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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.50 by root, Sun Apr 29 21:44:35 2007 UTC vs.
Revision 1.51 by root, Mon Apr 30 04:25:30 2007 UTC

19 * along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail at crossfire@schmorp.de
23 */ 23 */
24
25/* wand/rod/horn rolled into range_misc. They all use the same body location
26 * anyways.
27 */
28enum rangetype
29{
30 range_bottom = -1,
31 range_none,
32 range_bow,
33 range_magic,
34 range_misc,
35 range_golem,
36 range_skill,
37 range_builder,
38 range_size
39};
40 24
41enum bowtype_t 25enum bowtype_t
42{ 26{
43 bow_normal = 0, 27 bow_normal = 0,
44 bow_threewide = 1, 28 bow_threewide = 1,
102}; 86};
103 87
104INTERFACE_CLASS (player) 88INTERFACE_CLASS (player)
105struct player : zero_initialised, attachable 89struct player : zero_initialised, attachable
106{ 90{
107 client *ACC (RO, ns); /* Socket information for this player */ 91 client *ACC (RO, ns); /* Socket information for this player */
108 object *ACC (RW, ob); /* The object representing the player */ 92 object *ACC (RW, ob); /* The object representing the player */
109 int ACC (RO, active); 93 int ACC (RO, active);
110 94
111 rangetype ACC (RW, shoottype); /* Which range-attack is being used by player */
112 bowtype_t ACC (RW, bowtype); /* which firemode? */ 95 bowtype_t ACC (RW, bowtype); /* which firemode? */
113 petmode_t ACC (RW, petmode); /* which petmode? */ 96 petmode_t ACC (RW, petmode); /* which petmode? */
114 object_ptr ACC (RW, ranges[range_size]); /* object for each range. Set up in fix player. Note */
115 /* That not all are used, it is just nice to map this 1:1 */
116 /* With the range names */
117 usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ 97 usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */
118 unapplymode ACC (RW, unapply); /* Method for auto unapply */ 98 unapplymode ACC (RW, unapply); /* Method for auto unapply */
119 uint32 ACC (RW, count); /* Any numbers typed before a command */ 99 uint32 ACC (RW, count); /* Any numbers typed before a command */
120 uint32 ACC (RW, mode); /* Mode of player for pickup. */ 100 uint32 ACC (RW, mode); /* Mode of player for pickup. */
121 101
122 sint8 ACC (RW, digestion); /* Any bonuses/penalties to digestion */ 102 sint8 ACC (RW, digestion); /* Any bonuses/penalties to digestion */
123 sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ 103 sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */
124 sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ 104 sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */
125 sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ 105 sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */
126 sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ 106 sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */
127 sint16 ACC (RW, item_power); /* Total item power of objects equipped */ 107 sint16 ACC (RW, item_power); /* Total item power of objects equipped */
128 uint8 ACC (RW, listening); /* Which priority will be used in info_all */ 108 uint8 ACC (RW, listening); /* Which priority will be used in info_all */
129 109
130 /* Try to put all the bitfields together - saves some small amount of memory */ 110 /* Try to put all the bitfields together - saves some small amount of memory */
131 bool ACC (RW, braced); /* Will not move if braced, only attack */ 111 bool ACC (RW, braced); /* Will not move if braced, only attack */
132 bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ 112 bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */
133 bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ 113 bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */
139 119
140 float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ 120 float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */
141 living ACC (RO, orig_stats); /* Permanent real stats of player */ 121 living ACC (RO, orig_stats); /* Permanent real stats of player */
142 object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ 122 object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */
143 object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ 123 object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */
124
125 object_ptr ACC (RW, combat_skill); // which skill to use for direct attacks
126 object_ptr ACC (RW, combat_ob); // which weapon to use
127 object_ptr ACC (RW, ranged_skill); // which skill to use for ranged attacks
128 object_ptr ACC (RW, ranged_ob); // bow/spell
129 object_ptr ACC (RW, golem); // the currently controlled golem
144 130
145 sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ 131 sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */
146 shstr ACC (RW, savebed_map); /* map where player will respawn after death */ 132 shstr ACC (RW, savebed_map); /* map where player will respawn after death */
147 shstr ACC (RW, maplevel); /* On which level is the player? */ 133 shstr ACC (RW, maplevel); /* On which level is the player? */
148 char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ 134 char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */
201 MTH void deactivate (); 187 MTH void deactivate ();
202 188
203 // enters the initial map, after login or creation 189 // enters the initial map, after login or creation
204 MTH void enter_map (); 190 MTH void enter_map ();
205 191
206 MTH void set_range (rangetype r);
207 MTH bool legal_range (rangetype r) const;
208
209 MTH void chargen_race_done (); 192 MTH void chargen_race_done ();
210 MTH void chargen_race_next (); 193 MTH void chargen_race_next ();
211 194
212 ~player (); 195 ~player ();
213 196

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