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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.27 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.28 by root, Sat Dec 16 17:16:51 2006 UTC

146 uint32 ACC (RO, has_hit):1; /* If set, weapon_sp instead of speed will count */ 146 uint32 ACC (RO, has_hit):1; /* If set, weapon_sp instead of speed will count */
147 uint32 ACC (RO, name_changed):1; /* If true, the player has set a name. */ 147 uint32 ACC (RO, name_changed):1; /* If true, the player has set a name. */
148 uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */ 148 uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */
149 uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */ 149 uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */
150 uint32 ACC (RO, explore):1; /* if True, player is in explore mode */ 150 uint32 ACC (RO, explore):1; /* if True, player is in explore mode */
151 uint32 ACC (RO, no_shout):1; /* if True, player is *not* able to use shout command */
152 151
153 object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ 152 object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */
154 sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ 153 sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */
155 154
156 float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ 155 float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */

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