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/cvs/deliantra/server/include/noise.h
Revision: 1.22
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.21: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# User Rev Content
1 root 1.1 /*
2     * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.15 *
4 root 1.22 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.20 * Copyright (©) 2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.15 *
7 root 1.1 * Deliantra is free software: you can redistribute it and/or modify it under
8     * the terms of the Affero GNU General Public License as published by the
9     * Free Software Foundation, either version 3 of the License, or (at your
10     * option) any later version.
11 root 1.15 *
12 root 1.1 * This program is distributed in the hope that it will be useful,
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     * GNU General Public License for more details.
16 root 1.15 *
17 root 1.1 * You should have received a copy of the Affero GNU General Public License
18     * and the GNU General Public License along with this program. If not, see
19     * <http://www.gnu.org/licenses/>.
20 root 1.15 *
21 root 1.1 * The authors can be reached via e-mail to <support@deliantra.net>
22     */
23    
24     #ifndef NOISE_H_
25     #define NOISE_H_
26    
27 root 1.19 #if 0 // blitz++0.09
28 root 1.17 #include <string.h> // workaround for tinyvec using memcpy without including string.h
29 root 1.18 #include <cstdlib> // workaround for tinyvec using labs without including cstdlib
30 root 1.5 #include <blitz/tinyvec.h>
31     #include <blitz/tinyvec-et.h>
32 root 1.19 typedef blitz::TinyVector<float,2> vec2d;
33     typedef blitz::TinyVector<float,3> vec3d;
34 root 1.18 #else
35 root 1.19
36 root 1.18 // blitz++ 0.10 - not working
37     #include <blitz/array.h>
38     #include <blitz/tinyvec2.h>
39 root 1.19 #include <blitz/tinyvec2.cc>
40    
41     template<typename T, int length>
42     struct vecnd
43     : blitz::TinyVector<T, length>
44     {
45     static const int numElements = length;
46     using blitz::TinyVector<T, length>::TinyVector;
47     };
48    
49     typedef vecnd<float,2> vec2d;
50     typedef vecnd<float,3> vec3d;
51    
52 root 1.18 #endif
53 root 1.5
54 root 1.1 #include "global.h"
55    
56 root 1.10 vec2d
57     inline floor (vec2d v)
58     {
59     return vec2d (fastfloor (v[0]), fastfloor (v[1]));
60     }
61    
62     vec3d
63     inline floor (vec3d v)
64     {
65     return vec3d (fastfloor (v[0]), fastfloor (v[1]), fastfloor (v[2]));
66     }
67    
68     vec2d
69     inline pow (vec2d v, vec2d p)
70     {
71     return vec2d (pow (v[0], p[0]), pow (v[1], p[1]));
72     }
73    
74     /////////////////////////////////////////////////////////////////////////////
75    
76     // various s-shaped curves, smooth to, first, or second derivative
77     // used for smooth interpolation from 0..1
78    
79     // linear
80     template<typename T>
81     inline T
82     sigmoid0 (T x)
83     {
84     return x;
85     }
86    
87     // 3x²-2x³
88     template<typename T>
89     inline T
90     sigmoid1 (T x)
91     {
92     return (3 - 2 * x) * x * x;
93     }
94    
95     // 6x⁵ - 15x⁴ + 10x³
96     template<typename T>
97     inline T
98     sigmoid2 (T x)
99     {
100     #ifdef MORE_PARALLELITY
101     float x2 = x * x;
102     float x4 = x2 * x2;
103    
104     return (6 * x4 + 10 * x2) * x - 15 * x4;
105     #endif
106    
107     // simple horner
108     return ((6 * x - 15) * x + 10) * x * x * x;
109     }
110    
111     // blend between a and b
112     // c is the control function - if lower than ca
113     // then return a, if higher than cb, return b
114     template<typename T, typename U>
115     inline T
116     blend (T a, T b, U c, U ca, U cb, U weight (U) = sigmoid1)
117     {
118     if (c <= ca) return a;
119     if (c >= cb) return b;
120    
121     U w = weight ((c - ca) / (cb - ca));
122     return (U(1) - w) * a + w * b;
123     }
124    
125     // blend between a and b
126     // c is the control function - if lower than -c_w
127     // then return a, if higher than +c_w then b.
128     template<typename T, typename U>
129     inline T
130     blend0 (T a, T b, U c, U c_w, U weight (U) = sigmoid1)
131     {
132     return blend<T,U> (a, b, c, -c_w, c_w, weight);
133     }
134    
135 root 1.9 template<class vec_t, int a, int b>
136     struct rotate_nn
137     {
138     typename vec_t::T_numtype s, c;
139    
140     void set (typename vec_t::T_numtype angle)
141     {
142     s = sin (angle);
143     c = cos (angle);
144     }
145    
146     void operator ()(vec_t &P) const
147     {
148     vec_t o = P;
149    
150     P[a] = o[a] * c - o[b] * s;
151     P[b] = o[a] * s + o[b] * c;
152     }
153     };
154    
155     template<class vec_t>
156     struct rotate_xy : rotate_nn<vec_t, 0, 1>
157     {
158     };
159    
160     template<class vec_t>
161     struct rotate_xz : rotate_nn<vec_t, 0, 2>
162     {
163     };
164    
165     template<class vec_t>
166     struct rotate_yz : rotate_nn<vec_t, 1, 2>
167     {
168     };
169    
170 root 1.3 /////////////////////////////////////////////////////////////////////////////
171    
172 root 1.11 template< int N, typename T>
173 root 1.1 struct permutation
174     {
175 root 1.5 T pmap[N];
176 root 1.1
177 root 1.9 void seed (seedable_rand_gen &rng);
178 root 1.1
179 root 1.21 ecb_pure T operator ()(T v)
180 root 1.1 {
181 root 1.11 return pmap[v & T(N - 1)];
182 root 1.1 }
183     };
184    
185 root 1.9 /////////////////////////////////////////////////////////////////////////////
186    
187     template<class vec_t>
188     struct noise_gen_base
189     {
190 root 1.11 permutation<256, uint8_t> rvmap[vec_t::numElements + 1];
191 root 1.9
192 root 1.10 typedef typename vec_t::T_numtype value_t;
193    
194 root 1.9 void seed (seedable_rand_gen &rng);
195     void seed (seed_t seed);
196    
197 root 1.21 ecb_pure value_t operator ()(vec_t P, uint32_t seed = 0);
198 root 1.9 };
199    
200 root 1.5 template<class vec_t>
201     struct noise_gen;
202    
203 root 1.3 // modelled after 2d/3d kensler noise without projection
204 root 1.5 template<>
205     struct noise_gen<vec2d>
206 root 1.9 : noise_gen_base<vec2d>
207 root 1.1 {
208 root 1.10 static value_t abs_avg() { return 0.2231; } // avg(abs(noise))
209 root 1.1 };
210    
211 root 1.5 template<>
212     struct noise_gen<vec3d>
213 root 1.9 : noise_gen_base<vec3d>
214 root 1.3 {
215 root 1.8 static vec3d::T_numtype abs_avg() { return 0.415; } // avg(abs(noise))
216    
217 root 1.9 using noise_gen_base<vec3d>::operator ();
218 root 1.3
219     // noise projected on a surface with normal n
220 root 1.21 ecb_pure vec2d::T_numtype operator() (vec3d P, vec3d N, uint32_t seed = 0);
221 root 1.5 };
222    
223 root 1.10 typedef noise_gen<vec2d> noise2d;
224     typedef noise_gen<vec3d> noise3d;
225    
226     /////////////////////////////////////////////////////////////////////////////
227 root 1.5
228     template<class vec_t>
229 root 1.1 struct frac_gen
230 root 1.5 : noise_gen<vec_t>
231 root 1.1 {
232 root 1.8 enum { MAX_OCTAVES = 32 };
233 root 1.1
234 root 1.5 typedef typename vec_t::T_numtype value_t;
235    
236 root 1.10 int octaves;
237 root 1.5 value_t h, lac, ex[MAX_OCTAVES];
238     value_t fbm_mul[MAX_OCTAVES];
239     rotate_xy<vec_t> rot[MAX_OCTAVES];
240    
241 root 1.10 frac_gen (int octaves = 3, value_t lacunarity = 2, value_t hurst_expo = .5, uint32_t seed = 0);
242 root 1.9
243 root 1.21 ecb_pure value_t noise (vec_t P, uint32_t seed = 0)
244 root 1.5 {
245 root 1.17 return this->operator() (P, seed);
246 root 1.5 }
247    
248 root 1.21 ecb_pure value_t fBm (vec_t P);
249     ecb_pure value_t turbulence (vec_t P);
250     ecb_pure value_t multifractal (vec_t P, value_t offset = 1);
251     ecb_pure value_t heterofractal (vec_t P, value_t offset = 1);
252     ecb_pure value_t hybridfractal (vec_t P, value_t offset = 1, value_t gain = 1);
253     ecb_pure value_t ridgedmultifractal (vec_t P, value_t offset = 1, value_t gain = 8);
254     ecb_pure value_t billowfractal (vec_t P, value_t offset = 1, value_t gain = 2);
255     ecb_pure value_t terrain (vec_t P);
256     ecb_pure value_t terrain2 (vec_t P);
257 root 1.1 };
258    
259 root 1.10 typedef frac_gen<vec2d> frac2d;
260     typedef frac_gen<vec3d> frac3d;
261    
262 root 1.12 /////////////////////////////////////////////////////////////////////////////
263    
264     template<typename T, typename U>
265 root 1.13 inline T
266     border_blend (T a, T b, vec2d P, U N, U W)
267 root 1.12 {
268     U border = W; // within n places of the border
269    
270     min_it (border, P [0]);
271     min_it (border, N - P [0]);
272     min_it (border, P [1]);
273     min_it (border, N - P [1]);
274    
275 root 1.13 return blend (a, b, border, U(0), W);
276 root 1.12 }
277    
278 root 1.1 #endif
279 root 1.5