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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.62 by root, Sun Jun 24 00:33:54 2007 UTC vs.
Revision 1.63 by root, Sun Jun 24 01:09:28 2007 UTC

111 sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ 111 sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */
112 sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ 112 sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */
113 sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ 113 sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */
114 sint16 ACC (RW, item_power); /* Total item power of objects equipped */ 114 sint16 ACC (RW, item_power); /* Total item power of objects equipped */
115 uint8 ACC (RW, listening); /* Which priority will be used in info_all */ 115 uint8 ACC (RW, listening); /* Which priority will be used in info_all */
116 uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */
116 117
117 /* Try to put all the bitfields together - saves some small amount of memory */ 118 /* Try to put all the bitfields together - saves some small amount of memory */
118 bool ACC (RW, braced); /* Will not move if braced, only attack */ 119 bool ACC (RW, braced); /* Will not move if braced, only attack */
119 bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ 120 bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */
120 bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ 121 bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */

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