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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.66 by root, Tue Aug 7 22:13:52 2007 UTC vs.
Revision 1.67 by root, Wed Aug 15 05:01:25 2007 UTC

92} 92}
93 93
94INTERFACE_CLASS (player) 94INTERFACE_CLASS (player)
95struct player : zero_initialised, attachable 95struct player : zero_initialised, attachable
96{ 96{
97 client *ACC (RO, ns); /* Socket information for this player */ 97 client *ACC (RO, ns); /* Socket information for this player, ALWAYS valid when a player is on a map */
98 object *ACC (RW, ob); /* The object representing the player */ 98 object *ACC (RW, ob); /* The object representing the player, ALWAYS valid */
99 object_vector_index ACC (RO, active); 99 object_vector_index ACC (RO, active);
100 100
101 bowtype_t ACC (RW, bowtype); /* which firemode? */ 101 bowtype_t ACC (RW, bowtype); /* which firemode? */
102 petmode_t ACC (RW, petmode); /* which petmode? */ 102 petmode_t ACC (RW, petmode); /* which petmode? */
103 usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ 103 usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */

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