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/cvs/deliantra/server/include/object.h
Revision: 1.258
Committed: Sat Apr 23 04:56:49 2011 UTC (13 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.257: +1 -1 lines
Log Message:
update copyright to 2011

File Contents

# User Rev Content
1 root 1.92 /*
2 root 1.153 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.128 *
4 root 1.258 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.229 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.128 *
8 root 1.212 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.128 *
13 root 1.135 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.128 *
18 root 1.212 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.128 *
22 root 1.153 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.86 */
24 root 1.1
25     #ifndef OBJECT_H
26     #define OBJECT_H
27    
28 root 1.6 #include "cfperl.h"
29 root 1.7 #include "shstr.h"
30 root 1.6
31 root 1.214 //+GPL
32    
33 root 1.81 typedef int tag_t;
34 root 1.109
35 root 1.231 // also see common/item.C
36 root 1.234 enum
37     {
38 root 1.257 # define def(name, use, nonuse) body_ ## name,
39     # include "slotinc.h"
40     # undef def
41 root 1.118 NUM_BODY_LOCATIONS
42     };
43 root 1.1
44     /* See common/item.c */
45    
46 root 1.257 struct Body_Locations
47 root 1.20 {
48 root 1.257 const char *name; /* Short name/identifier */
49     keyword kw; /* Name used to load/save it to disk */
50 root 1.20 const char *use_name; /* Name used when describing an item we can use */
51     const char *nonuse_name; /* Name to describe objects we can't use */
52 root 1.257 };
53 root 1.1
54     extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
55    
56 root 1.254 // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
57 root 1.256 // contains the wall suffix (0, 1_3, 1_4 and so on).
58 root 1.254 extern const char *wall_suffix[16];
59    
60 root 1.154 #define NUM_COINS 4 /* number of coin types */
61     extern const char *const coins[NUM_COINS + 1];
62    
63 root 1.247 // restart server when object_count reaches this value
64     #define RESTART_COUNT 0xe0000000
65    
66 root 1.1 /*
67     * Each object (this also means archetypes!) could have a few of these
68     * "dangling" from it; this could also end up containing 'parse errors'.
69     *
70     * key and value are shared-strings.
71     *
72 root 1.172 * Please use kv_get/kv_set/kv_del from object rather than
73 root 1.1 * accessing the list directly.
74     * Exception is if you want to walk this list for some reason.
75     */
76 root 1.172 struct key_value : slice_allocated
77 root 1.20 {
78     key_value *next;
79     shstr key, value;
80 root 1.15 };
81 root 1.1
82 root 1.214 //-GPL
83    
84 root 1.34 struct UUID
85     {
86     uint64 seq;
87 root 1.53
88 root 1.218 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
89    
90 root 1.155 static UUID cur; // last uuid generated
91     static void init ();
92     static UUID gen ();
93    
94 root 1.53 UUID () { }
95     UUID (uint64 seq) : seq(seq) { }
96     operator uint64() { return seq; }
97     void operator =(uint64 seq) { this->seq = seq; }
98 root 1.156
99 root 1.218 bool parse (const char *s);
100     char *append (char *buf) const;
101     char *c_str () const;
102 root 1.34 };
103    
104 root 1.214 //+GPL
105    
106 root 1.1 /* Definition for WILL_APPLY values. Replaces having harcoded values
107     * sprinkled in the code. Note that some of these also replace fields
108     * that were in the can_apply area. What is the point of having both
109     * can_apply and will_apply?
110     */
111 root 1.27 #define WILL_APPLY_HANDLE 0x01
112     #define WILL_APPLY_TREASURE 0x02
113     #define WILL_APPLY_EARTHWALL 0x04
114     #define WILL_APPLY_DOOR 0x08
115 root 1.14 #define WILL_APPLY_FOOD 0x10
116 root 1.1
117 root 1.116 struct body_slot
118     {
119 root 1.217 signed char used:4; /* Calculated value based on items equipped */
120 root 1.117 signed char info:4; /* body info as loaded from the file */
121 root 1.116 };
122    
123 root 1.196 typedef struct oblnk
124     { /* Used to link together several objects */
125     object_ptr ob;
126     struct oblnk *next;
127     } objectlink;
128    
129     typedef struct oblinkpt
130     { /* Used to link together several object links */
131     struct oblnk *link;
132     struct oblinkpt *next;
133     shstr id; /* Used as connected value in buttons/gates */
134     } oblinkpt;
135    
136 root 1.68 INTERFACE_CLASS (object)
137 root 1.65 // these are being copied
138 root 1.68 struct object_copy : attachable
139 root 1.18 {
140 root 1.68 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
141 root 1.117
142     uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
143     uint8 ACC (RW, subtype); /* subtype of object */
144 root 1.68 sint8 ACC (RW, direction); /* Means the object is moving that way. */
145     sint8 ACC (RW, facing); /* Object is oriented/facing that way. */
146 root 1.117
147 root 1.20 shstr ACC (RW, name); /* The name of the object, obviously... */
148     shstr ACC (RW, name_pl); /* The plural name of the object */
149 root 1.46 shstr ACC (RW, title); /* Of foo, etc */
150 root 1.20 shstr ACC (RW, race); /* human, goblin, dragon, etc */
151     shstr ACC (RW, slaying); /* Which race to do double damage to */
152 root 1.68 /* If this is an exit, this is the filename */
153 root 1.188
154     typedef bitset<NUM_FLAGS> flags_t;
155     flags_t flag; /* various flags */
156     #if FOR_PERL
157     bool ACC (RW, flag[NUM_FLAGS]);
158     #endif
159    
160 root 1.219 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
161 root 1.46 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
162 root 1.41 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
163     object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
164     object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
165     object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
166     object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
167     object_ptr ACC (RW, spell); /* Spell that was being cast */
168     object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */
169 root 1.62 arch_ptr ACC (RW, arch); /* Pointer to archetype */
170     arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
171 elmex 1.63
172 root 1.46 float ACC (RW, speed); /* The overall speed of this object */
173 root 1.20 float ACC (RW, speed_left); /* How much speed is left to spend this round */
174 root 1.202
175 root 1.180 sint32 ACC (RW, nrof); /* How many of the objects */
176 root 1.171 /* This next big block is basically used for monsters and equipment */
177 root 1.20 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
178 root 1.188 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
179 root 1.117
180 root 1.20 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
181 root 1.46 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
182 root 1.20 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */
183     uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
184 root 1.188
185 root 1.96 uint16 ACC (RW, materials); /* What materials this object consists of */
186 root 1.46 sint8 ACC (RW, magic); /* Any magical bonuses to this item */
187     uint8 ACC (RW, state); /* How the object was last drawn (animation) */
188 root 1.202 sint32 ACC (RW, value); /* How much money it is worth (or contains) */
189 root 1.188
190 root 1.18 /* Note that the last_.. values are sometimes used for non obvious
191     * meanings by some objects, eg, sp penalty, permanent exp.
192     */
193 root 1.202 sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */
194     sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */
195 root 1.20 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */
196     sint16 ACC (RW, last_eat); /* How long since we last ate */
197 root 1.202
198 root 1.20 sint16 ACC (RW, invisible); /* How much longer the object will be invis */
199 root 1.26 sint16 ACC (RW, level); /* Level of creature or object */
200 root 1.188
201 root 1.20 uint8 ACC (RW, pick_up); /* See crossfire.doc */
202 root 1.46 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
203 root 1.26 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
204 root 1.188 uint8 ACC (RW, weapontype); /* type of weapon */
205    
206 root 1.217 body_slot slot [NUM_BODY_LOCATIONS];
207    
208 root 1.188 faceidx ACC (RW, face); /* the graphical face */
209    
210     faceidx ACC (RW, sound); /* the sound face */
211     faceidx ACC (RW, sound_destroy); /* played on destroy */
212    
213 root 1.20 sint32 ACC (RW, weight); /* Attributes of the object */
214 root 1.46 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
215 root 1.202
216 root 1.164 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
217 root 1.202
218 root 1.20 sint64 ACC (RW, perm_exp); /* Permanent exp */
219 root 1.36 living ACC (RO, stats); /* Str, Con, Dex, etc */
220 root 1.68 /* See the pod/objects.pod for more info about body locations */
221 root 1.18
222     /* Following mostly refers to fields only used for monsters */
223 root 1.68
224 root 1.18 /* Spell related information, may be useful elsewhere
225     * Note that other fields are used - these files are basically
226     * only used in spells.
227     */
228 root 1.20 sint16 ACC (RW, duration); /* How long the spell lasts */
229 root 1.202 uint8 ACC (RW, casting_time); /* time left before spell goes off */
230     uint8 ACC (RW, duration_modifier); /* how level modifies duration */
231 root 1.117
232 root 1.20 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
233 root 1.46 sint8 ACC (RW, range); /* Range of the spell */
234 root 1.20 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
235 root 1.202 sint8 ACC (RW, item_power); /* power rating of the object */
236 root 1.188
237 root 1.202 uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
238 root 1.68 MoveType ACC (RW, move_type); /* Type of movement this object uses */
239     MoveType ACC (RW, move_block);/* What movement types this blocks */
240     MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
241 root 1.202
242 root 1.68 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
243     MoveType ACC (RW, move_off); /* Move types affected moving off this space */
244     MoveType ACC (RW, move_slow); /* Movement types this slows down */
245 root 1.117
246 root 1.188 // 8 free bits
247    
248 root 1.203 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
249     // /* races/classes can need less/more exp to gain levels */
250     static const float expmul = 1.0;//D
251 root 1.68 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
252 root 1.18
253     /* Following are values used by any object */
254 root 1.56 /* this objects turns into or what this object creates */
255 root 1.40 treasurelist *ACC (RW, randomitems); /* Items to be generated */
256 root 1.188
257 root 1.46 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
258     uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
259 root 1.32 uint8 ACC (RW, will_apply); /* See crossfire.doc */
260 root 1.202 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
261     uint16 ACC (RW, animation_id);/* An index into the animation array */
262     uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
263    
264     uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
265 elmex 1.178 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
266 root 1.202 /* allows different movement patterns for attackers */
267     uint8 ACC (RW, move_status); /* What stage in attack mode */
268     uint8 ACC (RW, attack_movement);/* What kind of attack movement */
269 root 1.188
270 root 1.202 //16+ free bits
271 root 1.188
272     // rarely-accessed members should be at the end
273     shstr ACC (RW, tag); // a tag used to tracking this object
274     shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
275     shstr ACC (RW, lore); /* Obscure information about this object, */
276     /* To get put into books and the like. */
277     shstr ACC (RW, custom_name); /* Custom name assigned by player */
278 elmex 1.4 };
279    
280 root 1.224 const_utf8_string query_weight (const object *op);
281     const_utf8_string query_short_name (const object *op);
282     const_utf8_string query_name (const object *op);
283     const_utf8_string query_base_name (const object *op, int plural);
284 root 1.233 sint64 query_cost (const object *tmp, object *who, int flag);
285     const char *query_cost_string (const object *tmp, object *who, int flag);
286    
287     int change_ability_duration (object *spell, object *caster);
288     int min_casting_level (object *caster, object *spell);
289     int casting_level (object *caster, object *spell);
290     sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
291     int SP_level_dam_adjust (object *caster, object *spob);
292     int SP_level_duration_adjust (object *caster, object *spob);
293     int SP_level_range_adjust (object *caster, object *spob);
294 root 1.198
295 root 1.241 struct freelist_item
296     {
297     freelist_item *next;
298     uint32_t count;
299     };
300    
301     struct object : object_copy
302 root 1.18 {
303 root 1.65 // These variables are not changed by ->copy_to
304 root 1.182 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
305 root 1.65
306     UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
307 root 1.241 uint32_t ACC (RO, count);
308 root 1.134 object_vector_index ACC (RO, index); // index into objects
309     object_vector_index ACC (RO, active); // index into actives
310 root 1.65
311 root 1.142 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
312 root 1.81
313 root 1.65 object *ACC (RW, below); /* Pointer to the object stacked below this one */
314     object *ACC (RW, above); /* Pointer to the object stacked above this one */
315     /* Note: stacked in the *same* environment */
316     object *inv; /* Pointer to the first object in the inventory */
317 root 1.83
318     //TODO: container must move into client
319 root 1.213 object_ptr ACC (RW, container);/* Currently opened container. I think this
320 root 1.65 * is only used by the player right now.
321     */
322     object *ACC (RW, env); /* Pointer to the object which is the environment.
323     * This is typically the container that the object is in.
324     */
325     object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
326     object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
327 root 1.105 key_value *key_values; /* Fields not explictly known by the loader. */
328 root 1.65
329 root 1.240 MTH void set_flag (int flagnum)
330     {
331     flag [flagnum] = true;
332     }
333    
334     MTH void clr_flag (int flagnum)
335     {
336     flag [flagnum] = false;
337     }
338    
339 root 1.172 // privates / perl
340 root 1.193 shstr_tmp kv_get (shstr_tmp key) const;
341     void kv_del (shstr_tmp key);
342     void kv_set (shstr_tmp key, shstr_tmp value);
343 root 1.172
344 root 1.214 //-GPL
345    
346 root 1.172 // custom extra fields management
347     struct key_value_access_proxy
348     {
349     object &ob;
350 root 1.193 shstr_tmp key;
351 root 1.172
352 root 1.193 key_value_access_proxy (object &ob, shstr_tmp key)
353 root 1.172 : ob (ob), key (key)
354     {
355     }
356    
357 root 1.194 const key_value_access_proxy &operator =(shstr_tmp value) const
358 root 1.172 {
359     ob.kv_set (key, value);
360     return *this;
361     }
362    
363 root 1.193 operator const shstr_tmp () const { return ob.kv_get (key); }
364     operator const char *() const { return ob.kv_get (key); }
365 root 1.172
366     private:
367     void operator =(int);
368     };
369    
370     // operator [] is too annoying to use
371 root 1.193 const key_value_access_proxy kv (shstr_tmp key)
372 root 1.172 {
373     return key_value_access_proxy (*this, key);
374     }
375    
376 root 1.100 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
377 root 1.148 MTH void post_load_check (); // do some adjustments after parsing
378 root 1.101 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
379 root 1.100 bool write (object_freezer &f);
380    
381 root 1.69 MTH static object *create ();
382 root 1.146 const mapxy &operator =(const mapxy &pos);
383 root 1.69 MTH void copy_to (object *dst);
384 root 1.173 MTH object *clone (); // create + copy_to a single object
385     MTH object *deep_clone (); // copy whole more chain and inventory
386 root 1.68 void do_destroy ();
387     void gather_callbacks (AV *&callbacks, event_type event) const;
388 root 1.185 MTH void destroy ();
389 root 1.184 MTH void drop_and_destroy ()
390     {
391     destroy_inv (true);
392     destroy ();
393     }
394 root 1.68
395     // recursively destroy all objects in inventory, optionally dropping them to the ground instead
396 root 1.69 MTH void destroy_inv (bool drop_to_ground = false);
397 root 1.236 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
398 root 1.69 MTH object *insert (object *item); // insert into inventory
399 root 1.197 MTH void play_sound (faceidx sound) const;
400 root 1.224 MTH void say_msg (const_utf8_string msg) const;
401 root 1.138
402 root 1.95 void do_remove ();
403 root 1.88 MTH void remove ()
404     {
405     if (!flag [FLAG_REMOVED])
406 root 1.95 do_remove ();
407 root 1.88 }
408 root 1.22
409 root 1.150 MTH bool blocked (maptile *m, int x, int y) const;
410    
411 root 1.146 void move_to (const mapxy &pos)
412     {
413     remove ();
414     *this = pos;
415     insert_at (this, this);
416     }
417    
418 root 1.228 // high-level move method.
419     // object op is trying to move in direction dir.
420     // originator is typically the same as op, but
421     // can be different if originator is causing op to
422     // move (originator is pushing op)
423     // returns 0 if the object is not able to move to the
424     // desired space, 1 otherwise (in which case we also
425     // move the object accordingly. This function is
426     // very similiar to move_object.
427 root 1.192 int move (int dir, object *originator);
428    
429     int move (int dir)
430     {
431     return move (dir, this);
432     }
433    
434 root 1.227 // changes move_type to a new value - handles move_on/move_off effects
435 root 1.228 MTH void change_move_type (MoveType mt);
436 root 1.227
437 root 1.51 static bool can_merge_slow (object *op1, object *op2);
438    
439     // this is often used in time-critical code, so optimise
440 root 1.69 MTH static bool can_merge (object *op1, object *op2)
441 root 1.51 {
442 root 1.52 return op1->value == op2->value
443     && op1->name == op2->name
444 root 1.51 && can_merge_slow (op1, op2);
445     }
446 root 1.19
447 root 1.69 MTH void set_owner (object *owner);
448 root 1.70 MTH void set_speed (float speed);
449 elmex 1.199 MTH void set_glow_radius (sint8 rad);
450 root 1.51
451 root 1.99 MTH void open_container (object *new_container);
452     MTH void close_container ()
453     {
454     open_container (0);
455     }
456    
457 root 1.213 // potential future accessor for "container"
458     MTH object *container_ () const
459     {
460     return container;
461     }
462    
463     MTH bool is_open_container () const
464     {
465     // strangely enough, using ?: here causes code to inflate
466     return type == CONTAINER
467     && ((env && env->container_ () == this)
468     || (!env && flag [FLAG_APPLIED]));
469     }
470    
471 root 1.193 MTH object *force_find (shstr_tmp name);
472 sf-marcmagus 1.211 MTH void force_set_timer (int duration);
473 root 1.193 MTH object *force_add (shstr_tmp name, int duration = 0);
474 root 1.136
475 root 1.196 oblinkpt *find_link () const;
476     MTH void add_link (maptile *map, shstr_tmp id);
477     MTH void remove_link ();
478    
479 root 1.126 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
480     bool should_invoke (event_type event)
481 root 1.125 {
482 root 1.126 return ev_want_event [event] || ev_want_type [type] || cb;
483 root 1.125 }
484    
485 root 1.100 MTH void instantiate ();
486 root 1.34
487 root 1.62 // recalculate all stats
488 root 1.69 MTH void update_stats ();
489     MTH void roll_stats ();
490     MTH void swap_stats (int a, int b);
491     MTH void add_statbonus ();
492     MTH void remove_statbonus ();
493     MTH void drain_stat ();
494     MTH void drain_specific_stat (int deplete_stats);
495     MTH void change_luck (int value);
496 root 1.62
497 root 1.33 // info must hold 256 * 3 bytes currently
498 root 1.224 const_utf8_string debug_desc (char *info) const;
499     MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
500     const_utf8_string flag_desc (char *desc, int len) const;
501 root 1.33
502 root 1.165 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
503     MTH object *split (sint32 nr = 1); // return 0 on failure
504 root 1.164
505 root 1.163 MTH int number_of () const
506 root 1.96 {
507     return nrof ? nrof : 1;
508     }
509    
510 root 1.163 MTH sint32 total_weight () const
511 root 1.96 {
512 root 1.164 return (weight + carrying) * number_of ();
513 root 1.96 }
514    
515 root 1.163 MTH void update_weight ();
516    
517 root 1.96 // return the dominant material of this item, always return something
518 root 1.219 const materialtype_t *dominant_material () const
519     {
520     return material;
521     }
522 root 1.96
523 root 1.98 // return the volume of this object in cm³
524 root 1.163 MTH uint64 volume () const
525 root 1.96 {
526 root 1.192 return (uint64)total_weight ()
527 root 1.220 * 1024 // 1000 actually
528     * (type == CONTAINER ? 128 : 1)
529     / dominant_material ()->density; // ugh, division
530 root 1.96 }
531    
532 root 1.207 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
533    
534 root 1.183 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
535 root 1.69 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
536     MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
537     || type == CLOAK || type == BOOTS || type == GLOVES
538     || type == BRACERS || type == GIRDLE; }
539     MTH bool is_alive () const { return (type == PLAYER
540     || flag [FLAG_MONSTER]
541     || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR))
542     && !flag [FLAG_IS_A_TEMPLATE]; }
543     MTH bool is_arrow () const { return type == ARROW
544     || (type == SPELL_EFFECT
545     && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
546 root 1.114 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
547 root 1.57
548 root 1.225 MTH bool is_dragon () const;
549    
550 root 1.237 MTH bool is_immunity () const { return invisible && type == SIGN; }
551    
552 root 1.222 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
553 elmex 1.74
554 root 1.76 // temporary: wether the object can be saved in a map file
555 root 1.72 // contr => is a player
556     // head => only save head of a multitile object
557     // owner => can not reference owner yet
558 root 1.145 MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
559 root 1.72
560 root 1.57 /* This return true if object has still randomitems which
561     * could be expanded.
562     */
563 root 1.69 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
564 root 1.57
565 sf-marcmagus 1.209 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
566    
567     MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
568 root 1.179
569 root 1.245 /* need_identify returns true if the item should be identified. This
570     * function really should not exist - by default, any item not identified
571     * should need it.
572     */
573     MTH bool need_identify () const;
574    
575 root 1.170 // returns the outermost owner, never returns 0
576     MTH object *outer_owner ()
577     {
578 root 1.181 object *op;
579    
580     for (op = this; op->owner; op = op->owner)
581     ;
582    
583     return op;
584 root 1.170 }
585    
586 root 1.163 // returns the outermost environment, never returns 0
587 root 1.204 MTH object *outer_env_or_self () const
588 root 1.163 {
589 root 1.197 const object *op;
590 root 1.181
591     for (op = this; op->env; op = op->env)
592     ;
593    
594 root 1.197 return const_cast<object *>(op);
595 root 1.163 }
596    
597 root 1.204 // returns the outermost environment, may return 0
598     MTH object *outer_env () const
599     {
600 root 1.205 return env ? outer_env_or_self () : 0;
601 root 1.204 }
602    
603 root 1.60 // returns the player that has this object in his inventory, or 0
604 root 1.164 // we assume the player is always the outer env
605 root 1.197 MTH object *in_player () const
606 root 1.60 {
607 root 1.204 object *op = outer_env_or_self ();
608 root 1.60
609 root 1.164 return op->type == PLAYER ? op : 0;
610 root 1.60 }
611    
612 root 1.71 // "temporary" helper function
613 root 1.197 MTH object *head_ () const
614 root 1.71 {
615 root 1.197 return head ? head : const_cast<object *>(this);
616 root 1.71 }
617    
618 root 1.197 MTH bool is_head () const
619 root 1.130 {
620     return head_ () == this;
621     }
622    
623 root 1.164 MTH bool is_on_map () const
624     {
625     return !env && !flag [FLAG_REMOVED];
626     }
627    
628 elmex 1.187 MTH bool is_inserted () const
629 elmex 1.186 {
630     return !flag [FLAG_REMOVED];
631     }
632    
633 root 1.190 MTH bool is_player () const
634     {
635     return !!contr;
636     }
637    
638 root 1.233 /* elmex: this method checks whether the object is in a shop */
639     MTH bool is_in_shop () const;
640    
641 root 1.189 MTH bool affects_los () const
642     {
643     return glow_radius || flag [FLAG_BLOCKSVIEW];
644     }
645    
646 root 1.195 MTH bool has_carried_lights () const
647     {
648     return glow_radius;
649     }
650    
651 root 1.245 // returns the player that can see this object, if any
652 root 1.166 MTH object *visible_to () const;
653    
654 root 1.206 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
655 root 1.110 MTH std::string describe_monster (object *who = 0);
656     MTH std::string describe_item (object *who = 0);
657 root 1.206 MTH std::string describe (object *who = 0); // long description, without name
658 root 1.110
659 root 1.224 MTH const_utf8_string query_weight () { return ::query_weight (this); }
660     MTH const_utf8_string query_name () { return ::query_name (this); }
661     MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
662     MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
663 root 1.198
664 root 1.109 // If this object has no extra parts but should have them,
665     // add them, effectively expanding heads into multipart
666     // objects. This method only works on objects not inserted
667     // anywhere.
668 root 1.111 MTH void expand_tail ();
669    
670     MTH void create_treasure (treasurelist *tl, int flags = 0);
671 root 1.109
672 root 1.242 // makes sure the player has the named skill,
673     // and also makes it innate if can_use is true.
674     // returns the new skill or 0 if no such skill exists.
675     MTH object *give_skill (shstr_cmp name, bool can_use = false);
676 root 1.243 MTH void become_follower (object *new_god);
677 root 1.242
678 root 1.71 // insert object at same map position as 'where'
679     // handles both inventory and map "positions"
680     MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
681 root 1.216 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
682     MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
683 root 1.137 MTH void drop_unpaid_items ();
684 root 1.71
685 root 1.78 MTH void activate ();
686     MTH void deactivate ();
687     MTH void activate_recursive ();
688     MTH void deactivate_recursive ();
689 root 1.73
690 root 1.158 // set the given flag on all objects in the inventory recursively
691 root 1.79 MTH void set_flag_inv (int flag, int value = 1);
692    
693 root 1.248 void enter_exit (object *exit); // perl
694     MTH bool enter_map (maptile *newmap, int x, int y);
695 root 1.224 void player_goto (const_utf8_string path, int x, int y); // only for players
696 root 1.231 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
697 root 1.73
698 root 1.244 MTH object *mark () const;
699 root 1.255 MTH void splay_marked ();
700 root 1.244
701 root 1.61 // returns the mapspace this object is in
702     mapspace &ms () const;
703    
704 root 1.29 // fully recursive iterator
705     struct iterator_base
706     {
707     object *item;
708    
709 root 1.30 iterator_base (object *container)
710     : item (container)
711 root 1.29 {
712     }
713    
714     operator object *() const { return item; }
715    
716     object *operator ->() const { return item; }
717     object &operator * () const { return *item; }
718     };
719    
720 root 1.77 MTH unsigned int random_seed () const
721     {
722     return (unsigned int)uuid.seq;
723     }
724    
725 root 1.30 // depth-first recursive iterator
726     struct depth_iterator : iterator_base
727 root 1.29 {
728 root 1.30 depth_iterator (object *container);
729 root 1.29 void next ();
730     object *operator ++( ) { next (); return item; }
731     object *operator ++(int) { object *i = item; next (); return i; }
732     };
733    
734     object *begin ()
735     {
736 root 1.30 return this;
737 root 1.29 }
738    
739     object *end ()
740     {
741 root 1.30 return this;
742 root 1.29 }
743    
744 root 1.84 /* This returns TRUE if the object is something that
745 root 1.168 * a client might want to know about.
746 root 1.84 */
747     MTH bool client_visible () const
748     {
749     return !invisible && type != PLAYER;
750     }
751    
752 root 1.167 // the client does nrof * this weight
753     MTH sint32 client_weight () const
754     {
755     return weight + carrying;
756     }
757    
758 root 1.93 MTH struct region *region () const;
759    
760 root 1.246 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
761     MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
762 root 1.238 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
763 root 1.143
764 root 1.246 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
765 root 1.151
766 root 1.148 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
767 root 1.253 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
768 root 1.148
769 root 1.189 // make some noise with given item into direction dir,
770     // currently only used for players to make them temporarily visible
771     // when they are invisible.
772     MTH void make_noise ();
773    
774 root 1.200 /* animation */
775 root 1.210 MTH bool has_anim () const { return animation_id; }
776 root 1.200 const animation &anim () const { return animations [animation_id]; }
777 root 1.210 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
778     MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
779 root 1.200 /* anim_frames () returns the number of animations allocated. The last
780     * usuable animation will be anim_frames () - 1 (for example, if an object
781     * has 8 animations, anim_frames () will return 8, but the values will
782     * range from 0 through 7.
783     */
784 root 1.210 MTH int anim_frames () const { return anim ().num_animations; }
785     MTH int anim_facings () const { return anim ().facings; }
786    
787 root 1.224 MTH utf8_string as_string ();
788 root 1.200
789 root 1.241 // low-level management, statistics, ...
790     static uint32_t ACC (RW, object_count);
791     static uint32_t ACC (RW, free_count);
792     static uint32_t ACC (RW, create_count);
793     static uint32_t ACC (RW, destroy_count);
794     static freelist_item *freelist;
795     MTH static void freelist_free (int count);
796    
797 root 1.23 protected:
798 root 1.130 void link ();
799 root 1.24 void unlink ();
800    
801 root 1.241 void do_delete ();
802    
803 root 1.23 object ();
804     ~object ();
805 root 1.171
806     private:
807     object &operator =(const object &);
808     object (const object &);
809 elmex 1.4 };
810 root 1.1
811 root 1.124 // move this object to the top of its env's inventory to speed up
812     // searches for it.
813 root 1.215 static inline object *
814 root 1.124 splay (object *ob)
815     {
816 root 1.208 if (ob->above && ob->env)
817 root 1.124 {
818     if (ob->above) ob->above->below = ob->below;
819     if (ob->below) ob->below->above = ob->above;
820    
821     ob->above = 0;
822     ob->below = ob->env->inv;
823     ob->below->above = ob;
824     ob->env->inv = ob;
825     }
826    
827     return ob;
828     }
829    
830 root 1.214 //+GPL
831    
832 root 1.224 object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
833 root 1.194 object *find_skill_by_name (object *who, shstr_cmp sh);
834 root 1.122 object *find_skill_by_number (object *who, int skillno);
835    
836 root 1.1 /*
837     * The archetype structure is a set of rules on how to generate and manipulate
838     * objects which point to archetypes.
839     * This probably belongs in arch.h, but there really doesn't appear to
840     * be much left in the archetype - all it really is is a holder for the
841     * object and pointers. This structure should get removed, and just replaced
842     * by the object structure
843     */
844    
845 root 1.214 //-GPL
846    
847 root 1.68 INTERFACE_CLASS (archetype)
848 root 1.241 struct archetype : object, zero_initialised
849 root 1.15 {
850 root 1.161 static arch_ptr empty; // the empty_archetype
851     MTH static void gc ();
852 root 1.160
853 root 1.224 archetype (const_utf8_string name);
854 root 1.22 ~archetype ();
855 root 1.68 void gather_callbacks (AV *&callbacks, event_type event) const;
856 root 1.22
857 root 1.148 MTH static archetype *find (const_utf8_string name);
858    
859     MTH void link ();
860     MTH void unlink ();
861 root 1.44
862 root 1.224 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
863 root 1.152 MTH object *instance ();
864    
865 root 1.217 MTH void post_load_check (); // do some adjustments after parsing
866    
867 root 1.134 object_vector_index ACC (RW, archid); // index in archvector
868 root 1.129 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
869    
870 root 1.226 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
871 root 1.160
872     // support for archetype loading
873     static archetype *read (object_thawer &f);
874     MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
875     static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
876 root 1.241
877     protected:
878     void do_delete ();
879 root 1.21 };
880 root 1.1
881 root 1.226 // returns whether the object is a dragon player, which are often specialcased
882 root 1.225 inline bool
883     object::is_dragon () const
884     {
885     return arch->race == shstr_dragon && is_player ();
886     }
887    
888 root 1.132 inline void
889 root 1.221 object_freezer::put (const keyword_string k, archetype *v)
890 root 1.132 {
891 root 1.221 if (expect_true (v))
892     put (k, v->archname);
893     else
894     put (k);
895 root 1.132 }
896    
897 root 1.129 typedef object_vector<object, &object::index > objectvec;
898     typedef object_vector<object, &object::active> activevec;
899     typedef object_vector<archetype, &archetype::archid> archvec;
900    
901     extern objectvec objects;
902     extern activevec actives;
903     extern archvec archetypes;
904    
905 root 1.176 // "safely" iterate over inv in a way such that the current item is removable
906 pippijn 1.191 // quite horrible, that's why its hidden in some macro
907 root 1.176 #define for_inv_removable(op,var) \
908     for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
909    
910     #define for_all_objects(var) \
911 root 1.129 for (unsigned _i = 0; _i < objects.size (); ++_i) \
912     statementvar (object *, var, objects [_i])
913    
914 root 1.176 #define for_all_actives(var) \
915 root 1.129 for (unsigned _i = 0; _i < actives.size (); ++_i) \
916     statementvar (object *, var, actives [_i])
917    
918 root 1.176 #define for_all_archetypes(var) \
919 root 1.129 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
920     statementvar (archetype *, var, archetypes [_i])
921    
922 root 1.214 //+GPL
923    
924 root 1.1 /* Used by update_object to know if the object being passed is
925     * being added or removed.
926     */
927     #define UP_OBJ_INSERT 1
928     #define UP_OBJ_REMOVE 2
929     #define UP_OBJ_CHANGE 3
930 root 1.20 #define UP_OBJ_FACE 4 /* Only thing that changed was the face */
931 root 1.1
932     /* These are flags passed to insert_ob_in_map and
933     * insert_ob_in_ob. Note that all flags may not be meaningful
934     * for both functions.
935     * Most are fairly explanatory:
936     * INS_NO_MERGE: don't try to merge inserted object with ones alrady
937     * on space.
938     * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor.
939     * INS_NO_WALK_ON: Don't call check_walk_on against the
940     * originator - saves cpu time if you know the inserted object
941     * is not meaningful in terms of having an effect.
942     * INS_ON_TOP: Always put object on top. Generally only needed when loading
943     * files from disk and ordering needs to be preserved.
944     * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
945     * Use for treasure chests so the new object is the highest thing
946     * beneath the player, but not actually above it. Note - the
947     * map and x,y coordinates for the object to be inserted must
948     * match the originator.
949     *
950     * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
951     * are mutually exclusive. The behaviour for passing more than one
952     * should be considered undefined - while you may notice what happens
953     * right now if you pass more than one, that could very well change
954     * in future revisions of the code.
955     */
956 root 1.14 #define INS_NO_MERGE 0x0001
957     #define INS_ABOVE_FLOOR_ONLY 0x0002
958     #define INS_NO_WALK_ON 0x0004
959     #define INS_ON_TOP 0x0008
960     #define INS_BELOW_ORIGINATOR 0x0010
961 root 1.251 #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
962 root 1.1
963 root 1.214 //-GPL
964    
965 root 1.1 #endif
966 root 1.44