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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.2 by root, Tue Apr 18 16:54:19 2006 UTC vs.
Revision 1.3 by root, Wed Apr 19 08:25:25 2006 UTC

1/* 1/*
2 * static char *rcsid_player_h = 2 * static char *rcsid_player_h =
3 * "$Id: player.h,v 1.2 2006/04/18 16:54:19 root Exp $"; 3 * "$Id: player.h,v 1.3 2006/04/19 08:25:25 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
104#endif 104#endif
105 sint64 total_exp; 105 sint64 total_exp;
106 uint32 kills; 106 uint32 kills;
107} partylist; 107} partylist;
108 108
109// the layout of this structure cnanot be changed unless adjusting the inialisation code
110// in server/player.c:get_player has been verified.
109typedef struct pl { 111typedef struct pl {
110 struct pl *next; /* Pointer to next player, NULL if this is last */ 112 struct pl *next; /* Pointer to next player, NULL if this is last */
113 NewSocket socket; /* Socket information for this player */
111 object *ob; /* The object representing the player */ 114 object *ob; /* The object representing the player */
112 NewSocket socket; /* Socket information for this player */
113 struct mapdef *loading; /* When entering a map in progress of loading, not really used */ 115 struct mapdef *loading; /* When entering a map in progress of loading, not really used */
114 rangetype shoottype; /* Which range-attack is being used by player */ 116 rangetype shoottype; /* Which range-attack is being used by player */
115 bowtype_t bowtype; /* which firemode? */ 117 bowtype_t bowtype; /* which firemode? */
116 petmode_t petmode; /* which petmode? */ 118 petmode_t petmode; /* which petmode? */
117 object *ranges[range_size];/* object for each range. Set up in fix player. Note */ 119 object *ranges[range_size];/* object for each range. Set up in fix player. Note */

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