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/cvs/deliantra/server/include/noise.h
Revision: 1.9
Committed: Tue Apr 26 14:41:35 2011 UTC (13 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +69 -57 lines
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# User Rev Content
1 root 1.1 /*
2     * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3     *
4 root 1.6 * Copyright (©) 2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.1 *
6     * Deliantra is free software: you can redistribute it and/or modify it under
7     * the terms of the Affero GNU General Public License as published by the
8     * Free Software Foundation, either version 3 of the License, or (at your
9     * option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the Affero GNU General Public License
17     * and the GNU General Public License along with this program. If not, see
18     * <http://www.gnu.org/licenses/>.
19     *
20     * The authors can be reached via e-mail to <support@deliantra.net>
21     */
22    
23     #ifndef NOISE_H_
24     #define NOISE_H_
25    
26 root 1.5 #include <blitz/tinyvec.h>
27     #include <blitz/tinyvec-et.h>
28    
29 root 1.1 #include "global.h"
30    
31 root 1.5 typedef blitz::TinyVector<float,2> vec2d;
32     typedef blitz::TinyVector<float,3> vec3d;
33 root 1.3
34 root 1.9 template<class vec_t, int a, int b>
35     struct rotate_nn
36     {
37     typename vec_t::T_numtype s, c;
38    
39     void set (typename vec_t::T_numtype angle)
40     {
41     s = sin (angle);
42     c = cos (angle);
43     }
44    
45     void operator ()(vec_t &P) const
46     {
47     vec_t o = P;
48    
49     P[a] = o[a] * c - o[b] * s;
50     P[b] = o[a] * s + o[b] * c;
51     }
52     };
53    
54     template<class vec_t>
55     struct rotate_xy : rotate_nn<vec_t, 0, 1>
56     {
57     };
58    
59     template<class vec_t>
60     struct rotate_xz : rotate_nn<vec_t, 0, 2>
61     {
62     };
63    
64     template<class vec_t>
65     struct rotate_yz : rotate_nn<vec_t, 1, 2>
66     {
67     };
68    
69 root 1.3 /////////////////////////////////////////////////////////////////////////////
70    
71 root 1.1 template<int N, typename T = uint8_t>
72     struct permutation
73     {
74 root 1.5 T pmap[N];
75 root 1.1
76 root 1.9 void seed (seedable_rand_gen &rng);
77 root 1.1
78 root 1.9 T operator ()(T v) func_pure
79 root 1.1 {
80 root 1.5 return pmap[v & (N - 1)];
81 root 1.1 }
82     };
83    
84 root 1.9 /////////////////////////////////////////////////////////////////////////////
85    
86     template<class vec_t>
87     struct noise_gen_base
88     {
89     permutation<256, uint8_t> rvmap[vec_t::numElements];
90    
91     void seed (seedable_rand_gen &rng);
92     void seed (seed_t seed);
93    
94     typename vec_t::T_numtype operator ()(vec_t P) func_pure;
95     };
96    
97 root 1.5 template<class vec_t>
98     struct noise_gen;
99    
100 root 1.3 // modelled after 2d/3d kensler noise without projection
101 root 1.5 template<>
102     struct noise_gen<vec2d>
103 root 1.9 : noise_gen_base<vec2d>
104 root 1.1 {
105 root 1.8 static vec2d::T_numtype abs_avg() { return 0.2231; } // avg(abs(noise))
106 root 1.1 };
107    
108 root 1.5 template<>
109     struct noise_gen<vec3d>
110 root 1.9 : noise_gen_base<vec3d>
111 root 1.3 {
112 root 1.8 static vec3d::T_numtype abs_avg() { return 0.415; } // avg(abs(noise))
113    
114 root 1.9 using noise_gen_base<vec3d>::operator ();
115 root 1.3
116     // noise projected on a surface with normal n
117 root 1.9 vec2d::T_numtype operator() (vec3d P, vec3d N) func_pure;
118 root 1.5 };
119    
120 root 1.9 template<class vec_T>
121     struct perturb_gen
122 root 1.5 {
123 root 1.9 //TODO
124 root 1.5 };
125    
126     template<class vec_t>
127 root 1.1 struct frac_gen
128 root 1.5 : noise_gen<vec_t>
129 root 1.1 {
130 root 1.8 enum { MAX_OCTAVES = 32 };
131 root 1.1
132 root 1.5 typedef typename vec_t::T_numtype value_t;
133    
134     value_t h, lac, ex[MAX_OCTAVES];
135     value_t fbm_mul[MAX_OCTAVES];
136     rotate_xy<vec_t> rot[MAX_OCTAVES];
137    
138 root 1.9 frac_gen (value_t hurst_expo = .5, value_t lacunarity = 2, uint32_t seed = 0);
139    
140     value_t noise (vec_t P) func_pure
141 root 1.5 {
142     return operator() (P);
143     }
144    
145 root 1.9 value_t fBm (vec_t P, int octaves) func_pure;
146     value_t turbulence (vec_t P, int octaves) func_pure;
147     value_t multifractal (vec_t P, int octaves, value_t offset = 1) func_pure;
148     value_t heterofractal (vec_t P, int octaves, value_t offset = 1) func_pure;
149     value_t hybridfractal (vec_t P, int octaves, value_t offset = 1, value_t gain = 1) func_pure;
150     value_t ridgedmultifractal (vec_t P, int octaves, value_t offset = 1, value_t gain = 8) func_pure;
151     value_t billowfractal (vec_t P, int octaves, value_t offset = 1, value_t gain = 2) func_pure;
152     value_t terrain (vec_t P, int octaves) func_pure;
153     value_t terrain2 (vec_t P, int octaves) func_pure;
154 root 1.1 };
155    
156     #endif
157 root 1.5