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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.81 by root, Fri Aug 29 02:07:09 2008 UTC vs.
Revision 1.82 by root, Mon Sep 8 11:27:25 2008 UTC

109 int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ 109 int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */
110 int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ 110 int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */
111 int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ 111 int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */
112 int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ 112 int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */
113 int ACC (RW, item_power); /* Total item power of objects equipped */ 113 int ACC (RW, item_power); /* Total item power of objects equipped */
114 uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ 114 uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */
115 uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */
115 116
116 /* Try to put all the bitfields together - saves some small amount of memory */ 117 /* Try to put all the bitfields together - saves some small amount of memory */
117 bool ACC (RW, braced); /* Will not move if braced, only attack */ 118 bool ACC (RW, braced); /* Will not move if braced, only attack */
118 bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ 119 bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */
119 bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ 120 bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */
183 MTH bool save_pl (const char *path); 184 MTH bool save_pl (const char *path);
184 185
185 void do_destroy (); 186 void do_destroy ();
186 void gather_callbacks (AV *&callbacks, event_type event) const; 187 void gather_callbacks (AV *&callbacks, event_type event) const;
187 188
189 MTH dynbuf_text *expand_cfpod (const char *cfpod) const;
190
188 MTH void touch () { dirty = true; } // need to touch when logged out and changed 191 MTH void touch () { dirty = true; } // need to touch when logged out and changed
189 192
190 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const 193 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const
191 { 194 {
192 if (ns) 195 if (ns)

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