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Comparing deliantra/server/include/player.h (file contents):
Revision 1.77 by root, Wed Apr 30 06:40:28 2008 UTC vs.
Revision 1.83 by root, Thu Sep 25 04:09:57 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
109 int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ 109 int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */
110 int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ 110 int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */
111 int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ 111 int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */
112 int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ 112 int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */
113 int ACC (RW, item_power); /* Total item power of objects equipped */ 113 int ACC (RW, item_power); /* Total item power of objects equipped */
114 uint8 ACC (RW, listening); /* Which priority will be used in info_all */
115 uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ 114 uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */
115 uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */
116 116
117 /* Try to put all the bitfields together - saves some small amount of memory */ 117 /* Try to put all the bitfields together - saves some small amount of memory */
118 bool ACC (RW, braced); /* Will not move if braced, only attack */ 118 bool ACC (RW, braced); /* Will not move if braced, only attack */
119 bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ 119 bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */
120 bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ 120 bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */
178 static player *find (const_utf8_string name); 178 static player *find (const_utf8_string name);
179 179
180 static player *load_pl (object_thawer &thawer); 180 static player *load_pl (object_thawer &thawer);
181 MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } 181 MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); }
182 182
183 MTH void link_skills ();
184
183 bool save_pl (object_freezer &freezer); 185 bool save_pl (object_freezer &freezer);
184 MTH bool save_pl (const char *path); 186 MTH bool save_pl (const char *path);
185 187
186 void do_destroy (); 188 void do_destroy ();
187 void gather_callbacks (AV *&callbacks, event_type event) const; 189 void gather_callbacks (AV *&callbacks, event_type event) const;
190
191 MTH dynbuf_text *expand_cfpod (const char *cfpod) const;
192
193 MTH void touch () { dirty = true; } // need to touch when logged out and changed
188 194
189 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const 195 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const
190 { 196 {
191 if (ns) 197 if (ns)
192 ns->play_sound (sound, dx, dy); 198 ns->play_sound (sound, dx, dy);
203 MTH void deactivate (); 209 MTH void deactivate ();
204 210
205 MTH void chargen_race_done (); 211 MTH void chargen_race_done ();
206 MTH void chargen_race_next (); 212 MTH void chargen_race_next ();
207 213
208 MTH void set_observe (object *ob); 214 MTH void set_observe (object_ornull *ob);
209 215
210 void send_msg (int color, const char *type, const char *msg) 216 void send_msg (int color, const char *type, const char *msg)
211 { 217 {
212 ns->send_msg (color, type, msg); 218 ns->send_msg (color, type, msg);
213 } 219 }

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