… | |
… | |
157 | |
157 | |
158 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
158 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
159 | |
159 | |
160 | float speed_left_save; // spee doptimisation, see process_players[12] |
160 | float speed_left_save; // spee doptimisation, see process_players[12] |
161 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
161 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
162 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
162 | char ACC (RW, password)[256]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
163 | |
163 | |
164 | partylist *ACC (RW, party); /* Party this player is part of */ |
164 | partylist *ACC (RW, party); /* Party this player is part of */ |
165 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
165 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
166 | /* but we will have to get password first */ |
166 | /* but we will have to get password first */ |
167 | /* so we have to remember which party to */ |
167 | /* so we have to remember which party to */ |