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/cvs/deliantra/server/include/noise.h
Revision: 1.8
Committed: Tue Apr 26 03:18:07 2011 UTC (13 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +8 -4 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef NOISE_H_
24 #define NOISE_H_
25
26 #include <blitz/tinyvec.h>
27 #include <blitz/tinyvec-et.h>
28
29 #include "global.h"
30
31 typedef blitz::TinyVector<float,2> vec2d;
32 typedef blitz::TinyVector<float,3> vec3d;
33
34 /////////////////////////////////////////////////////////////////////////////
35
36 template<int N, typename T = uint8_t>
37 struct permutation
38 {
39 T pmap[N];
40
41 template<class random_generator>
42 void seed (random_generator &rng);
43
44 T operator ()(T v)
45 {
46 return pmap[v & (N - 1)];
47 }
48 };
49
50 template<class vec_t>
51 struct noise_gen;
52
53 // modelled after 2d/3d kensler noise without projection
54 template<>
55 struct noise_gen<vec2d>
56 {
57 static vec2d::T_numtype abs_avg() { return 0.2231; } // avg(abs(noise))
58
59 permutation<256, uint8_t> rvmap[2];
60
61 noise_gen<vec2d> (uint32_t seed);
62 vec2d::T_numtype operator() (vec2d P);
63 };
64
65 template<>
66 struct noise_gen<vec3d>
67 {
68 static vec3d::T_numtype abs_avg() { return 0.415; } // avg(abs(noise))
69
70 permutation<256, uint8_t> rvmap[3];
71
72 noise_gen<vec3d> (uint32_t seed);
73 vec2d::T_numtype operator() (vec3d P);
74
75 // noise projected on a surface with normal n
76 vec2d::T_numtype operator() (vec3d P, vec3d N);
77 };
78
79 template<class vec_t, int a, int b>
80 struct rotate_nn
81 {
82 typename vec_t::T_numtype s, c;
83
84 void set (typename vec_t::T_numtype angle)
85 {
86 s = sin (angle);
87 c = cos (angle);
88 }
89
90 void operator ()(vec_t &P) const
91 {
92 vec_t o = P;
93
94 P[a] = o[a] * c - o[b] * s;
95 P[b] = o[a] * s + o[b] * c;
96 }
97 };
98
99 template<class vec_t>
100 struct rotate_xy : rotate_nn<vec_t, 0, 1>
101 {
102 };
103
104 template<class vec_t>
105 struct rotate_xz : rotate_nn<vec_t, 0, 2>
106 {
107 };
108
109 template<class vec_t>
110 struct rotate_yz : rotate_nn<vec_t, 1, 2>
111 {
112 };
113
114 template<class vec_t>
115 struct frac_gen
116 : noise_gen<vec_t>
117 {
118 enum { MAX_OCTAVES = 32 };
119
120 typedef typename vec_t::T_numtype value_t;
121
122 value_t h, lac, ex[MAX_OCTAVES];
123 value_t fbm_mul[MAX_OCTAVES];
124 rotate_xy<vec_t> rot[MAX_OCTAVES];
125
126 value_t noise (vec_t P)
127 {
128 return operator() (P);
129 }
130
131 frac_gen (value_t hurst_expo = .5, value_t lacunarity = 2);
132
133 value_t fBm (vec_t P, int octaves);
134 value_t turbulence (vec_t P, int octaves);
135 value_t multifractal (vec_t P, int octaves, value_t offset = 1);
136 value_t heterofractal (vec_t P, int octaves, value_t offset = 1);
137 value_t hybridfractal (vec_t P, int octaves, value_t offset = 1, value_t gain = 1);
138 value_t ridgedmultifractal (vec_t P, int octaves, value_t offset = 1, value_t gain = 8);
139 value_t billowfractal (vec_t P, int octaves, value_t offset = 1, value_t gain = 2);
140 value_t terrain (vec_t P, int octaves);
141 value_t terrain2 (vec_t P, int octaves);
142 };
143
144 #endif
145