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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.74 by root, Thu Nov 8 19:43:24 2007 UTC vs.
Revision 1.75 by root, Fri Dec 28 12:44:45 2007 UTC

210 } 210 }
211 211
212 // a prominent box that can easily be escaped away or so 212 // a prominent box that can easily be escaped away or so
213 // should be used for informative output such as who, maps etc. 213 // should be used for informative output such as who, maps etc.
214 // will stay on-screen 214 // will stay on-screen
215 void infobox (const char *title, const char *msg, int color = NDI_BLACK); 215 MTH void infobox (const char *title, const char *msg, int color = NDI_BLACK);
216 216
217 // a prominent msg that signifies some important event, 217 // a prominent msg that signifies some important event,
218 // an improvement potion effect potion. should not be long. 218 // an improvement potion effect potion. should not be long.
219 // might time out after a while 219 // might time out after a while
220 void statusmsg (const char *msg, int color = NDI_BLACK); 220 MTH void statusmsg (const char *msg, int color = NDI_BLACK);
221 221
222 // a prominent box that signifies some error such as a failed 222 // a prominent box that signifies some error such as a failed
223 // improvement potion. should not be long. 223 // improvement potion. should not be long.
224 void failmsg (const char *msg, int color = NDI_RED); 224 MTH void failmsg (const char *msg, int color = NDI_RED);
225 225
226 ~player (); 226 ~player ();
227 227
228private: 228private:
229 void set_object (object *op); 229 void set_object (object *op);

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