1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
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24 | |
24 | #ifndef PLAYER_H_ |
25 | #ifndef PLAYER_H_ |
25 | #define PLAYER_H_ |
26 | #define PLAYER_H_ |
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27 | |
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28 | //+GPL |
26 | |
29 | |
27 | enum bowtype_t |
30 | enum bowtype_t |
28 | { |
31 | { |
29 | bow_normal = 0, |
32 | bow_normal = 0, |
30 | bow_threewide = 1, |
33 | bow_threewide = 1, |
… | |
… | |
70 | |
73 | |
71 | /* not really the player, but tied pretty closely */ |
74 | /* not really the player, but tied pretty closely */ |
72 | INTERFACE_CLASS (partylist) |
75 | INTERFACE_CLASS (partylist) |
73 | struct partylist |
76 | struct partylist |
74 | { |
77 | { |
75 | char *ACC (RW, partyleader); |
78 | utf8_string ACC (RW, partyleader); |
76 | char ACC (RW, passwd)[9]; |
79 | char ACC (RW, passwd)[9]; |
77 | partylist *ACC (RW, next); |
80 | partylist *ACC (RW, next); |
78 | char *ACC (RW, partyname); |
81 | utf8_string ACC (RW, partyname); |
79 | |
82 | |
80 | struct party_kill |
83 | struct party_kill |
81 | { |
84 | { |
82 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
85 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
83 | sint64 exp; |
86 | sint64 exp; |
… | |
… | |
86 | sint64 ACC (RW, total_exp); |
89 | sint64 ACC (RW, total_exp); |
87 | uint32 ACC (RW, kills); |
90 | uint32 ACC (RW, kills); |
88 | }; |
91 | }; |
89 | |
92 | |
90 | // used for pet monster logic etc. |
93 | // used for pet monster logic etc. |
91 | static bool |
94 | static inline bool |
92 | same_party (partylist *a, partylist *b) |
95 | same_party (partylist *a, partylist *b) |
93 | { |
96 | { |
94 | return a == b && a; |
97 | return a == b && a; |
95 | } |
98 | } |
96 | |
99 | |
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152 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
155 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
153 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
156 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
154 | |
157 | |
155 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
158 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
156 | |
159 | |
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160 | float speed_left_save; // spee doptimisation, see process_players[12] |
157 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
161 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
158 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
162 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
159 | |
163 | |
160 | partylist *ACC (RW, party); /* Party this player is part of */ |
164 | partylist *ACC (RW, party); /* Party this player is part of */ |
161 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
165 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
162 | /* but we will have to get password first */ |
166 | /* but we will have to get password first */ |
163 | /* so we have to remember which party to */ |
167 | /* so we have to remember which party to */ |
164 | /* join */ |
168 | /* join */ |
165 | char ACC (RW, search_str)[MAX_BUF]; /* Item we are looking for */ |
169 | char ACC (RW, search_str)[256]; /* Item we are looking for */ |
166 | sint16 ACC (RW, encumbrance); /* How much our player is encumbered */ |
170 | sint16 ACC (RW, encumbrance); /* How much our player is encumbered */ |
167 | uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */ |
171 | uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */ |
168 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
172 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
169 | object_ptr ACC (RW, mark); /* marked object */ |
173 | object_ptr ACC (RW, mark); /* marked object */ |
170 | /* Special DM fields */ |
174 | /* Special DM fields */ |
… | |
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172 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
176 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
173 | sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
177 | sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
174 | /* the player can see. For maps smaller than */ |
178 | /* the player can see. For maps smaller than */ |
175 | /* MAP_CLIENT_.., the center is used */ |
179 | /* MAP_CLIENT_.., the center is used */ |
176 | |
180 | |
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181 | //-GPL |
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182 | |
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183 | // stats updates are very costly, so delay them if at all possible |
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184 | bool ACC (RW, delayed_update); |
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185 | void queue_stats_update () |
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186 | { |
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187 | delayed_update = true; |
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188 | } |
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189 | void need_updated_stats () |
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190 | { |
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191 | if (delayed_update) |
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192 | ob->update_stats (); |
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193 | } |
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194 | |
177 | // return the los value for the given coordinate |
195 | // return the los value for the given coordinate |
178 | MTH sint8 blocked_los (int dx, int dy) const |
196 | MTH sint8 blocked_los (int dx, int dy) const |
179 | { |
197 | { |
180 | dx += LOS_X0; |
198 | dx += LOS_X0; |
181 | dy += LOS_Y0; |
199 | dy += LOS_Y0; |
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194 | MTH void clear_los (sint8 value = LOS_BLOCKED); |
212 | MTH void clear_los (sint8 value = LOS_BLOCKED); |
195 | MTH void update_los (); |
213 | MTH void update_los (); |
196 | |
214 | |
197 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
215 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
198 | |
216 | |
199 | MTH const char *killer_name () const; // makes a string out of ->killer |
217 | MTH const_utf8_string killer_name () const; // makes a string out of ->killer |
200 | |
218 | |
201 | MTH static player *create (); |
219 | MTH static player *create (); |
202 | static player *find (const_utf8_string name); |
220 | static player *find (const_utf8_string name); |
203 | |
221 | |
204 | static player *load_pl (object_thawer &thawer); |
222 | static player *load_pl (object_thawer &thawer); |
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206 | |
224 | |
207 | MTH void link_skills (); |
225 | MTH void link_skills (); |
208 | MTH object *find_skill (shstr_cmp name) const; |
226 | MTH object *find_skill (shstr_cmp name) const; |
209 | |
227 | |
210 | bool save_pl (object_freezer &freezer); |
228 | bool save_pl (object_freezer &freezer); |
211 | MTH bool save_pl (const char *path); |
229 | MTH bool save_pl (const_octet_string path); |
212 | |
230 | |
213 | void do_destroy (); |
231 | void do_destroy (); |
214 | void gather_callbacks (AV *&callbacks, event_type event) const; |
232 | void gather_callbacks (AV *&callbacks, event_type event) const; |
215 | |
233 | |
216 | MTH dynbuf_text *expand_cfpod (const char *cfpod) const; |
234 | MTH dynbuf_text *expand_cfpod (const_utf8_string cfpod) const; |
217 | |
235 | |
218 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
236 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
219 | |
237 | |
220 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
238 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
221 | { |
239 | { |
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237 | MTH void chargen_race_next (); |
255 | MTH void chargen_race_next (); |
238 | |
256 | |
239 | MTH void set_observe (object_ornull *ob); |
257 | MTH void set_observe (object_ornull *ob); |
240 | MTH void set_viewpoint (object_ornull *ob); |
258 | MTH void set_viewpoint (object_ornull *ob); |
241 | |
259 | |
242 | void send_msg (int color, const char *type, const char *msg) |
260 | void send_msg (int color, const_utf8_string type, const_utf8_string msg) |
243 | { |
261 | { |
244 | ns->send_msg (color, type, msg); |
262 | ns->send_msg (color, type, msg); |
245 | } |
263 | } |
246 | |
264 | |
247 | // a prominent box that can easily be escaped away or so |
265 | // a prominent box that can easily be escaped away or so |
248 | // should be used for informative output such as who, maps etc. |
266 | // should be used for informative output such as who, maps etc. |
249 | // will stay on-screen |
267 | // will stay on-screen |
250 | MTH void infobox (const char *title, const char *msg, int color = NDI_BLACK); |
268 | MTH void infobox (const_utf8_string title, const_utf8_string msg, int color = NDI_BLACK); |
251 | |
269 | |
252 | // a prominent msg that signifies some important event, |
270 | // a prominent msg that signifies some important event, |
253 | // an improvement potion effect potion. should not be long. |
271 | // an improvement potion effect potion. should not be long. |
254 | // might time out after a while |
272 | // might time out after a while |
255 | MTH void statusmsg (const char *msg, int color = NDI_BLACK); |
273 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
256 | |
274 | |
257 | // a prominent box that signifies some error such as a failed |
275 | // a prominent box that signifies some error such as a failed |
258 | // improvement potion. should not be long. |
276 | // improvement potion. should not be long. |
259 | MTH void failmsg (const char *msg, int color = NDI_RED); |
277 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
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278 | |
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279 | MTH void update_spells () const |
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280 | { |
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281 | if (ns) |
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282 | ns->update_spells = true; |
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283 | } |
260 | |
284 | |
261 | ~player (); |
285 | ~player (); |
262 | |
286 | |
263 | private: |
287 | private: |
264 | void set_object (object *op); |
288 | void set_object (object *op); |
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276 | #define for_all_players_on_map(var,mapp) \ |
300 | #define for_all_players_on_map(var,mapp) \ |
277 | for_all_players(var) \ |
301 | for_all_players(var) \ |
278 | if ((var)->ob->map == (mapp)) |
302 | if ((var)->ob->map == (mapp)) |
279 | |
303 | |
280 | inline void |
304 | inline void |
281 | object::statusmsg (const char *msg, int color) |
305 | object::statusmsg (const_utf8_string msg, int color) |
282 | { |
306 | { |
283 | if (expect_true (contr)) contr->statusmsg (msg, color); |
307 | if (expect_true (contr)) contr->statusmsg (msg, color); |
284 | } |
308 | } |
285 | |
309 | |
286 | inline void |
310 | inline void |
287 | object::failmsg (const char *msg, int color) |
311 | object::failmsg (const_utf8_string msg, int color) |
288 | { |
312 | { |
289 | if (expect_true (contr)) contr->failmsg (msg, color); |
313 | if (expect_true (contr)) contr->failmsg (msg, color); |
290 | } |
314 | } |
291 | |
315 | |
292 | #endif |
316 | #endif |
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317 | |