca) / (cb - ca));
121     return (U(1) - w) * a + w * b;
122     }
123    
124     // blend between a and b
125     // c is the control function - if lower than -c_w
126     // then return a, if higher than +c_w then b.
127     template<typename T, typename U>
128     inline T
129     blend0 (T a, T b, U c, U c_w, U weight (U) = sigmoid1)
130     {
131     return blend<T,U> (a, b, c, -c_w, c_w, weight);
132     }
133    
134 root 1.9 template<class vec_t, int a, int b>
135     struct rotate_nn
136     {
137     typename vec_t::T_numtype s, c;
138    
139     void set (typename vec_t::T_numtype angle)
140     {
141     s = sin (angle);
142     c = cos (angle);
143     }
144    
145     void operator ()(vec_t &P) const
146     {
147     vec_t o = P;
148    
149     P[a] = o[a] * c - o[b] * s;
150     P[b] = o[a] * s + o[b] * c;
151     }
152     };
153    
154     template<class vec_t>
155     struct rotate_xy : rotate_nn<vec_t, 0, 1>
156     {
157     };
158    
159     template<class vec_t>
160     struct rotate_xz : rotate_nn<vec_t, 0, 2>
161     {
162     };
163    
164     template<class vec_t>
165     struct rotate_yz : rotate_nn<vec_t, 1, 2>
166     {
167     };
168    
169 root 1.3 /////////////////////////////////////////////////////////////////////////////
170    
171 root 1.11 template< int N, typename T>
172 root 1.1 struct permutation
173     {
174 root 1.5 T pmap[N];
175 root 1.1
176 root 1.9 void seed (seedable_rand_gen &rng);
177 root 1.1
178 root 1.21 ecb_pure T operator ()(T v)
179 root 1.1 {
180 root 1.11 return pmap[v & T(N - 1)];
181 root 1.1 }
182     };
183    
184 root 1.9 /////////////////////////////////////////////////////////////////////////////
185    
186     template<class vec_t>
187     struct noise_gen_base
188     {
189 root 1.11 permutation<256, uint8_t> rvmap[vec_t::numElements + 1];
190 root 1.9
191 root 1.10 typedef typename vec_t::T_numtype value_t;
192    
193 root 1.9 void seed (seedable_rand_gen &rng);
194     void seed (seed_t seed);
195    
196 root 1.21 ecb_pure value_t operator ()(vec_t P, uint32_t seed = 0);
197 root 1.9 };
198    
199 root 1.5 template<class vec_t>
200     struct noise_gen;
201    
202 root 1.3 // modelled after 2d/3d kensler noise without projection
203 root 1.5 template<>
204     struct noise_gen<vec2d>
205 root 1.9 : noise_gen_base<vec2d>
206 root 1.1 {
207 root 1.10 static value_t abs_avg() { return 0.2231; } // avg(abs(noise))
208 root 1.1 };
209    
210 root 1.5 template<>
211     struct noise_gen<vec3d>
212 root 1.9 : noise_gen_base<vec3d>
213 root 1.3 {
214 root 1.8 static vec3d::T_numtype abs_avg() { return 0.415; } // avg(abs(noise))
215    
216 root 1.9 using noise_gen_base<vec3d>::operator ();
217 root 1.3
218     // noise projected on a surface with normal n
219 root 1.21 ecb_pure vec2d::T_numtype operator() (vec3d P, vec3d N, uint32_t seed = 0);
220 root 1.5 };
221    
222 root 1.10 typedef noise_gen<vec2d> noise2d;
223     typedef noise_gen<vec3d> noise3d;
224    
225     /////////////////////////////////////////////////////////////////////////////
226 root 1.5
227     template<class vec_t>
228 root 1.1 struct frac_gen
229 root 1.5 : noise_gen<vec_t>
230 root 1.1 {
231 root 1.8 enum { MAX_OCTAVES = 32 };
232 root 1.1
233 root 1.5 typedef typename vec_t::T_numtype value_t;
234    
235 root 1.10 int octaves;
236 root 1.5 value_t h, lac, ex[MAX_OCTAVES];
237     value_t fbm_mul[MAX_OCTAVES];
238     rotate_xy<vec_t> rot[MAX_OCTAVES];
239    
240 root 1.10 frac_gen (int octaves = 3, value_t lacunarity = 2, value_t hurst_expo = .5, uint32_t seed = 0);
241 root 1.9
242 root 1.21 ecb_pure value_t noise (vec_t P, uint32_t seed = 0)
243 root 1.5 {
244 root 1.17 return this->operator() (P, seed);
245 root 1.5 }
246    
247 root 1.21 ecb_pure value_t fBm (vec_t P);
248     ecb_pure value_t turbulence (vec_t P);
249     ecb_pure value_t multifractal (vec_t P, value_t offset = 1);
250     ecb_pure value_t heterofractal (vec_t P, value_t offset = 1);
251     ecb_pure value_t hybridfractal (vec_t P, value_t offset = 1, value_t gain = 1);
252     ecb_pure value_t ridgedmultifractal (vec_t P, value_t offset = 1, value_t gain = 8);
253     ecb_pure value_t billowfractal (vec_t P, value_t offset = 1, value_t gain = 2);
254     ecb_pure value_t terrain (vec_t P);
255     ecb_pure value_t terrain2 (vec_t P);
256 root 1.1 };
257    
258 root 1.10 typedef frac_gen<vec2d> frac2d;
259     typedef frac_gen<vec3d> frac3d;
260    
261 root 1.12 /////////////////////////////////////////////////////////////////////////////
262    
263     template<typename T, typename U>
264 root 1.13 inline T
265     border_blend (T a, T b, vec2d P, U N, U W)
266 root 1.12 {
267     U border = W; // within n places of the border
268    
269     min_it (border, P [0]);
270     min_it (border, N - P [0]);
271     min_it (border, P [1]);
272     min_it (border, N - P [1]);
273    
274 root 1.13 return blend (a, b, border, U(0), W);
275 root 1.12 }
276    
277 root 1.1 #endif
278 root 1.5