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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.88 by root, Tue Dec 23 06:58:23 2008 UTC vs.
Revision 1.89 by root, Sat Dec 27 08:01:07 2008 UTC

219 if (ns) 219 if (ns)
220 ns->play_sound (sound, dx, dy); 220 ns->play_sound (sound, dx, dy);
221 } 221 }
222 222
223 // wether the player can "see" this mapspace or not, decided by los 223 // wether the player can "see" this mapspace or not, decided by los
224 // 0 - nothing see, 100 - fully visible 224 // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range
225 MTH sint8 visibility_at (maptile *map, int x, int y) const; 225 MTH sint8 darkness_at (maptile *map, int x, int y) const;
226 226
227 MTH void connect (client *ns); 227 MTH void connect (client *ns);
228 MTH void disconnect (); 228 MTH void disconnect ();
229 229
230 MTH void activate (); 230 MTH void activate ();

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