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Revision: 1.274
Committed: Sun Nov 18 15:19:48 2018 UTC (5 years, 6 months ago) by root
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Branch: MAIN
Changes since 1.273: +8 -4 lines
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# User Rev Content
1 root 1.92 /*
2 root 1.153 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.263 *
4 root 1.273 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.270 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.229 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992 Frank Tore Johansen
8 root 1.263 *
9 root 1.212 * Deliantra is free software: you can redistribute it and/or modify it under
10     * the terms of the Affero GNU General Public License as published by the
11     * Free Software Foundation, either version 3 of the License, or (at your
12     * option) any later version.
13 root 1.263 *
14 root 1.135 * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18 root 1.263 *
19 root 1.212 * You should have received a copy of the Affero GNU General Public License
20     * and the GNU General Public License along with this program. If not, see
21     * <http://www.gnu.org/licenses/>.
22 root 1.263 *
23 root 1.153 * The authors can be reached via e-mail to <support@deliantra.net>
24 root 1.86 */
25 root 1.1
26     #ifndef OBJECT_H
27     #define OBJECT_H
28    
29 root 1.6 #include "cfperl.h"
30 root 1.7 #include "shstr.h"
31 root 1.6
32 root 1.214 //+GPL
33    
34 root 1.81 typedef int tag_t;
35 root 1.109
36 root 1.231 // also see common/item.C
37 root 1.234 enum
38     {
39 root 1.257 # define def(name, use, nonuse) body_ ## name,
40     # include "slotinc.h"
41     # undef def
42 root 1.118 NUM_BODY_LOCATIONS
43     };
44 root 1.1
45     /* See common/item.c */
46    
47 root 1.257 struct Body_Locations
48 root 1.20 {
49 root 1.257 const char *name; /* Short name/identifier */
50     keyword kw; /* Name used to load/save it to disk */
51 root 1.20 const char *use_name; /* Name used when describing an item we can use */
52     const char *nonuse_name; /* Name to describe objects we can't use */
53 root 1.257 };
54 root 1.1
55     extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
56    
57 root 1.254 // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
58 root 1.256 // contains the wall suffix (0, 1_3, 1_4 and so on).
59 root 1.254 extern const char *wall_suffix[16];
60    
61 root 1.154 #define NUM_COINS 4 /* number of coin types */
62     extern const char *const coins[NUM_COINS + 1];
63    
64 root 1.247 // restart server when object_count reaches this value
65     #define RESTART_COUNT 0xe0000000
66    
67 root 1.1 /*
68     * Each object (this also means archetypes!) could have a few of these
69     * "dangling" from it; this could also end up containing 'parse errors'.
70     *
71     * key and value are shared-strings.
72     *
73 root 1.172 * Please use kv_get/kv_set/kv_del from object rather than
74 root 1.1 * accessing the list directly.
75     * Exception is if you want to walk this list for some reason.
76     */
77 root 1.172 struct key_value : slice_allocated
78 root 1.20 {
79 root 1.259 key_value *next; // must be first element
80 root 1.20 shstr key, value;
81 root 1.15 };
82 root 1.1
83 root 1.259 // "crossfires version of a perl hash."
84     struct key_values
85     {
86     key_value *first; // must be first element
87    
88     bool empty() const
89     {
90     return !first;
91     }
92    
93     void clear ();
94     shstr_tmp get (shstr_tmp key) const;
95     void del (shstr_tmp key);
96     void set (shstr_tmp key, shstr_tmp value);
97    
98     void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
99     void reverse (); // reverses the ordering, to be used after loading an object
100     key_values &operator =(const key_values &kv);
101    
102     // custom extra fields management
103     struct access_proxy
104     {
105     key_values &kv;
106     shstr_tmp key;
107    
108     access_proxy (key_values &kv, shstr_tmp key)
109     : kv (kv), key (key)
110     {
111     }
112    
113     const access_proxy &operator =(shstr_tmp value) const
114     {
115     kv.set (key, value);
116     return *this;
117     }
118    
119     operator const shstr_tmp () const { return kv.get (key); }
120     operator const char *() const { return kv.get (key); }
121    
122     private:
123     void operator =(int);
124     };
125    
126     const access_proxy operator [](shstr_tmp key)
127     {
128     return access_proxy (*this, key);
129     }
130     };
131    
132 root 1.214 //-GPL
133    
134 root 1.34 struct UUID
135     {
136     uint64 seq;
137 root 1.53
138 root 1.218 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
139    
140 root 1.155 static UUID cur; // last uuid generated
141     static void init ();
142     static UUID gen ();
143    
144 root 1.53 UUID () { }
145     UUID (uint64 seq) : seq(seq) { }
146     operator uint64() { return seq; }
147     void operator =(uint64 seq) { this->seq = seq; }
148 root 1.156
149 root 1.218 bool parse (const char *s);
150     char *append (char *buf) const;
151     char *c_str () const;
152 root 1.34 };
153    
154 root 1.214 //+GPL
155    
156 root 1.1 /* Definition for WILL_APPLY values. Replaces having harcoded values
157     * sprinkled in the code. Note that some of these also replace fields
158     * that were in the can_apply area. What is the point of having both
159     * can_apply and will_apply?
160     */
161 root 1.27 #define WILL_APPLY_HANDLE 0x01
162     #define WILL_APPLY_TREASURE 0x02
163     #define WILL_APPLY_EARTHWALL 0x04
164     #define WILL_APPLY_DOOR 0x08
165 root 1.14 #define WILL_APPLY_FOOD 0x10
166 root 1.1
167 root 1.116 struct body_slot
168     {
169 root 1.217 signed char used:4; /* Calculated value based on items equipped */
170 root 1.117 signed char info:4; /* body info as loaded from the file */
171 root 1.116 };
172    
173 root 1.196 typedef struct oblnk
174     { /* Used to link together several objects */
175     object_ptr ob;
176     struct oblnk *next;
177     } objectlink;
178    
179     typedef struct oblinkpt
180     { /* Used to link together several object links */
181     struct oblnk *link;
182     struct oblinkpt *next;
183     shstr id; /* Used as connected value in buttons/gates */
184     } oblinkpt;
185    
186 root 1.273 // temporary hack to find the culprit who corrupts face numbers. maybe. hopefully.
187     struct faceidx_debug
188     {
189     faceidx x;
190    
191     operator faceidx () const
192     {
193     return x;
194     }
195    
196     faceidx operator =(faceidx i)
197     {
198     if (ecb_expect_false (i >= faces.size ()))
199     {
200     fork_abort ("illegal faceidx assignment");
201     i = blank_face;
202     }
203    
204     return x = i;
205     }
206     };
207    
208     #if CFPERL
209     static inline void sv_to (SV *sv, faceidx_debug &v) { v = SvIV (sv); }
210     #endif
211    
212 root 1.68 INTERFACE_CLASS (object)
213 root 1.65 // these are being copied
214 root 1.68 struct object_copy : attachable
215 root 1.18 {
216 root 1.68 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
217 root 1.117
218     uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
219     uint8 ACC (RW, subtype); /* subtype of object */
220 root 1.68 sint8 ACC (RW, direction); /* Means the object is moving that way. */
221     sint8 ACC (RW, facing); /* Object is oriented/facing that way. */
222 root 1.117
223 root 1.20 shstr ACC (RW, name); /* The name of the object, obviously... */
224     shstr ACC (RW, name_pl); /* The plural name of the object */
225 root 1.46 shstr ACC (RW, title); /* Of foo, etc */
226 root 1.20 shstr ACC (RW, race); /* human, goblin, dragon, etc */
227     shstr ACC (RW, slaying); /* Which race to do double damage to */
228 root 1.68 /* If this is an exit, this is the filename */
229 root 1.188
230     typedef bitset<NUM_FLAGS> flags_t;
231     flags_t flag; /* various flags */
232     #if FOR_PERL
233     bool ACC (RW, flag[NUM_FLAGS]);
234     #endif
235    
236 root 1.219 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
237 root 1.46 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
238 root 1.41 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
239     object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
240     object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
241     object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
242     object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
243     object_ptr ACC (RW, spell); /* Spell that was being cast */
244     object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */
245 root 1.62 arch_ptr ACC (RW, arch); /* Pointer to archetype */
246     arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
247 elmex 1.63
248 root 1.46 float ACC (RW, speed); /* The overall speed of this object */
249 root 1.20 float ACC (RW, speed_left); /* How much speed is left to spend this round */
250 root 1.202
251 root 1.180 sint32 ACC (RW, nrof); /* How many of the objects */
252 root 1.171 /* This next big block is basically used for monsters and equipment */
253 root 1.20 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
254 root 1.188 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
255 root 1.117
256 root 1.20 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
257 root 1.46 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
258 root 1.20 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */
259     uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
260 root 1.188
261 root 1.96 uint16 ACC (RW, materials); /* What materials this object consists of */
262 root 1.46 sint8 ACC (RW, magic); /* Any magical bonuses to this item */
263     uint8 ACC (RW, state); /* How the object was last drawn (animation) */
264 root 1.202 sint32 ACC (RW, value); /* How much money it is worth (or contains) */
265 root 1.188
266 root 1.18 /* Note that the last_.. values are sometimes used for non obvious
267     * meanings by some objects, eg, sp penalty, permanent exp.
268     */
269 root 1.202 sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */
270     sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */
271 root 1.20 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */
272     sint16 ACC (RW, last_eat); /* How long since we last ate */
273 root 1.202
274 root 1.20 sint16 ACC (RW, invisible); /* How much longer the object will be invis */
275 root 1.26 sint16 ACC (RW, level); /* Level of creature or object */
276 root 1.188
277 root 1.20 uint8 ACC (RW, pick_up); /* See crossfire.doc */
278 root 1.46 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
279 root 1.26 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
280 root 1.188 uint8 ACC (RW, weapontype); /* type of weapon */
281    
282 root 1.217 body_slot slot [NUM_BODY_LOCATIONS];
283    
284 root 1.273 faceidx_debug ACC (RW, face); /* the graphical face */
285 root 1.188
286     faceidx ACC (RW, sound); /* the sound face */
287     faceidx ACC (RW, sound_destroy); /* played on destroy */
288    
289 root 1.20 sint32 ACC (RW, weight); /* Attributes of the object */
290 root 1.46 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
291 root 1.202
292 root 1.164 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
293 root 1.202
294 root 1.20 sint64 ACC (RW, perm_exp); /* Permanent exp */
295 root 1.36 living ACC (RO, stats); /* Str, Con, Dex, etc */
296 root 1.68 /* See the pod/objects.pod for more info about body locations */
297 root 1.18
298     /* Following mostly refers to fields only used for monsters */
299 root 1.68
300 root 1.18 /* Spell related information, may be useful elsewhere
301     * Note that other fields are used - these files are basically
302     * only used in spells.
303     */
304 root 1.20 sint16 ACC (RW, duration); /* How long the spell lasts */
305 root 1.202 uint8 ACC (RW, casting_time); /* time left before spell goes off */
306     uint8 ACC (RW, duration_modifier); /* how level modifies duration */
307 root 1.117
308 root 1.20 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
309 root 1.46 sint8 ACC (RW, range); /* Range of the spell */
310 root 1.20 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
311 root 1.202 sint8 ACC (RW, item_power); /* power rating of the object */
312 root 1.188
313 root 1.202 uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
314 root 1.68 MoveType ACC (RW, move_type); /* Type of movement this object uses */
315     MoveType ACC (RW, move_block);/* What movement types this blocks */
316     MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
317 root 1.202
318 root 1.68 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
319     MoveType ACC (RW, move_off); /* Move types affected moving off this space */
320     MoveType ACC (RW, move_slow); /* Movement types this slows down */
321 root 1.117
322 root 1.188 // 8 free bits
323    
324 root 1.203 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
325     // /* races/classes can need less/more exp to gain levels */
326 root 1.269 constexpr static const float expmul = 1.0;//D
327 root 1.68 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
328 root 1.18
329     /* Following are values used by any object */
330 root 1.56 /* this objects turns into or what this object creates */
331 root 1.40 treasurelist *ACC (RW, randomitems); /* Items to be generated */
332 root 1.188
333 root 1.46 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
334     uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
335 root 1.32 uint8 ACC (RW, will_apply); /* See crossfire.doc */
336 root 1.202 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
337     uint16 ACC (RW, animation_id);/* An index into the animation array */
338     uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
339    
340     uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
341 elmex 1.178 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
342 root 1.202 /* allows different movement patterns for attackers */
343     uint8 ACC (RW, move_status); /* What stage in attack mode */
344     uint8 ACC (RW, attack_movement);/* What kind of attack movement */
345 root 1.188
346 root 1.202 //16+ free bits
347 root 1.188
348     // rarely-accessed members should be at the end
349     shstr ACC (RW, tag); // a tag used to tracking this object
350     shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
351     shstr ACC (RW, lore); /* Obscure information about this object, */
352     /* To get put into books and the like. */
353     shstr ACC (RW, custom_name); /* Custom name assigned by player */
354 elmex 1.4 };
355    
356 root 1.224 const_utf8_string query_weight (const object *op);
357     const_utf8_string query_short_name (const object *op);
358     const_utf8_string query_name (const object *op);
359     const_utf8_string query_base_name (const object *op, int plural);
360 root 1.233 sint64 query_cost (const object *tmp, object *who, int flag);
361     const char *query_cost_string (const object *tmp, object *who, int flag);
362    
363     int change_ability_duration (object *spell, object *caster);
364     int min_casting_level (object *caster, object *spell);
365     int casting_level (object *caster, object *spell);
366     sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
367     int SP_level_dam_adjust (object *caster, object *spob);
368     int SP_level_duration_adjust (object *caster, object *spob);
369     int SP_level_range_adjust (object *caster, object *spob);
370 root 1.198
371 root 1.241 struct freelist_item
372     {
373     freelist_item *next;
374     uint32_t count;
375     };
376    
377     struct object : object_copy
378 root 1.18 {
379 root 1.65 // These variables are not changed by ->copy_to
380 root 1.182 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
381 root 1.65
382     UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
383 root 1.241 uint32_t ACC (RO, count);
384 root 1.134 object_vector_index ACC (RO, index); // index into objects
385     object_vector_index ACC (RO, active); // index into actives
386 root 1.65
387 root 1.142 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
388 root 1.81
389 root 1.65 object *ACC (RW, below); /* Pointer to the object stacked below this one */
390     object *ACC (RW, above); /* Pointer to the object stacked above this one */
391     /* Note: stacked in the *same* environment */
392     object *inv; /* Pointer to the first object in the inventory */
393 root 1.83
394     //TODO: container must move into client
395 root 1.213 object_ptr ACC (RW, container);/* Currently opened container. I think this
396 root 1.65 * is only used by the player right now.
397     */
398     object *ACC (RW, env); /* Pointer to the object which is the environment.
399     * This is typically the container that the object is in.
400     */
401     object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
402     object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
403    
404 root 1.240 MTH void set_flag (int flagnum)
405     {
406     flag [flagnum] = true;
407     }
408    
409     MTH void clr_flag (int flagnum)
410     {
411     flag [flagnum] = false;
412     }
413    
414 root 1.259 // extra key value pairs
415     key_values kv;
416 root 1.172
417 root 1.214 //-GPL
418    
419 root 1.100 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
420 root 1.148 MTH void post_load_check (); // do some adjustments after parsing
421 root 1.101 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
422 root 1.100 bool write (object_freezer &f);
423    
424 root 1.69 MTH static object *create ();
425 root 1.146 const mapxy &operator =(const mapxy &pos);
426 root 1.69 MTH void copy_to (object *dst);
427 root 1.173 MTH object *clone (); // create + copy_to a single object
428     MTH object *deep_clone (); // copy whole more chain and inventory
429 root 1.68 void do_destroy ();
430     void gather_callbacks (AV *&callbacks, event_type event) const;
431 root 1.185 MTH void destroy ();
432 root 1.184 MTH void drop_and_destroy ()
433     {
434     destroy_inv (true);
435     destroy ();
436     }
437 root 1.68
438     // recursively destroy all objects in inventory, optionally dropping them to the ground instead
439 root 1.69 MTH void destroy_inv (bool drop_to_ground = false);
440 root 1.236 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
441 root 1.69 MTH object *insert (object *item); // insert into inventory
442 root 1.197 MTH void play_sound (faceidx sound) const;
443 root 1.224 MTH void say_msg (const_utf8_string msg) const;
444 root 1.138
445 root 1.95 void do_remove ();
446 root 1.88 MTH void remove ()
447     {
448     if (!flag [FLAG_REMOVED])
449 root 1.95 do_remove ();
450 root 1.88 }
451 root 1.22
452 root 1.150 MTH bool blocked (maptile *m, int x, int y) const;
453    
454 root 1.146 void move_to (const mapxy &pos)
455     {
456     remove ();
457     *this = pos;
458     insert_at (this, this);
459     }
460    
461 root 1.228 // high-level move method.
462     // object op is trying to move in direction dir.
463     // originator is typically the same as op, but
464     // can be different if originator is causing op to
465     // move (originator is pushing op)
466     // returns 0 if the object is not able to move to the
467 root 1.272 // desired space, 1 otherwise (in which case we also
468 root 1.228 // move the object accordingly. This function is
469     // very similiar to move_object.
470 root 1.192 int move (int dir, object *originator);
471    
472     int move (int dir)
473     {
474     return move (dir, this);
475     }
476    
477 root 1.227 // changes move_type to a new value - handles move_on/move_off effects
478 root 1.228 MTH void change_move_type (MoveType mt);
479 root 1.227
480 root 1.51 static bool can_merge_slow (object *op1, object *op2);
481    
482     // this is often used in time-critical code, so optimise
483 root 1.69 MTH static bool can_merge (object *op1, object *op2)
484 root 1.51 {
485 root 1.52 return op1->value == op2->value
486     && op1->name == op2->name
487 root 1.51 && can_merge_slow (op1, op2);
488     }
489 root 1.19
490 root 1.262 MTH void set_owner (object_ornull *owner);
491 root 1.70 MTH void set_speed (float speed);
492 elmex 1.199 MTH void set_glow_radius (sint8 rad);
493 root 1.51
494 root 1.99 MTH void open_container (object *new_container);
495     MTH void close_container ()
496     {
497     open_container (0);
498     }
499    
500 root 1.213 // potential future accessor for "container"
501     MTH object *container_ () const
502     {
503     return container;
504     }
505    
506     MTH bool is_open_container () const
507     {
508     // strangely enough, using ?: here causes code to inflate
509     return type == CONTAINER
510     && ((env && env->container_ () == this)
511     || (!env && flag [FLAG_APPLIED]));
512     }
513    
514 root 1.268 MTH object *find_spell (const_utf8_string prefix) const;
515 root 1.267
516 root 1.193 MTH object *force_find (shstr_tmp name);
517 sf-marcmagus 1.211 MTH void force_set_timer (int duration);
518 root 1.193 MTH object *force_add (shstr_tmp name, int duration = 0);
519 root 1.136
520 root 1.196 oblinkpt *find_link () const;
521     MTH void add_link (maptile *map, shstr_tmp id);
522     MTH void remove_link ();
523    
524 root 1.126 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
525     bool should_invoke (event_type event)
526 root 1.125 {
527 root 1.126 return ev_want_event [event] || ev_want_type [type] || cb;
528 root 1.125 }
529    
530 root 1.100 MTH void instantiate ();
531 root 1.34
532 root 1.62 // recalculate all stats
533 root 1.69 MTH void update_stats ();
534     MTH void roll_stats ();
535     MTH void swap_stats (int a, int b);
536     MTH void add_statbonus ();
537     MTH void remove_statbonus ();
538     MTH void drain_stat ();
539     MTH void drain_specific_stat (int deplete_stats);
540     MTH void change_luck (int value);
541 root 1.62
542 root 1.33 // info must hold 256 * 3 bytes currently
543 root 1.224 const_utf8_string debug_desc (char *info) const;
544     MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
545     const_utf8_string flag_desc (char *desc, int len) const;
546 root 1.33
547 root 1.165 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
548     MTH object *split (sint32 nr = 1); // return 0 on failure
549 root 1.164
550 root 1.163 MTH int number_of () const
551 root 1.96 {
552     return nrof ? nrof : 1;
553     }
554    
555 root 1.264 MTH weight_t total_weight () const
556 root 1.96 {
557 root 1.264 return sint64 (weight + carrying) * number_of ();
558 root 1.96 }
559    
560 root 1.163 MTH void update_weight ();
561    
562 root 1.96 // return the dominant material of this item, always return something
563 root 1.219 const materialtype_t *dominant_material () const
564     {
565     return material;
566     }
567 root 1.96
568 root 1.98 // return the volume of this object in cm³
569 root 1.264 MTH volume_t volume () const
570 root 1.96 {
571 root 1.264 return (volume_t)total_weight ()
572 root 1.220 * 1024 // 1000 actually
573     * (type == CONTAINER ? 128 : 1)
574     / dominant_material ()->density; // ugh, division
575 root 1.96 }
576    
577 root 1.207 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
578    
579 root 1.183 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
580 root 1.69 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
581     MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
582     || type == CLOAK || type == BOOTS || type == GLOVES
583     || type == BRACERS || type == GIRDLE; }
584     MTH bool is_alive () const { return (type == PLAYER
585     || flag [FLAG_MONSTER]
586     || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR))
587     && !flag [FLAG_IS_A_TEMPLATE]; }
588     MTH bool is_arrow () const { return type == ARROW
589     || (type == SPELL_EFFECT
590     && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
591 root 1.114 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
592 root 1.57
593 root 1.225 MTH bool is_dragon () const;
594    
595 root 1.237 MTH bool is_immunity () const { return invisible && type == SIGN; }
596    
597 root 1.222 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
598 elmex 1.74
599 root 1.76 // temporary: wether the object can be saved in a map file
600 root 1.72 // contr => is a player
601     // head => only save head of a multitile object
602     // owner => can not reference owner yet
603 root 1.145 MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
604 root 1.72
605 root 1.57 /* This return true if object has still randomitems which
606     * could be expanded.
607     */
608 root 1.69 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
609 root 1.57
610 sf-marcmagus 1.209 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
611    
612     MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
613 root 1.179
614 root 1.272 /* need_identify returns true if the item should be identified. This
615 root 1.245 * function really should not exist - by default, any item not identified
616     * should need it.
617     */
618     MTH bool need_identify () const;
619    
620 root 1.170 // returns the outermost owner, never returns 0
621     MTH object *outer_owner ()
622     {
623 root 1.181 object *op;
624    
625     for (op = this; op->owner; op = op->owner)
626     ;
627    
628     return op;
629 root 1.170 }
630    
631 root 1.163 // returns the outermost environment, never returns 0
632 root 1.204 MTH object *outer_env_or_self () const
633 root 1.163 {
634 root 1.197 const object *op;
635 root 1.181
636     for (op = this; op->env; op = op->env)
637     ;
638    
639 root 1.197 return const_cast<object *>(op);
640 root 1.163 }
641    
642 root 1.204 // returns the outermost environment, may return 0
643     MTH object *outer_env () const
644     {
645 root 1.205 return env ? outer_env_or_self () : 0;
646 root 1.204 }
647    
648 root 1.60 // returns the player that has this object in his inventory, or 0
649 root 1.164 // we assume the player is always the outer env
650 root 1.197 MTH object *in_player () const
651 root 1.60 {
652 root 1.204 object *op = outer_env_or_self ();
653 root 1.60
654 root 1.164 return op->type == PLAYER ? op : 0;
655 root 1.60 }
656    
657 root 1.71 // "temporary" helper function
658 root 1.197 MTH object *head_ () const
659 root 1.71 {
660 root 1.197 return head ? head : const_cast<object *>(this);
661 root 1.71 }
662    
663 root 1.197 MTH bool is_head () const
664 root 1.130 {
665     return head_ () == this;
666     }
667    
668 root 1.164 MTH bool is_on_map () const
669     {
670     return !env && !flag [FLAG_REMOVED];
671     }
672    
673 elmex 1.187 MTH bool is_inserted () const
674 elmex 1.186 {
675     return !flag [FLAG_REMOVED];
676     }
677    
678 root 1.190 MTH bool is_player () const
679     {
680     return !!contr;
681     }
682    
683 root 1.233 /* elmex: this method checks whether the object is in a shop */
684     MTH bool is_in_shop () const;
685    
686 root 1.189 MTH bool affects_los () const
687     {
688     return glow_radius || flag [FLAG_BLOCKSVIEW];
689     }
690    
691 root 1.195 MTH bool has_carried_lights () const
692     {
693     return glow_radius;
694     }
695    
696 root 1.245 // returns the player that can see this object, if any
697 root 1.166 MTH object *visible_to () const;
698    
699 root 1.206 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
700 root 1.110 MTH std::string describe_monster (object *who = 0);
701     MTH std::string describe_item (object *who = 0);
702 root 1.206 MTH std::string describe (object *who = 0); // long description, without name
703 root 1.110
704 root 1.224 MTH const_utf8_string query_weight () { return ::query_weight (this); }
705     MTH const_utf8_string query_name () { return ::query_name (this); }
706     MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
707     MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
708 root 1.198
709 root 1.109 // If this object has no extra parts but should have them,
710     // add them, effectively expanding heads into multipart
711     // objects. This method only works on objects not inserted
712     // anywhere.
713 root 1.111 MTH void expand_tail ();
714    
715     MTH void create_treasure (treasurelist *tl, int flags = 0);
716 root 1.109
717 root 1.242 // makes sure the player has the named skill,
718     // and also makes it innate if can_use is true.
719     // returns the new skill or 0 if no such skill exists.
720     MTH object *give_skill (shstr_cmp name, bool can_use = false);
721 root 1.243 MTH void become_follower (object *new_god);
722 root 1.242
723 root 1.71 // insert object at same map position as 'where'
724     // handles both inventory and map "positions"
725     MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
726 root 1.216 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
727     MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
728 root 1.137 MTH void drop_unpaid_items ();
729 root 1.71
730 root 1.78 MTH void activate ();
731     MTH void deactivate ();
732     MTH void activate_recursive ();
733     MTH void deactivate_recursive ();
734 root 1.73
735 root 1.260 // prefetch and activate the surrounding area
736     MTH void prefetch_surrounding_maps ();
737    
738 root 1.158 // set the given flag on all objects in the inventory recursively
739 root 1.79 MTH void set_flag_inv (int flag, int value = 1);
740    
741 root 1.248 void enter_exit (object *exit); // perl
742     MTH bool enter_map (maptile *newmap, int x, int y);
743 root 1.224 void player_goto (const_utf8_string path, int x, int y); // only for players
744 root 1.231 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
745 root 1.73
746 root 1.244 MTH object *mark () const;
747 root 1.255 MTH void splay_marked ();
748 root 1.244
749 root 1.61 // returns the mapspace this object is in
750     mapspace &ms () const;
751    
752 root 1.29 // fully recursive iterator
753     struct iterator_base
754     {
755     object *item;
756    
757 root 1.30 iterator_base (object *container)
758     : item (container)
759 root 1.29 {
760     }
761    
762     operator object *() const { return item; }
763    
764     object *operator ->() const { return item; }
765     object &operator * () const { return *item; }
766     };
767    
768 root 1.77 MTH unsigned int random_seed () const
769     {
770     return (unsigned int)uuid.seq;
771     }
772    
773 root 1.30 // depth-first recursive iterator
774     struct depth_iterator : iterator_base
775 root 1.29 {
776 root 1.30 depth_iterator (object *container);
777 root 1.29 void next ();
778     object *operator ++( ) { next (); return item; }
779     object *operator ++(int) { object *i = item; next (); return i; }
780     };
781    
782     object *begin ()
783     {
784 root 1.30 return this;
785 root 1.29 }
786    
787     object *end ()
788     {
789 root 1.30 return this;
790 root 1.29 }
791    
792 root 1.84 /* This returns TRUE if the object is something that
793 root 1.168 * a client might want to know about.
794 root 1.84 */
795     MTH bool client_visible () const
796     {
797     return !invisible && type != PLAYER;
798     }
799    
800 root 1.167 // the client does nrof * this weight
801     MTH sint32 client_weight () const
802     {
803     return weight + carrying;
804     }
805    
806 root 1.93 MTH struct region *region () const;
807    
808 root 1.246 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
809     MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
810 root 1.238 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
811 root 1.143
812 root 1.246 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
813 root 1.151
814 root 1.148 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
815 root 1.253 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
816 root 1.148
817 root 1.189 // make some noise with given item into direction dir,
818     // currently only used for players to make them temporarily visible
819     // when they are invisible.
820     MTH void make_noise ();
821    
822 root 1.200 /* animation */
823 root 1.210 MTH bool has_anim () const { return animation_id; }
824 root 1.200 const animation &anim () const { return animations [animation_id]; }
825 root 1.210 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
826     MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
827 root 1.200 /* anim_frames () returns the number of animations allocated. The last
828     * usuable animation will be anim_frames () - 1 (for example, if an object
829     * has 8 animations, anim_frames () will return 8, but the values will
830     * range from 0 through 7.
831     */
832 root 1.210 MTH int anim_frames () const { return anim ().num_animations; }
833     MTH int anim_facings () const { return anim ().facings; }
834    
835 root 1.274 // sets a new animation frame, if the object has animation frames,
836     // and updates the face
837     MTH void update_anim_frame (int frame);
838    
839 root 1.224 MTH utf8_string as_string ();
840 root 1.200
841 root 1.241 // low-level management, statistics, ...
842     static uint32_t ACC (RW, object_count);
843     static uint32_t ACC (RW, free_count);
844     static uint32_t ACC (RW, create_count);
845     static uint32_t ACC (RW, destroy_count);
846     static freelist_item *freelist;
847     MTH static void freelist_free (int count);
848    
849 root 1.23 protected:
850 root 1.130 void link ();
851 root 1.24 void unlink ();
852    
853 root 1.241 void do_delete ();
854    
855 root 1.23 object ();
856     ~object ();
857 root 1.171
858     private:
859     object &operator =(const object &);
860     object (const object &);
861 elmex 1.4 };
862 root 1.1
863 root 1.124 // move this object to the top of its env's inventory to speed up
864     // searches for it.
865 root 1.215 static inline object *
866 root 1.124 splay (object *ob)
867     {
868 root 1.208 if (ob->above && ob->env)
869 root 1.124 {
870     if (ob->above) ob->above->below = ob->below;
871     if (ob->below) ob->below->above = ob->above;
872    
873     ob->above = 0;
874     ob->below = ob->env->inv;
875     ob->below->above = ob;
876     ob->env->inv = ob;
877     }
878    
879     return ob;
880     }
881    
882 root 1.214 //+GPL
883    
884 root 1.224 object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
885 root 1.194 object *find_skill_by_name (object *who, shstr_cmp sh);
886 root 1.122 object *find_skill_by_number (object *who, int skillno);
887    
888 root 1.1 /*
889     * The archetype structure is a set of rules on how to generate and manipulate
890     * objects which point to archetypes.
891     * This probably belongs in arch.h, but there really doesn't appear to
892     * be much left in the archetype - all it really is is a holder for the
893     * object and pointers. This structure should get removed, and just replaced
894     * by the object structure
895     */
896    
897 root 1.214 //-GPL
898    
899 root 1.68 INTERFACE_CLASS (archetype)
900 root 1.241 struct archetype : object, zero_initialised
901 root 1.15 {
902 root 1.161 static arch_ptr empty; // the empty_archetype
903     MTH static void gc ();
904 root 1.160
905 root 1.224 archetype (const_utf8_string name);
906 root 1.22 ~archetype ();
907 root 1.68 void gather_callbacks (AV *&callbacks, event_type event) const;
908 root 1.22
909 root 1.148 MTH static archetype *find (const_utf8_string name);
910    
911     MTH void link ();
912     MTH void unlink ();
913 root 1.44
914 root 1.224 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
915 root 1.152 MTH object *instance ();
916    
917 root 1.217 MTH void post_load_check (); // do some adjustments after parsing
918    
919 root 1.134 object_vector_index ACC (RW, archid); // index in archvector
920 root 1.265 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
921 root 1.129
922 root 1.226 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
923 root 1.160
924     // support for archetype loading
925     static archetype *read (object_thawer &f);
926     MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
927     static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
928 root 1.241
929     protected:
930     void do_delete ();
931 root 1.21 };
932 root 1.1
933 root 1.226 // returns whether the object is a dragon player, which are often specialcased
934 root 1.225 inline bool
935     object::is_dragon () const
936     {
937     return arch->race == shstr_dragon && is_player ();
938     }
939    
940 root 1.132 inline void
941 root 1.221 object_freezer::put (const keyword_string k, archetype *v)
942 root 1.132 {
943 root 1.221 if (expect_true (v))
944     put (k, v->archname);
945     else
946     put (k);
947 root 1.132 }
948    
949 root 1.129 typedef object_vector<object, &object::index > objectvec;
950     typedef object_vector<object, &object::active> activevec;
951     typedef object_vector<archetype, &archetype::archid> archvec;
952    
953     extern objectvec objects;
954     extern activevec actives;
955     extern archvec archetypes;
956    
957 root 1.176 // "safely" iterate over inv in a way such that the current item is removable
958 pippijn 1.191 // quite horrible, that's why its hidden in some macro
959 root 1.176 #define for_inv_removable(op,var) \
960     for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
961    
962 root 1.266 #define for_all_objects(var) \
963     for (unsigned _i = 0; _i < objects.size (); ++_i) \
964 root 1.129 statementvar (object *, var, objects [_i])
965    
966 root 1.266 #define for_all_actives(var) \
967     for (unsigned _i = 0; _i < actives.size (); ++_i) \
968 root 1.129 statementvar (object *, var, actives [_i])
969    
970 root 1.266 #define for_all_archetypes(var) \
971     for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
972 root 1.129 statementvar (archetype *, var, archetypes [_i])
973    
974 root 1.214 //+GPL
975    
976 root 1.1 /* Used by update_object to know if the object being passed is
977     * being added or removed.
978     */
979 root 1.274 #define UP_OBJ_INSERT 1 // object was inserted
980     #define UP_OBJ_REMOVE 2 // object was removed
981     #define UP_OBJ_CHANGE 3 // object has changed in some unspecified way
982     #define UP_OBJ_FACE 4 // only thing that changed was the face
983 root 1.1
984 root 1.266 /* These are flags passed to insert_ob_in_map and
985 root 1.1 * insert_ob_in_ob. Note that all flags may not be meaningful
986     * for both functions.
987     * Most are fairly explanatory:
988     * INS_NO_MERGE: don't try to merge inserted object with ones alrady
989     * on space.
990     * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor.
991     * INS_NO_WALK_ON: Don't call check_walk_on against the
992     * originator - saves cpu time if you know the inserted object
993     * is not meaningful in terms of having an effect.
994     * INS_ON_TOP: Always put object on top. Generally only needed when loading
995 root 1.271 * files from disk and ordering needs to be preserved.
996 root 1.1 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
997     * Use for treasure chests so the new object is the highest thing
998     * beneath the player, but not actually above it. Note - the
999     * map and x,y coordinates for the object to be inserted must
1000     * match the originator.
1001     *
1002     * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
1003     * are mutually exclusive. The behaviour for passing more than one
1004     * should be considered undefined - while you may notice what happens
1005     * right now if you pass more than one, that could very well change
1006     * in future revisions of the code.
1007     */
1008 root 1.14 #define INS_NO_MERGE 0x0001
1009     #define INS_ABOVE_FLOOR_ONLY 0x0002
1010     #define INS_NO_WALK_ON 0x0004
1011     #define INS_ON_TOP 0x0008
1012     #define INS_BELOW_ORIGINATOR 0x0010
1013 root 1.251 #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
1014 root 1.1
1015 root 1.214 //-GPL
1016    
1017 root 1.1 #endif
1018 root 1.44