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Comparing deliantra/server/include/player.h (file contents):
Revision 1.102 by root, Sat Jan 16 17:57:32 2010 UTC vs.
Revision 1.116 by root, Wed Dec 5 19:03:26 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
25
24#ifndef PLAYER_H_ 26#ifndef PLAYER_H_
25#define PLAYER_H_ 27#define PLAYER_H_
26 28
27//+GPL 29//+GPL
28 30
130 bool ACC (RW, dirty); // set if player is dirty (not reliable yet!) 132 bool ACC (RW, dirty); // set if player is dirty (not reliable yet!)
131 133
132 float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ 134 float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */
133 float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks 135 float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks
134 living ACC (RO, orig_stats); /* Permanent real stats of player */ 136 living ACC (RO, orig_stats); /* Permanent real stats of player */
135 object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ 137 object_ptr last_skill_ob[CS_NUM_SKILLS]; /* the exp object */
136 object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ 138 object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */
137 139
138 object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks 140 object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks
139 object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks 141 object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks
140 object_ptr ACC (RW, golem); // the currently controlled golem 142 object_ptr ACC (RW, golem); // the currently controlled golem
154 sint8 ACC (RW, levsp[11]); /* Same for sp */ 156 sint8 ACC (RW, levsp[11]); /* Same for sp */
155 sint8 ACC (RW, levgrace[11]); /* And same for grace */ 157 sint8 ACC (RW, levgrace[11]); /* And same for grace */
156 158
157 object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ 159 object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */
158 160
159 float speed_left_save; // spee doptimisation, see process_players[12] 161 float speed_left_save; // speed optimisation, see process_players[12]
160 char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ 162 char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */
161 char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ 163 char ACC (RW, password)[256]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */
162 164
163 partylist *ACC (RW, party); /* Party this player is part of */ 165 partylist *ACC (RW, party); /* Party this player is part of */
164 partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ 166 partylist *ACC (RW, party_to_join); /* used when player wants to join a party */
165 /* but we will have to get password first */ 167 /* but we will have to get password first */
166 /* so we have to remember which party to */ 168 /* so we have to remember which party to */
189 { 191 {
190 if (delayed_update) 192 if (delayed_update)
191 ob->update_stats (); 193 ob->update_stats ();
192 } 194 }
193 195
196#if 0
197 enum {
198 SA_SPELLS = 1<<0,
199 SA_EXP = 1<<1,
200 };
201
202 uint8 ACxC (RW, stat_update_flags);
203
204 void need_stat_update (int flags)
205 {
206 stat_update_flags |= flags;
207 }
208#endif
209
194 // return the los value for the given coordinate 210 // return the los value for the given coordinate
195 MTH sint8 blocked_los (int dx, int dy) const 211 MTH sint8 blocked_los (int dx, int dy) const
196 { 212 {
197 dx += LOS_X0; 213 dx += LOS_X0;
198 dy += LOS_Y0; 214 dy += LOS_Y0;
229 245
230 void do_destroy (); 246 void do_destroy ();
231 void gather_callbacks (AV *&callbacks, event_type event) const; 247 void gather_callbacks (AV *&callbacks, event_type event) const;
232 248
233 MTH dynbuf_text *expand_cfpod (const_utf8_string cfpod) const; 249 MTH dynbuf_text *expand_cfpod (const_utf8_string cfpod) const;
250 static dynbuf_text *expand_cfpod (int hintmode, int gender, const_utf8_string cfpod);
234 251
235 MTH void touch () { dirty = true; } // need to touch when logged out and changed 252 MTH void touch () { dirty = true; } // need to touch when logged out and changed
236 253
237 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const 254 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const
238 { 255 {
272 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 289 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
273 290
274 // a prominent box that signifies some error such as a failed 291 // a prominent box that signifies some error such as a failed
275 // improvement potion. should not be long. 292 // improvement potion. should not be long.
276 MTH void failmsg (const_utf8_string msg, int color = NDI_RED); 293 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
294 void failmsgf (const_utf8_string format, ...); // always NDI_RED
277 295
278 MTH void update_spells () const 296 MTH void update_spells () const
279 { 297 {
280 if (ns) 298 if (ns)
281 ns->update_spells = true; 299 ns->update_spells = true;
301 if ((var)->ob->map == (mapp)) 319 if ((var)->ob->map == (mapp))
302 320
303inline void 321inline void
304object::statusmsg (const_utf8_string msg, int color) 322object::statusmsg (const_utf8_string msg, int color)
305{ 323{
306 if (expect_true (contr)) contr->statusmsg (msg, color); 324 if (ecb_expect_true (contr)) contr->statusmsg (msg, color);
307} 325}
308 326
309inline void 327inline void
310object::failmsg (const_utf8_string msg, int color) 328object::failmsg (const_utf8_string msg, int color)
311{ 329{
312 if (expect_true (contr)) contr->failmsg (msg, color); 330 if (ecb_expect_true (contr)) contr->failmsg (msg, color);
313} 331}
314 332
315#endif 333#endif
316 334

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