1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
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24 | |
24 | #ifndef PLAYER_H_ |
25 | #ifndef PLAYER_H_ |
25 | #define PLAYER_H_ |
26 | #define PLAYER_H_ |
26 | |
27 | |
27 | //+GPL |
28 | //+GPL |
28 | |
29 | |
… | |
… | |
72 | |
73 | |
73 | /* not really the player, but tied pretty closely */ |
74 | /* not really the player, but tied pretty closely */ |
74 | INTERFACE_CLASS (partylist) |
75 | INTERFACE_CLASS (partylist) |
75 | struct partylist |
76 | struct partylist |
76 | { |
77 | { |
77 | char *ACC (RW, partyleader); |
78 | utf8_string ACC (RW, partyleader); |
78 | char ACC (RW, passwd)[9]; |
79 | char ACC (RW, passwd)[9]; |
79 | partylist *ACC (RW, next); |
80 | partylist *ACC (RW, next); |
80 | char *ACC (RW, partyname); |
81 | utf8_string ACC (RW, partyname); |
81 | |
82 | |
82 | struct party_kill |
83 | struct party_kill |
83 | { |
84 | { |
84 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
85 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
85 | sint64 exp; |
86 | sint64 exp; |
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… | |
88 | sint64 ACC (RW, total_exp); |
89 | sint64 ACC (RW, total_exp); |
89 | uint32 ACC (RW, kills); |
90 | uint32 ACC (RW, kills); |
90 | }; |
91 | }; |
91 | |
92 | |
92 | // used for pet monster logic etc. |
93 | // used for pet monster logic etc. |
93 | static bool |
94 | static inline bool |
94 | same_party (partylist *a, partylist *b) |
95 | same_party (partylist *a, partylist *b) |
95 | { |
96 | { |
96 | return a == b && a; |
97 | return a == b && a; |
97 | } |
98 | } |
98 | |
99 | |
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130 | bool ACC (RW, dirty); // set if player is dirty (not reliable yet!) |
131 | bool ACC (RW, dirty); // set if player is dirty (not reliable yet!) |
131 | |
132 | |
132 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
133 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
133 | float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks |
134 | float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks |
134 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
135 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
135 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
136 | object_ptr last_skill_ob[CS_NUM_SKILLS]; /* the exp object */ |
136 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
137 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
137 | |
138 | |
138 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
139 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
139 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
140 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
140 | object_ptr ACC (RW, golem); // the currently controlled golem |
141 | object_ptr ACC (RW, golem); // the currently controlled golem |
… | |
… | |
154 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
155 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
155 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
156 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
156 | |
157 | |
157 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
158 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
158 | |
159 | |
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160 | float speed_left_save; // spee doptimisation, see process_players[12] |
159 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
161 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
160 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
162 | char ACC (RW, password)[256]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
161 | |
163 | |
162 | partylist *ACC (RW, party); /* Party this player is part of */ |
164 | partylist *ACC (RW, party); /* Party this player is part of */ |
163 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
165 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
164 | /* but we will have to get password first */ |
166 | /* but we will have to get password first */ |
165 | /* so we have to remember which party to */ |
167 | /* so we have to remember which party to */ |
166 | /* join */ |
168 | /* join */ |
167 | char ACC (RW, search_str)[MAX_BUF]; /* Item we are looking for */ |
169 | char ACC (RW, search_str)[256]; /* Item we are looking for */ |
168 | sint16 ACC (RW, encumbrance); /* How much our player is encumbered */ |
170 | sint16 ACC (RW, encumbrance); /* How much our player is encumbered */ |
169 | uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */ |
171 | uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */ |
170 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
172 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
171 | object_ptr ACC (RW, mark); /* marked object */ |
173 | object_ptr ACC (RW, mark); /* marked object */ |
172 | /* Special DM fields */ |
174 | /* Special DM fields */ |
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176 | /* the player can see. For maps smaller than */ |
178 | /* the player can see. For maps smaller than */ |
177 | /* MAP_CLIENT_.., the center is used */ |
179 | /* MAP_CLIENT_.., the center is used */ |
178 | |
180 | |
179 | //-GPL |
181 | //-GPL |
180 | |
182 | |
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183 | // stats updates are very costly, so delay them if at all possible |
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184 | bool ACC (RW, delayed_update); |
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185 | void queue_stats_update () |
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186 | { |
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187 | delayed_update = true; |
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188 | } |
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189 | void need_updated_stats () |
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190 | { |
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191 | if (delayed_update) |
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192 | ob->update_stats (); |
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193 | } |
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194 | |
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195 | #if 0 |
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196 | enum { |
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197 | SA_SPELLS = 1<<0, |
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198 | SA_EXP = 1<<1, |
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199 | }; |
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200 | |
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201 | uint8 ACxC (RW, stat_update_flags); |
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202 | |
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203 | void need_stat_update (int flags) |
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204 | { |
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205 | stat_update_flags |= flags; |
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206 | } |
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207 | #endif |
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208 | |
181 | // return the los value for the given coordinate |
209 | // return the los value for the given coordinate |
182 | MTH sint8 blocked_los (int dx, int dy) const |
210 | MTH sint8 blocked_los (int dx, int dy) const |
183 | { |
211 | { |
184 | dx += LOS_X0; |
212 | dx += LOS_X0; |
185 | dy += LOS_Y0; |
213 | dy += LOS_Y0; |
… | |
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198 | MTH void clear_los (sint8 value = LOS_BLOCKED); |
226 | MTH void clear_los (sint8 value = LOS_BLOCKED); |
199 | MTH void update_los (); |
227 | MTH void update_los (); |
200 | |
228 | |
201 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
229 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
202 | |
230 | |
203 | MTH const char *killer_name () const; // makes a string out of ->killer |
231 | MTH const_utf8_string killer_name () const; // makes a string out of ->killer |
204 | |
232 | |
205 | MTH static player *create (); |
233 | MTH static player *create (); |
206 | static player *find (const_utf8_string name); |
234 | static player *find (const_utf8_string name); |
207 | |
235 | |
208 | static player *load_pl (object_thawer &thawer); |
236 | static player *load_pl (object_thawer &thawer); |
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210 | |
238 | |
211 | MTH void link_skills (); |
239 | MTH void link_skills (); |
212 | MTH object *find_skill (shstr_cmp name) const; |
240 | MTH object *find_skill (shstr_cmp name) const; |
213 | |
241 | |
214 | bool save_pl (object_freezer &freezer); |
242 | bool save_pl (object_freezer &freezer); |
215 | MTH bool save_pl (const char *path); |
243 | MTH bool save_pl (const_octet_string path); |
216 | |
244 | |
217 | void do_destroy (); |
245 | void do_destroy (); |
218 | void gather_callbacks (AV *&callbacks, event_type event) const; |
246 | void gather_callbacks (AV *&callbacks, event_type event) const; |
219 | |
247 | |
220 | MTH dynbuf_text *expand_cfpod (const char *cfpod) const; |
248 | MTH dynbuf_text *expand_cfpod (const_utf8_string cfpod) const; |
221 | |
249 | |
222 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
250 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
223 | |
251 | |
224 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
252 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
225 | { |
253 | { |
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241 | MTH void chargen_race_next (); |
269 | MTH void chargen_race_next (); |
242 | |
270 | |
243 | MTH void set_observe (object_ornull *ob); |
271 | MTH void set_observe (object_ornull *ob); |
244 | MTH void set_viewpoint (object_ornull *ob); |
272 | MTH void set_viewpoint (object_ornull *ob); |
245 | |
273 | |
246 | void send_msg (int color, const char *type, const char *msg) |
274 | void send_msg (int color, const_utf8_string type, const_utf8_string msg) |
247 | { |
275 | { |
248 | ns->send_msg (color, type, msg); |
276 | ns->send_msg (color, type, msg); |
249 | } |
277 | } |
250 | |
278 | |
251 | // a prominent box that can easily be escaped away or so |
279 | // a prominent box that can easily be escaped away or so |
252 | // should be used for informative output such as who, maps etc. |
280 | // should be used for informative output such as who, maps etc. |
253 | // will stay on-screen |
281 | // will stay on-screen |
254 | MTH void infobox (const char *title, const char *msg, int color = NDI_BLACK); |
282 | MTH void infobox (const_utf8_string title, const_utf8_string msg, int color = NDI_BLACK); |
255 | |
283 | |
256 | // a prominent msg that signifies some important event, |
284 | // a prominent msg that signifies some important event, |
257 | // an improvement potion effect potion. should not be long. |
285 | // an improvement potion effect potion. should not be long. |
258 | // might time out after a while |
286 | // might time out after a while |
259 | MTH void statusmsg (const char *msg, int color = NDI_BLACK); |
287 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
260 | |
288 | |
261 | // a prominent box that signifies some error such as a failed |
289 | // a prominent box that signifies some error such as a failed |
262 | // improvement potion. should not be long. |
290 | // improvement potion. should not be long. |
263 | MTH void failmsg (const char *msg, int color = NDI_RED); |
291 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
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292 | void failmsgf (const_utf8_string format, ...); // always NDI_RED |
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293 | |
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294 | MTH void update_spells () const |
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295 | { |
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296 | if (ns) |
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297 | ns->update_spells = true; |
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298 | } |
264 | |
299 | |
265 | ~player (); |
300 | ~player (); |
266 | |
301 | |
267 | private: |
302 | private: |
268 | void set_object (object *op); |
303 | void set_object (object *op); |
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280 | #define for_all_players_on_map(var,mapp) \ |
315 | #define for_all_players_on_map(var,mapp) \ |
281 | for_all_players(var) \ |
316 | for_all_players(var) \ |
282 | if ((var)->ob->map == (mapp)) |
317 | if ((var)->ob->map == (mapp)) |
283 | |
318 | |
284 | inline void |
319 | inline void |
285 | object::statusmsg (const char *msg, int color) |
320 | object::statusmsg (const_utf8_string msg, int color) |
286 | { |
321 | { |
287 | if (expect_true (contr)) contr->statusmsg (msg, color); |
322 | if (expect_true (contr)) contr->statusmsg (msg, color); |
288 | } |
323 | } |
289 | |
324 | |
290 | inline void |
325 | inline void |
291 | object::failmsg (const char *msg, int color) |
326 | object::failmsg (const_utf8_string msg, int color) |
292 | { |
327 | { |
293 | if (expect_true (contr)) contr->failmsg (msg, color); |
328 | if (expect_true (contr)) contr->failmsg (msg, color); |
294 | } |
329 | } |
295 | |
330 | |
296 | #endif |
331 | #endif |
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332 | |