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Comparing deliantra/server/include/player.h (file contents):
Revision 1.78 by root, Sun May 4 14:12:37 2008 UTC vs.
Revision 1.92 by root, Mon Oct 12 14:00:58 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24enum bowtype_t 25enum bowtype_t
103 usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ 104 usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */
104 unapplymode ACC (RW, unapply); /* Method for auto unapply */ 105 unapplymode ACC (RW, unapply); /* Method for auto unapply */
105 uint32 ACC (RW, count); /* Any numbers typed before a command */ 106 uint32 ACC (RW, count); /* Any numbers typed before a command */
106 uint32 ACC (RW, mode); /* Mode of player for pickup. */ 107 uint32 ACC (RW, mode); /* Mode of player for pickup. */
107 108
108 int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ 109 int ACC (RW, digestion); /* Any bonuses/penalties to digestion */
109 int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ 110 int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */
110 int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ 111 int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */
111 int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ 112 int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */
112 int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ 113 int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */
113 int ACC (RW, item_power); /* Total item power of objects equipped */ 114 int ACC (RW, item_power); /* Total item power of objects equipped */
114 uint8 ACC (RW, listening); /* Which priority will be used in info_all */
115 uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ 115 uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */
116 uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */
116 117
117 /* Try to put all the bitfields together - saves some small amount of memory */ 118 /* Try to put all the bitfields together - saves some small amount of memory */
118 bool ACC (RW, braced); /* Will not move if braced, only attack */ 119 bool ACC (RW, braced); /* Will not move if braced, only attack */
119 bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ 120 bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */
120 bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ 121 bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */
164 uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ 165 uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */
165 object_ptr ACC (RW, mark); /* marked object */ 166 object_ptr ACC (RW, mark); /* marked object */
166 /* Special DM fields */ 167 /* Special DM fields */
167 tag_t *stack_items; /* Item stack for patch/dump/... commands */ 168 tag_t *stack_items; /* Item stack for patch/dump/... commands */
168 int ACC (RW, stack_position); /* Current stack position, 0 for no item */ 169 int ACC (RW, stack_position); /* Current stack position, 0 for no item */
169 sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ 170 sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */
170 /* the player can see. For maps smaller than */ 171 /* the player can see. For maps smaller than */
171 /* MAP_CLIENT_.., the upper left is used */ 172 /* MAP_CLIENT_.., the center is used */
173
174 // return the los value for the given coordinate
175 MTH sint8 blocked_los (int dx, int dy) const
176 {
177 dx += LOS_X0;
178 dy += LOS_Y0;
179
180 return 0 <= dx && dx < MAP_CLIENT_X
181 && 0 <= dy && dy < MAP_CLIENT_Y
182 ? los[dx][dy] : LOS_BLOCKED;
183 }
184
185 // unchecked variant
186 sint8 blocked_los_uc (int dx, int dy) const
187 {
188 return los[dx + LOS_X0][dy + LOS_Y0];
189 }
190
191 MTH void clear_los (sint8 value = LOS_BLOCKED);
192 MTH void update_los ();
172 193
173 shstr ACC (RW, invis_race); /* What race invisible to? */ 194 shstr ACC (RW, invis_race); /* What race invisible to? */
174 195
175 MTH const char *killer_name () const; // makes a string out of ->killer 196 MTH const char *killer_name () const; // makes a string out of ->killer
176 197
178 static player *find (const_utf8_string name); 199 static player *find (const_utf8_string name);
179 200
180 static player *load_pl (object_thawer &thawer); 201 static player *load_pl (object_thawer &thawer);
181 MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } 202 MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); }
182 203
204 MTH void link_skills ();
205 MTH object *find_skill (shstr_cmp name) const;
206
183 bool save_pl (object_freezer &freezer); 207 bool save_pl (object_freezer &freezer);
184 MTH bool save_pl (const char *path); 208 MTH bool save_pl (const char *path);
185 209
186 void do_destroy (); 210 void do_destroy ();
187 void gather_callbacks (AV *&callbacks, event_type event) const; 211 void gather_callbacks (AV *&callbacks, event_type event) const;
188 212
213 MTH dynbuf_text *expand_cfpod (const char *cfpod) const;
214
189 MTH void touch () { dirty = true; } // need to touch when logged out and changed 215 MTH void touch () { dirty = true; } // need to touch when logged out and changed
190 216
191 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const 217 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const
192 { 218 {
193 if (ns) 219 if (ns)
194 ns->play_sound (sound, dx, dy); 220 ns->play_sound (sound, dx, dy);
195 } 221 }
196 222
197 // wether the player can "see" this mapspace or not, decided by los 223 // wether the player can "see" this mapspace or not, decided by los
198 // 0 - nothing see, 100 - fully visible 224 // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range
199 MTH sint8 visibility_at (maptile *map, int x, int y) const; 225 MTH sint8 darkness_at (maptile *map, int x, int y) const;
200 226
201 MTH void connect (client *ns); 227 MTH void connect (client *ns);
202 MTH void disconnect (); 228 MTH void disconnect ();
203 229
204 MTH void activate (); 230 MTH void activate ();
205 MTH void deactivate (); 231 MTH void deactivate ();
206 232
207 MTH void chargen_race_done (); 233 MTH void chargen_race_done ();
208 MTH void chargen_race_next (); 234 MTH void chargen_race_next ();
209 235
210 MTH void set_observe (object *ob); 236 MTH void set_observe (object_ornull *ob);
211 237
212 void send_msg (int color, const char *type, const char *msg) 238 void send_msg (int color, const char *type, const char *msg)
213 { 239 {
214 ns->send_msg (color, type, msg); 240 ns->send_msg (color, type, msg);
215 } 241 }
241 267
242#define for_all_players(var) \ 268#define for_all_players(var) \
243 for (unsigned _i = 0; _i < ::players.size (); ++_i) \ 269 for (unsigned _i = 0; _i < ::players.size (); ++_i) \
244 statementvar (player *, var, ::players [_i]) 270 statementvar (player *, var, ::players [_i])
245 271
272#define for_all_players_on_map(var,mapp) \
273 for_all_players(var) \
274 if ((var)->ob->map == (mapp))
275
246inline void 276inline void
247object::statusmsg (const char *msg, int color) 277object::statusmsg (const char *msg, int color)
248{ 278{
249 if (expect_true (contr)) contr->statusmsg (msg, color); 279 if (expect_true (contr)) contr->statusmsg (msg, color);
250} 280}

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