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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.61 by root, Mon Jun 4 12:19:08 2007 UTC vs.
Revision 1.62 by root, Sun Jun 24 00:33:54 2007 UTC

95INTERFACE_CLASS (player) 95INTERFACE_CLASS (player)
96struct player : zero_initialised, attachable 96struct player : zero_initialised, attachable
97{ 97{
98 client *ACC (RO, ns); /* Socket information for this player */ 98 client *ACC (RO, ns); /* Socket information for this player */
99 object *ACC (RW, ob); /* The object representing the player */ 99 object *ACC (RW, ob); /* The object representing the player */
100 int ACC (RO, active); 100 object_vector_index ACC (RO, active);
101 101
102 bowtype_t ACC (RW, bowtype); /* which firemode? */ 102 bowtype_t ACC (RW, bowtype); /* which firemode? */
103 petmode_t ACC (RW, petmode); /* which petmode? */ 103 petmode_t ACC (RW, petmode); /* which petmode? */
104 usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ 104 usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */
105 unapplymode ACC (RW, unapply); /* Method for auto unapply */ 105 unapplymode ACC (RW, unapply); /* Method for auto unapply */

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