ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/player.h
(Generate patch)

Comparing deliantra/server/include/player.h (file contents):
Revision 1.92 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.96 by root, Fri Nov 6 13:21:20 2009 UTC

19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24#ifndef PLAYER_H_
25#define PLAYER_H_
26
27//+GPL
24 28
25enum bowtype_t 29enum bowtype_t
26{ 30{
27 bow_normal = 0, 31 bow_normal = 0,
28 bow_threewide = 1, 32 bow_threewide = 1,
84 sint64 ACC (RW, total_exp); 88 sint64 ACC (RW, total_exp);
85 uint32 ACC (RW, kills); 89 uint32 ACC (RW, kills);
86}; 90};
87 91
88// used for pet monster logic etc. 92// used for pet monster logic etc.
89static bool 93static inline bool
90same_party (partylist *a, partylist *b) 94same_party (partylist *a, partylist *b)
91{ 95{
92 return a == b && a; 96 return a == b && a;
93} 97}
94 98
132 object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ 136 object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */
133 137
134 object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks 138 object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks
135 object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks 139 object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks
136 object_ptr ACC (RW, golem); // the currently controlled golem 140 object_ptr ACC (RW, golem); // the currently controlled golem
137 object_ptr ACC (RW, observe); // the object that is being observed (or 0) 141 object_ptr ACC (RW, observe); // the object that is being observed (never 0)
142 object_ptr ACC (RW, viewpoint); // the object that is being viewed in the map (never 0)
138 143
139 sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ 144 sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */
140 shstr ACC (RW, savebed_map); /* map where player will respawn after death */ 145 shstr ACC (RW, savebed_map); /* map where player will respawn after death */
141 shstr ACC (RW, maplevel); /* On which level is the player? */ 146 shstr ACC (RW, maplevel); /* On which level is the player? */
142 char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ 147 char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */
169 int ACC (RW, stack_position); /* Current stack position, 0 for no item */ 174 int ACC (RW, stack_position); /* Current stack position, 0 for no item */
170 sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ 175 sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */
171 /* the player can see. For maps smaller than */ 176 /* the player can see. For maps smaller than */
172 /* MAP_CLIENT_.., the center is used */ 177 /* MAP_CLIENT_.., the center is used */
173 178
179//-GPL
180
174 // return the los value for the given coordinate 181 // return the los value for the given coordinate
175 MTH sint8 blocked_los (int dx, int dy) const 182 MTH sint8 blocked_los (int dx, int dy) const
176 { 183 {
177 dx += LOS_X0; 184 dx += LOS_X0;
178 dy += LOS_Y0; 185 dy += LOS_Y0;
232 239
233 MTH void chargen_race_done (); 240 MTH void chargen_race_done ();
234 MTH void chargen_race_next (); 241 MTH void chargen_race_next ();
235 242
236 MTH void set_observe (object_ornull *ob); 243 MTH void set_observe (object_ornull *ob);
244 MTH void set_viewpoint (object_ornull *ob);
237 245
238 void send_msg (int color, const char *type, const char *msg) 246 void send_msg (int color, const char *type, const char *msg)
239 { 247 {
240 ns->send_msg (color, type, msg); 248 ns->send_msg (color, type, msg);
241 } 249 }
282inline void 290inline void
283object::failmsg (const char *msg, int color) 291object::failmsg (const char *msg, int color)
284{ 292{
285 if (expect_true (contr)) contr->failmsg (msg, color); 293 if (expect_true (contr)) contr->failmsg (msg, color);
286} 294}
295
296#endif

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines