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Comparing deliantra/server/include/player.h (file contents):
Revision 1.67 by root, Wed Aug 15 05:01:25 2007 UTC vs.
Revision 1.73 by root, Tue Sep 4 05:43:21 2007 UTC

170 /* MAP_CLIENT_.., the upper left is used */ 170 /* MAP_CLIENT_.., the upper left is used */
171 171
172 shstr ACC (RW, invis_race); /* What race invisible to? */ 172 shstr ACC (RW, invis_race); /* What race invisible to? */
173 173
174 MTH static player *create (); 174 MTH static player *create ();
175 static player *find (const_utf8_string name);
175 176
176 static player *load_pl (object_thawer &thawer); 177 static player *load_pl (object_thawer &thawer);
177 MTH static player *load_pl (const char *path); 178 MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); }
178 179
179 bool save_pl (object_freezer &freezer); 180 bool save_pl (object_freezer &freezer);
180 MTH bool save_pl (const char *path); 181 MTH bool save_pl (const char *path);
181 182
182 void do_destroy (); 183 void do_destroy ();
201 MTH void chargen_race_done (); 202 MTH void chargen_race_done ();
202 MTH void chargen_race_next (); 203 MTH void chargen_race_next ();
203 204
204 MTH void set_observe (object *ob); 205 MTH void set_observe (object *ob);
205 206
207 void send_msg (int color, const char *type, const char *msg)
208 {
209 ns->send_msg (color, type, msg);
210 }
211
212 // a prominent box that can easily be escaped away or so
213 // should be used for informative output such as who, maps etc.
214 // will stay on-screen
215 void infobox (const char *title, const char *msg, int color = NDI_BLACK);
216
217 // a prominent msg that signifies some important event,
218 // an improvement potion effect potion. should not be long.
219 // might time out after a while
220 void statusmsg (const char *msg, int color = NDI_BLACK);
221
222 // a prominent box that signifies some error such as a failed
223 // improvement potion. should not be long.
224 void failmsg (const char *msg, int color = NDI_RED);
225
206 ~player (); 226 ~player ();
207 227
208private: 228private:
209 void set_object (object *op); 229 void set_object (object *op);
210 player (); 230 player ();
216 236
217#define for_all_players(var) \ 237#define for_all_players(var) \
218 for (unsigned _i = 0; _i < ::players.size (); ++_i) \ 238 for (unsigned _i = 0; _i < ::players.size (); ++_i) \
219 statementvar (player *, var, ::players [_i]) 239 statementvar (player *, var, ::players [_i])
220 240
241inline void
242object::statusmsg (const char *msg, int color)
243{
244 if (expect_true (contr)) contr->statusmsg (msg, color);
245}
246
247inline void
248object::failmsg (const char *msg, int color)
249{
250 if (expect_true (contr)) contr->failmsg (msg, color);
251}

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