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/cvs/deliantra/server/include/object.h
Revision: 1.252
Committed: Sun May 9 21:29:20 2010 UTC (14 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.251: +1 -1 lines
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# User Rev Content
1 root 1.92 /*
2 root 1.153 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.128 *
4 root 1.224 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.229 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.128 *
8 root 1.212 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.128 *
13 root 1.135 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.128 *
18 root 1.212 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.128 *
22 root 1.153 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.86 */
24 root 1.1
25     #ifndef OBJECT_H
26     #define OBJECT_H
27    
28 root 1.6 #include "cfperl.h"
29 root 1.7 #include "shstr.h"
30 root 1.6
31 root 1.214 //+GPL
32    
33 root 1.81 typedef int tag_t;
34 root 1.109
35 root 1.231 // also see common/item.C
36 root 1.234 enum
37     {
38 root 1.122 body_skill,
39     body_combat,
40 root 1.118 body_range,
41     body_shield,
42     body_arm,
43     body_torso,
44     body_head,
45     body_neck,
46     body_finger,
47     body_shoulder,
48     body_foot,
49     body_hand,
50     body_wrist,
51     body_waist,
52     NUM_BODY_LOCATIONS
53     };
54 root 1.1
55     /* See common/item.c */
56    
57 root 1.20 typedef struct Body_Locations
58     {
59 root 1.127 keyword save_name; /* Name used to load/save it to disk */
60 root 1.20 const char *use_name; /* Name used when describing an item we can use */
61     const char *nonuse_name; /* Name to describe objects we can't use */
62 root 1.1 } Body_Locations;
63    
64     extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
65    
66 root 1.154 #define NUM_COINS 4 /* number of coin types */
67     extern const char *const coins[NUM_COINS + 1];
68    
69 root 1.247 // restart server when object_count reaches this value
70     #define RESTART_COUNT 0xe0000000
71    
72 root 1.1 /*
73     * Each object (this also means archetypes!) could have a few of these
74     * "dangling" from it; this could also end up containing 'parse errors'.
75     *
76     * key and value are shared-strings.
77     *
78 root 1.172 * Please use kv_get/kv_set/kv_del from object rather than
79 root 1.1 * accessing the list directly.
80     * Exception is if you want to walk this list for some reason.
81     */
82 root 1.172 struct key_value : slice_allocated
83 root 1.20 {
84     key_value *next;
85     shstr key, value;
86 root 1.15 };
87 root 1.1
88 root 1.214 //-GPL
89    
90 root 1.34 struct UUID
91     {
92     uint64 seq;
93 root 1.53
94 root 1.218 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
95    
96 root 1.155 static UUID cur; // last uuid generated
97     static void init ();
98     static UUID gen ();
99    
100 root 1.53 UUID () { }
101     UUID (uint64 seq) : seq(seq) { }
102     operator uint64() { return seq; }
103     void operator =(uint64 seq) { this->seq = seq; }
104 root 1.156
105 root 1.218 bool parse (const char *s);
106     char *append (char *buf) const;
107     char *c_str () const;
108 root 1.34 };
109    
110 root 1.214 //+GPL
111    
112 root 1.1 /* Definition for WILL_APPLY values. Replaces having harcoded values
113     * sprinkled in the code. Note that some of these also replace fields
114     * that were in the can_apply area. What is the point of having both
115     * can_apply and will_apply?
116     */
117 root 1.27 #define WILL_APPLY_HANDLE 0x01
118     #define WILL_APPLY_TREASURE 0x02
119     #define WILL_APPLY_EARTHWALL 0x04
120     #define WILL_APPLY_DOOR 0x08
121 root 1.14 #define WILL_APPLY_FOOD 0x10
122 root 1.1
123 root 1.116 struct body_slot
124     {
125 root 1.217 signed char used:4; /* Calculated value based on items equipped */
126 root 1.117 signed char info:4; /* body info as loaded from the file */
127 root 1.116 };
128    
129 root 1.196 typedef struct oblnk
130     { /* Used to link together several objects */
131     object_ptr ob;
132     struct oblnk *next;
133     } objectlink;
134    
135     typedef struct oblinkpt
136     { /* Used to link together several object links */
137     struct oblnk *link;
138     struct oblinkpt *next;
139     shstr id; /* Used as connected value in buttons/gates */
140     } oblinkpt;
141    
142 root 1.68 INTERFACE_CLASS (object)
143 root 1.65 // these are being copied
144 root 1.68 struct object_copy : attachable
145 root 1.18 {
146 root 1.68 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
147 root 1.117
148     uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
149     uint8 ACC (RW, subtype); /* subtype of object */
150 root 1.68 sint8 ACC (RW, direction); /* Means the object is moving that way. */
151     sint8 ACC (RW, facing); /* Object is oriented/facing that way. */
152 root 1.117
153 root 1.20 shstr ACC (RW, name); /* The name of the object, obviously... */
154     shstr ACC (RW, name_pl); /* The plural name of the object */
155 root 1.46 shstr ACC (RW, title); /* Of foo, etc */
156 root 1.20 shstr ACC (RW, race); /* human, goblin, dragon, etc */
157     shstr ACC (RW, slaying); /* Which race to do double damage to */
158 root 1.68 /* If this is an exit, this is the filename */
159 root 1.188
160     typedef bitset<NUM_FLAGS> flags_t;
161     flags_t flag; /* various flags */
162     #if FOR_PERL
163     bool ACC (RW, flag[NUM_FLAGS]);
164     #endif
165    
166 root 1.219 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
167 root 1.46 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
168 root 1.41 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
169     object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
170     object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
171     object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
172     object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
173     object_ptr ACC (RW, spell); /* Spell that was being cast */
174     object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */
175 root 1.62 arch_ptr ACC (RW, arch); /* Pointer to archetype */
176     arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
177 elmex 1.63
178 root 1.46 float ACC (RW, speed); /* The overall speed of this object */
179 root 1.20 float ACC (RW, speed_left); /* How much speed is left to spend this round */
180 root 1.202
181 root 1.180 sint32 ACC (RW, nrof); /* How many of the objects */
182 root 1.171 /* This next big block is basically used for monsters and equipment */
183 root 1.20 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
184 root 1.188 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
185 root 1.117
186 root 1.20 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
187 root 1.46 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
188 root 1.20 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */
189     uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
190 root 1.188
191 root 1.96 uint16 ACC (RW, materials); /* What materials this object consists of */
192 root 1.46 sint8 ACC (RW, magic); /* Any magical bonuses to this item */
193     uint8 ACC (RW, state); /* How the object was last drawn (animation) */
194 root 1.202 sint32 ACC (RW, value); /* How much money it is worth (or contains) */
195 root 1.188
196 root 1.18 /* Note that the last_.. values are sometimes used for non obvious
197     * meanings by some objects, eg, sp penalty, permanent exp.
198     */
199 root 1.202 sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */
200     sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */
201 root 1.20 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */
202     sint16 ACC (RW, last_eat); /* How long since we last ate */
203 root 1.202
204 root 1.20 sint16 ACC (RW, invisible); /* How much longer the object will be invis */
205 root 1.26 sint16 ACC (RW, level); /* Level of creature or object */
206 root 1.188
207 root 1.20 uint8 ACC (RW, pick_up); /* See crossfire.doc */
208 root 1.46 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
209 root 1.26 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
210 root 1.188 uint8 ACC (RW, weapontype); /* type of weapon */
211    
212 root 1.217 body_slot slot [NUM_BODY_LOCATIONS];
213    
214 root 1.188 faceidx ACC (RW, face); /* the graphical face */
215    
216     faceidx ACC (RW, sound); /* the sound face */
217     faceidx ACC (RW, sound_destroy); /* played on destroy */
218    
219 root 1.20 sint32 ACC (RW, weight); /* Attributes of the object */
220 root 1.46 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
221 root 1.202
222 root 1.164 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
223 root 1.202
224 root 1.20 sint64 ACC (RW, perm_exp); /* Permanent exp */
225 root 1.36 living ACC (RO, stats); /* Str, Con, Dex, etc */
226 root 1.68 /* See the pod/objects.pod for more info about body locations */
227 root 1.18
228     /* Following mostly refers to fields only used for monsters */
229 root 1.68
230 root 1.18 /* Spell related information, may be useful elsewhere
231     * Note that other fields are used - these files are basically
232     * only used in spells.
233     */
234 root 1.20 sint16 ACC (RW, duration); /* How long the spell lasts */
235 root 1.202 uint8 ACC (RW, casting_time); /* time left before spell goes off */
236     uint8 ACC (RW, duration_modifier); /* how level modifies duration */
237 root 1.117
238 root 1.20 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
239 root 1.46 sint8 ACC (RW, range); /* Range of the spell */
240 root 1.20 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
241 root 1.202 sint8 ACC (RW, item_power); /* power rating of the object */
242 root 1.188
243 root 1.202 uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
244 root 1.68 MoveType ACC (RW, move_type); /* Type of movement this object uses */
245     MoveType ACC (RW, move_block);/* What movement types this blocks */
246     MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
247 root 1.202
248 root 1.68 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
249     MoveType ACC (RW, move_off); /* Move types affected moving off this space */
250     MoveType ACC (RW, move_slow); /* Movement types this slows down */
251 root 1.117
252 root 1.188 // 8 free bits
253    
254 root 1.203 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
255     // /* races/classes can need less/more exp to gain levels */
256     static const float expmul = 1.0;//D
257 root 1.68 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
258 root 1.18
259     /* Following are values used by any object */
260 root 1.56 /* this objects turns into or what this object creates */
261 root 1.40 treasurelist *ACC (RW, randomitems); /* Items to be generated */
262 root 1.188
263 root 1.46 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
264     uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
265 root 1.32 uint8 ACC (RW, will_apply); /* See crossfire.doc */
266 root 1.202 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
267     uint16 ACC (RW, animation_id);/* An index into the animation array */
268     uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
269    
270     uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
271 elmex 1.178 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
272 root 1.202 /* allows different movement patterns for attackers */
273     uint8 ACC (RW, move_status); /* What stage in attack mode */
274     uint8 ACC (RW, attack_movement);/* What kind of attack movement */
275 root 1.188
276 root 1.202 //16+ free bits
277 root 1.188
278     // rarely-accessed members should be at the end
279     shstr ACC (RW, tag); // a tag used to tracking this object
280     shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
281     shstr ACC (RW, lore); /* Obscure information about this object, */
282     /* To get put into books and the like. */
283     shstr ACC (RW, custom_name); /* Custom name assigned by player */
284 elmex 1.4 };
285    
286 root 1.224 const_utf8_string query_weight (const object *op);
287     const_utf8_string query_short_name (const object *op);
288     const_utf8_string query_name (const object *op);
289     const_utf8_string query_base_name (const object *op, int plural);
290 root 1.233 sint64 query_cost (const object *tmp, object *who, int flag);
291     const char *query_cost_string (const object *tmp, object *who, int flag);
292    
293     int change_ability_duration (object *spell, object *caster);
294     int min_casting_level (object *caster, object *spell);
295     int casting_level (object *caster, object *spell);
296     sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
297     int SP_level_dam_adjust (object *caster, object *spob);
298     int SP_level_duration_adjust (object *caster, object *spob);
299     int SP_level_range_adjust (object *caster, object *spob);
300 root 1.198
301 root 1.241 struct freelist_item
302     {
303     freelist_item *next;
304     uint32_t count;
305     };
306    
307     struct object : object_copy
308 root 1.18 {
309 root 1.65 // These variables are not changed by ->copy_to
310 root 1.182 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
311 root 1.65
312     UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
313 root 1.241 uint32_t ACC (RO, count);
314 root 1.134 object_vector_index ACC (RO, index); // index into objects
315     object_vector_index ACC (RO, active); // index into actives
316 root 1.65
317 root 1.142 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
318 root 1.81
319 root 1.65 object *ACC (RW, below); /* Pointer to the object stacked below this one */
320     object *ACC (RW, above); /* Pointer to the object stacked above this one */
321     /* Note: stacked in the *same* environment */
322     object *inv; /* Pointer to the first object in the inventory */
323 root 1.83
324     //TODO: container must move into client
325 root 1.213 object_ptr ACC (RW, container);/* Currently opened container. I think this
326 root 1.65 * is only used by the player right now.
327     */
328     object *ACC (RW, env); /* Pointer to the object which is the environment.
329     * This is typically the container that the object is in.
330     */
331     object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
332     object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
333 root 1.105 key_value *key_values; /* Fields not explictly known by the loader. */
334 root 1.65
335 root 1.240 MTH void set_flag (int flagnum)
336     {
337     flag [flagnum] = true;
338     }
339    
340     MTH void clr_flag (int flagnum)
341     {
342     flag [flagnum] = false;
343     }
344    
345 root 1.172 // privates / perl
346 root 1.193 shstr_tmp kv_get (shstr_tmp key) const;
347     void kv_del (shstr_tmp key);
348     void kv_set (shstr_tmp key, shstr_tmp value);
349 root 1.172
350 root 1.214 //-GPL
351    
352 root 1.172 // custom extra fields management
353     struct key_value_access_proxy
354     {
355     object &ob;
356 root 1.193 shstr_tmp key;
357 root 1.172
358 root 1.193 key_value_access_proxy (object &ob, shstr_tmp key)
359 root 1.172 : ob (ob), key (key)
360     {
361     }
362    
363 root 1.194 const key_value_access_proxy &operator =(shstr_tmp value) const
364 root 1.172 {
365     ob.kv_set (key, value);
366     return *this;
367     }
368    
369 root 1.193 operator const shstr_tmp () const { return ob.kv_get (key); }
370     operator const char *() const { return ob.kv_get (key); }
371 root 1.172
372     private:
373     void operator =(int);
374     };
375    
376     // operator [] is too annoying to use
377 root 1.193 const key_value_access_proxy kv (shstr_tmp key)
378 root 1.172 {
379     return key_value_access_proxy (*this, key);
380     }
381    
382 root 1.100 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
383 root 1.148 MTH void post_load_check (); // do some adjustments after parsing
384 root 1.101 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
385 root 1.100 bool write (object_freezer &f);
386    
387 root 1.69 MTH static object *create ();
388 root 1.146 const mapxy &operator =(const mapxy &pos);
389 root 1.69 MTH void copy_to (object *dst);
390 root 1.173 MTH object *clone (); // create + copy_to a single object
391     MTH object *deep_clone (); // copy whole more chain and inventory
392 root 1.68 void do_destroy ();
393     void gather_callbacks (AV *&callbacks, event_type event) const;
394 root 1.185 MTH void destroy ();
395 root 1.184 MTH void drop_and_destroy ()
396     {
397     destroy_inv (true);
398     destroy ();
399     }
400 root 1.68
401     // recursively destroy all objects in inventory, optionally dropping them to the ground instead
402 root 1.69 MTH void destroy_inv (bool drop_to_ground = false);
403 root 1.236 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
404 root 1.69 MTH object *insert (object *item); // insert into inventory
405 root 1.197 MTH void play_sound (faceidx sound) const;
406 root 1.224 MTH void say_msg (const_utf8_string msg) const;
407 root 1.138
408 root 1.95 void do_remove ();
409 root 1.88 MTH void remove ()
410     {
411     if (!flag [FLAG_REMOVED])
412 root 1.95 do_remove ();
413 root 1.88 }
414 root 1.22
415 root 1.150 MTH bool blocked (maptile *m, int x, int y) const;
416    
417 root 1.146 void move_to (const mapxy &pos)
418     {
419     remove ();
420     *this = pos;
421     insert_at (this, this);
422     }
423    
424 root 1.228 // high-level move method.
425     // object op is trying to move in direction dir.
426     // originator is typically the same as op, but
427     // can be different if originator is causing op to
428     // move (originator is pushing op)
429     // returns 0 if the object is not able to move to the
430     // desired space, 1 otherwise (in which case we also
431     // move the object accordingly. This function is
432     // very similiar to move_object.
433 root 1.192 int move (int dir, object *originator);
434    
435     int move (int dir)
436     {
437     return move (dir, this);
438     }
439    
440 root 1.227 // changes move_type to a new value - handles move_on/move_off effects
441 root 1.228 MTH void change_move_type (MoveType mt);
442 root 1.227
443 root 1.51 static bool can_merge_slow (object *op1, object *op2);
444    
445     // this is often used in time-critical code, so optimise
446 root 1.69 MTH static bool can_merge (object *op1, object *op2)
447 root 1.51 {
448 root 1.52 return op1->value == op2->value
449     && op1->name == op2->name
450 root 1.51 && can_merge_slow (op1, op2);
451     }
452 root 1.19
453 root 1.69 MTH void set_owner (object *owner);
454 root 1.70 MTH void set_speed (float speed);
455 elmex 1.199 MTH void set_glow_radius (sint8 rad);
456 root 1.51
457 root 1.99 MTH void open_container (object *new_container);
458     MTH void close_container ()
459     {
460     open_container (0);
461     }
462    
463 root 1.213 // potential future accessor for "container"
464     MTH object *container_ () const
465     {
466     return container;
467     }
468    
469     MTH bool is_open_container () const
470     {
471     // strangely enough, using ?: here causes code to inflate
472     return type == CONTAINER
473     && ((env && env->container_ () == this)
474     || (!env && flag [FLAG_APPLIED]));
475     }
476    
477 root 1.193 MTH object *force_find (shstr_tmp name);
478 sf-marcmagus 1.211 MTH void force_set_timer (int duration);
479 root 1.193 MTH object *force_add (shstr_tmp name, int duration = 0);
480 root 1.136
481 root 1.196 oblinkpt *find_link () const;
482     MTH void add_link (maptile *map, shstr_tmp id);
483     MTH void remove_link ();
484    
485 root 1.126 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
486     bool should_invoke (event_type event)
487 root 1.125 {
488 root 1.126 return ev_want_event [event] || ev_want_type [type] || cb;
489 root 1.125 }
490    
491 root 1.100 MTH void instantiate ();
492 root 1.34
493 root 1.62 // recalculate all stats
494 root 1.69 MTH void update_stats ();
495     MTH void roll_stats ();
496     MTH void swap_stats (int a, int b);
497     MTH void add_statbonus ();
498     MTH void remove_statbonus ();
499     MTH void drain_stat ();
500     MTH void drain_specific_stat (int deplete_stats);
501     MTH void change_luck (int value);
502 root 1.62
503 root 1.33 // info must hold 256 * 3 bytes currently
504 root 1.224 const_utf8_string debug_desc (char *info) const;
505     MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
506     const_utf8_string flag_desc (char *desc, int len) const;
507 root 1.33
508 root 1.165 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
509     MTH object *split (sint32 nr = 1); // return 0 on failure
510 root 1.164
511 root 1.163 MTH int number_of () const
512 root 1.96 {
513     return nrof ? nrof : 1;
514     }
515    
516 root 1.163 MTH sint32 total_weight () const
517 root 1.96 {
518 root 1.164 return (weight + carrying) * number_of ();
519 root 1.96 }
520    
521 root 1.163 MTH void update_weight ();
522    
523 root 1.96 // return the dominant material of this item, always return something
524 root 1.219 const materialtype_t *dominant_material () const
525     {
526     return material;
527     }
528 root 1.96
529 root 1.98 // return the volume of this object in cm³
530 root 1.163 MTH uint64 volume () const
531 root 1.96 {
532 root 1.192 return (uint64)total_weight ()
533 root 1.220 * 1024 // 1000 actually
534     * (type == CONTAINER ? 128 : 1)
535     / dominant_material ()->density; // ugh, division
536 root 1.96 }
537    
538 root 1.207 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
539    
540 root 1.183 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
541 root 1.69 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
542     MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
543     || type == CLOAK || type == BOOTS || type == GLOVES
544     || type == BRACERS || type == GIRDLE; }
545     MTH bool is_alive () const { return (type == PLAYER
546     || flag [FLAG_MONSTER]
547     || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR))
548     && !flag [FLAG_IS_A_TEMPLATE]; }
549     MTH bool is_arrow () const { return type == ARROW
550     || (type == SPELL_EFFECT
551     && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
552 root 1.114 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
553 root 1.57
554 root 1.225 MTH bool is_dragon () const;
555    
556 root 1.237 MTH bool is_immunity () const { return invisible && type == SIGN; }
557    
558 root 1.222 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
559 elmex 1.74
560 root 1.76 // temporary: wether the object can be saved in a map file
561 root 1.72 // contr => is a player
562     // head => only save head of a multitile object
563     // owner => can not reference owner yet
564 root 1.145 MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
565 root 1.72
566 root 1.57 /* This return true if object has still randomitems which
567     * could be expanded.
568     */
569 root 1.69 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
570 root 1.57
571 sf-marcmagus 1.209 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
572    
573     MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
574 root 1.179
575 root 1.245 /* need_identify returns true if the item should be identified. This
576     * function really should not exist - by default, any item not identified
577     * should need it.
578     */
579     MTH bool need_identify () const;
580    
581 root 1.170 // returns the outermost owner, never returns 0
582     MTH object *outer_owner ()
583     {
584 root 1.181 object *op;
585    
586     for (op = this; op->owner; op = op->owner)
587     ;
588    
589     return op;
590 root 1.170 }
591    
592 root 1.163 // returns the outermost environment, never returns 0
593 root 1.204 MTH object *outer_env_or_self () const
594 root 1.163 {
595 root 1.197 const object *op;
596 root 1.181
597     for (op = this; op->env; op = op->env)
598     ;
599    
600 root 1.197 return const_cast<object *>(op);
601 root 1.163 }
602    
603 root 1.204 // returns the outermost environment, may return 0
604     MTH object *outer_env () const
605     {
606 root 1.205 return env ? outer_env_or_self () : 0;
607 root 1.204 }
608    
609 root 1.60 // returns the player that has this object in his inventory, or 0
610 root 1.164 // we assume the player is always the outer env
611 root 1.197 MTH object *in_player () const
612 root 1.60 {
613 root 1.204 object *op = outer_env_or_self ();
614 root 1.60
615 root 1.164 return op->type == PLAYER ? op : 0;
616 root 1.60 }
617    
618 root 1.71 // "temporary" helper function
619 root 1.197 MTH object *head_ () const
620 root 1.71 {
621 root 1.197 return head ? head : const_cast<object *>(this);
622 root 1.71 }
623    
624 root 1.197 MTH bool is_head () const
625 root 1.130 {
626     return head_ () == this;
627     }
628    
629 root 1.164 MTH bool is_on_map () const
630     {
631     return !env && !flag [FLAG_REMOVED];
632     }
633    
634 elmex 1.187 MTH bool is_inserted () const
635 elmex 1.186 {
636     return !flag [FLAG_REMOVED];
637     }
638    
639 root 1.190 MTH bool is_player () const
640     {
641     return !!contr;
642     }
643    
644 root 1.233 /* elmex: this method checks whether the object is in a shop */
645     MTH bool is_in_shop () const;
646    
647 root 1.189 MTH bool affects_los () const
648     {
649     return glow_radius || flag [FLAG_BLOCKSVIEW];
650     }
651    
652 root 1.195 MTH bool has_carried_lights () const
653     {
654     return glow_radius;
655     }
656    
657 root 1.245 // returns the player that can see this object, if any
658 root 1.166 MTH object *visible_to () const;
659    
660 root 1.206 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
661 root 1.110 MTH std::string describe_monster (object *who = 0);
662     MTH std::string describe_item (object *who = 0);
663 root 1.206 MTH std::string describe (object *who = 0); // long description, without name
664 root 1.110
665 root 1.224 MTH const_utf8_string query_weight () { return ::query_weight (this); }
666     MTH const_utf8_string query_name () { return ::query_name (this); }
667     MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
668     MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
669 root 1.198
670 root 1.109 // If this object has no extra parts but should have them,
671     // add them, effectively expanding heads into multipart
672     // objects. This method only works on objects not inserted
673     // anywhere.
674 root 1.111 MTH void expand_tail ();
675    
676     MTH void create_treasure (treasurelist *tl, int flags = 0);
677 root 1.109
678 root 1.242 // makes sure the player has the named skill,
679     // and also makes it innate if can_use is true.
680     // returns the new skill or 0 if no such skill exists.
681     MTH object *give_skill (shstr_cmp name, bool can_use = false);
682 root 1.243 MTH void become_follower (object *new_god);
683 root 1.242
684 root 1.71 // insert object at same map position as 'where'
685     // handles both inventory and map "positions"
686     MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
687 root 1.216 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
688     MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
689 root 1.137 MTH void drop_unpaid_items ();
690 root 1.71
691 root 1.78 MTH void activate ();
692     MTH void deactivate ();
693     MTH void activate_recursive ();
694     MTH void deactivate_recursive ();
695 root 1.73
696 root 1.158 // set the given flag on all objects in the inventory recursively
697 root 1.79 MTH void set_flag_inv (int flag, int value = 1);
698    
699 root 1.248 void enter_exit (object *exit); // perl
700     MTH bool enter_map (maptile *newmap, int x, int y);
701 root 1.224 void player_goto (const_utf8_string path, int x, int y); // only for players
702 root 1.231 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
703 root 1.73
704 root 1.244 MTH object *mark () const;
705    
706 root 1.61 // returns the mapspace this object is in
707     mapspace &ms () const;
708    
709 root 1.29 // fully recursive iterator
710     struct iterator_base
711     {
712     object *item;
713    
714 root 1.30 iterator_base (object *container)
715     : item (container)
716 root 1.29 {
717     }
718    
719     operator object *() const { return item; }
720    
721     object *operator ->() const { return item; }
722     object &operator * () const { return *item; }
723     };
724    
725 root 1.77 MTH unsigned int random_seed () const
726     {
727     return (unsigned int)uuid.seq;
728     }
729    
730 root 1.30 // depth-first recursive iterator
731     struct depth_iterator : iterator_base
732 root 1.29 {
733 root 1.30 depth_iterator (object *container);
734 root 1.29 void next ();
735     object *operator ++( ) { next (); return item; }
736     object *operator ++(int) { object *i = item; next (); return i; }
737     };
738    
739     object *begin ()
740     {
741 root 1.30 return this;
742 root 1.29 }
743    
744     object *end ()
745     {
746 root 1.30 return this;
747 root 1.29 }
748    
749 root 1.84 /* This returns TRUE if the object is something that
750 root 1.168 * a client might want to know about.
751 root 1.84 */
752     MTH bool client_visible () const
753     {
754     return !invisible && type != PLAYER;
755     }
756    
757 root 1.167 // the client does nrof * this weight
758     MTH sint32 client_weight () const
759     {
760     return weight + carrying;
761     }
762    
763 root 1.93 MTH struct region *region () const;
764    
765 root 1.246 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
766     MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
767 root 1.238 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
768 root 1.143
769 root 1.246 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
770 root 1.151
771 root 1.148 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
772 root 1.252 MTH static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
773 root 1.148
774 root 1.189 // make some noise with given item into direction dir,
775     // currently only used for players to make them temporarily visible
776     // when they are invisible.
777     MTH void make_noise ();
778    
779 root 1.200 /* animation */
780 root 1.210 MTH bool has_anim () const { return animation_id; }
781 root 1.200 const animation &anim () const { return animations [animation_id]; }
782 root 1.210 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
783     MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
784 root 1.200 /* anim_frames () returns the number of animations allocated. The last
785     * usuable animation will be anim_frames () - 1 (for example, if an object
786     * has 8 animations, anim_frames () will return 8, but the values will
787     * range from 0 through 7.
788     */
789 root 1.210 MTH int anim_frames () const { return anim ().num_animations; }
790     MTH int anim_facings () const { return anim ().facings; }
791    
792 root 1.224 MTH utf8_string as_string ();
793 root 1.200
794 root 1.241 // low-level management, statistics, ...
795     static uint32_t ACC (RW, object_count);
796     static uint32_t ACC (RW, free_count);
797     static uint32_t ACC (RW, create_count);
798     static uint32_t ACC (RW, destroy_count);
799     static freelist_item *freelist;
800     MTH static void freelist_free (int count);
801    
802 root 1.23 protected:
803 root 1.130 void link ();
804 root 1.24 void unlink ();
805    
806 root 1.241 void do_delete ();
807    
808 root 1.23 object ();
809     ~object ();
810 root 1.171
811     private:
812     object &operator =(const object &);
813     object (const object &);
814 elmex 1.4 };
815 root 1.1
816 root 1.124 // move this object to the top of its env's inventory to speed up
817     // searches for it.
818 root 1.215 static inline object *
819 root 1.124 splay (object *ob)
820     {
821 root 1.208 if (ob->above && ob->env)
822 root 1.124 {
823     if (ob->above) ob->above->below = ob->below;
824     if (ob->below) ob->below->above = ob->above;
825    
826     ob->above = 0;
827     ob->below = ob->env->inv;
828     ob->below->above = ob;
829     ob->env->inv = ob;
830     }
831    
832     return ob;
833     }
834    
835 root 1.214 //+GPL
836    
837 root 1.224 object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
838 root 1.194 object *find_skill_by_name (object *who, shstr_cmp sh);
839 root 1.122 object *find_skill_by_number (object *who, int skillno);
840    
841 root 1.1 /*
842     * The archetype structure is a set of rules on how to generate and manipulate
843     * objects which point to archetypes.
844     * This probably belongs in arch.h, but there really doesn't appear to
845     * be much left in the archetype - all it really is is a holder for the
846     * object and pointers. This structure should get removed, and just replaced
847     * by the object structure
848     */
849    
850 root 1.214 //-GPL
851    
852 root 1.68 INTERFACE_CLASS (archetype)
853 root 1.241 struct archetype : object, zero_initialised
854 root 1.15 {
855 root 1.161 static arch_ptr empty; // the empty_archetype
856     MTH static void gc ();
857 root 1.160
858 root 1.224 archetype (const_utf8_string name);
859 root 1.22 ~archetype ();
860 root 1.68 void gather_callbacks (AV *&callbacks, event_type event) const;
861 root 1.22
862 root 1.148 MTH static archetype *find (const_utf8_string name);
863    
864     MTH void link ();
865     MTH void unlink ();
866 root 1.44
867 root 1.224 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
868 root 1.152 MTH object *instance ();
869    
870 root 1.217 MTH void post_load_check (); // do some adjustments after parsing
871    
872 root 1.134 object_vector_index ACC (RW, archid); // index in archvector
873 root 1.129 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
874    
875 root 1.226 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
876 root 1.160
877     // support for archetype loading
878     static archetype *read (object_thawer &f);
879     MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
880     static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
881 root 1.241
882     protected:
883     void do_delete ();
884 root 1.21 };
885 root 1.1
886 root 1.226 // returns whether the object is a dragon player, which are often specialcased
887 root 1.225 inline bool
888     object::is_dragon () const
889     {
890     return arch->race == shstr_dragon && is_player ();
891     }
892    
893 root 1.132 inline void
894 root 1.221 object_freezer::put (const keyword_string k, archetype *v)
895 root 1.132 {
896 root 1.221 if (expect_true (v))
897     put (k, v->archname);
898     else
899     put (k);
900 root 1.132 }
901    
902 root 1.129 typedef object_vector<object, &object::index > objectvec;
903     typedef object_vector<object, &object::active> activevec;
904     typedef object_vector<archetype, &archetype::archid> archvec;
905    
906     extern objectvec objects;
907     extern activevec actives;
908     extern archvec archetypes;
909    
910 root 1.176 // "safely" iterate over inv in a way such that the current item is removable
911 pippijn 1.191 // quite horrible, that's why its hidden in some macro
912 root 1.176 #define for_inv_removable(op,var) \
913     for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
914    
915     #define for_all_objects(var) \
916 root 1.129 for (unsigned _i = 0; _i < objects.size (); ++_i) \
917     statementvar (object *, var, objects [_i])
918    
919 root 1.176 #define for_all_actives(var) \
920 root 1.129 for (unsigned _i = 0; _i < actives.size (); ++_i) \
921     statementvar (object *, var, actives [_i])
922    
923 root 1.176 #define for_all_archetypes(var) \
924 root 1.129 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
925     statementvar (archetype *, var, archetypes [_i])
926    
927 root 1.214 //+GPL
928    
929 root 1.1 /* Used by update_object to know if the object being passed is
930     * being added or removed.
931     */
932     #define UP_OBJ_INSERT 1
933     #define UP_OBJ_REMOVE 2
934     #define UP_OBJ_CHANGE 3
935 root 1.20 #define UP_OBJ_FACE 4 /* Only thing that changed was the face */
936 root 1.1
937     /* These are flags passed to insert_ob_in_map and
938     * insert_ob_in_ob. Note that all flags may not be meaningful
939     * for both functions.
940     * Most are fairly explanatory:
941     * INS_NO_MERGE: don't try to merge inserted object with ones alrady
942     * on space.
943     * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor.
944     * INS_NO_WALK_ON: Don't call check_walk_on against the
945     * originator - saves cpu time if you know the inserted object
946     * is not meaningful in terms of having an effect.
947     * INS_ON_TOP: Always put object on top. Generally only needed when loading
948     * files from disk and ordering needs to be preserved.
949     * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
950     * Use for treasure chests so the new object is the highest thing
951     * beneath the player, but not actually above it. Note - the
952     * map and x,y coordinates for the object to be inserted must
953     * match the originator.
954     *
955     * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
956     * are mutually exclusive. The behaviour for passing more than one
957     * should be considered undefined - while you may notice what happens
958     * right now if you pass more than one, that could very well change
959     * in future revisions of the code.
960     */
961 root 1.14 #define INS_NO_MERGE 0x0001
962     #define INS_ABOVE_FLOOR_ONLY 0x0002
963     #define INS_NO_WALK_ON 0x0004
964     #define INS_ON_TOP 0x0008
965     #define INS_BELOW_ORIGINATOR 0x0010
966 root 1.251 #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
967 root 1.1
968 root 1.214 //-GPL
969    
970 root 1.1 #endif
971 root 1.44