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/cvs/deliantra/server/include/plugin.h
Revision: 1.13
Committed: Sat Aug 26 08:44:06 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +0 -1 lines
Log Message:
many, many cleanups

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* Crossfire plugin support - (C) 2001 by Yann Chachkoff. */
3     /* This code is placed under the GPL. */
4     /*****************************************************************************/
5    
6     /*****************************************************************************/
7     /* Headers needed. */
8     /*****************************************************************************/
9    
10     #ifndef PLUGIN_H_
11     #define PLUGIN_H_
12    
13     /*****************************************************************************/
14     /* This one does not exist under Win32. */
15     /*****************************************************************************/
16     #ifndef WIN32
17     #include <dlfcn.h>
18     #endif
19    
20     #undef MODULEAPI
21     #ifdef WIN32
22     #ifdef PYTHON_PLUGIN_EXPORTS
23     #define MODULEAPI __declspec(dllexport)
24     #else
25     #define MODULEAPI __declspec(dllimport)
26     #endif
27     #else
28     #define MODULEAPI
29     #endif
30    
31     #include <global.h>
32     #include <object.h>
33    
34     #ifdef HAVE_TIME_H
35     #include <time.h>
36     #endif
37     #include <../random_maps/random_map.h>
38     #include <../random_maps/rproto.h>
39    
40    
41     /*****************************************************************************/
42     /* This one does not exist under Win32. */
43     /*****************************************************************************/
44     #ifndef WIN32
45     #include <dirent.h>
46     #endif
47    
48     /*****************************************************************************/
49     /* Event ID codes. I sorted them to present local events first, but it is */
50     /* just a 'cosmetic' thing. */
51     /*****************************************************************************/
52     /*****************************************************************************/
53     /* Local events. Those are always linked to a specific object. */
54     /*****************************************************************************/
55 root 1.2 // how about making this an enum
56 root 1.1 #define EVENT_NONE 0 /* No event. This exists only to reserve the "0". */
57     #define EVENT_APPLY 1 /* Object applied-unapplied. */
58     #define EVENT_ATTACK 2 /* Monster attacked or Scripted Weapon used. */
59 root 1.12 /*NOT GENERATED*/#define EVENT_DEATH 3
60 root 1.1 #define EVENT_DROP 4 /* Object dropped on the floor. */
61     #define EVENT_PICKUP 5 /* Object picked up. */
62     #define EVENT_SAY 6 /* Someone speaks. */
63     #define EVENT_STOP 7 /* Thrown object stopped. */
64     #define EVENT_TIME 8 /* Triggered each time the object can react/move. */
65     #define EVENT_THROW 9 /* Object is thrown. */
66     #define EVENT_TRIGGER 10 /* Button pushed, lever pulled, etc. */
67     #define EVENT_CLOSE 11 /* Container closed. */
68     #define EVENT_TIMER 12 /* Timer connected triggered it. */
69 root 1.2 #define EVENT_MOVE 28 /* Monster move */
70 root 1.1 /*****************************************************************************/
71     /* Global events. Those are never linked to a specific object. */
72     /*****************************************************************************/
73     #define EVENT_CLOCK 14 /* Global time event. */
74     #define EVENT_CRASH 15 /* Triggered when the server crashes. Not recursive*/
75     #define EVENT_SHOUT 24 /* A player 'shout' something. */
76 root 1.2 #define EVENT_TELL 25 /* A player 'tell' something. */
77     #define EVENT_MUZZLE 26 /* A player was Muzzled (no_shout set). */
78 root 1.1 #define EVENT_KICK 27 /* A player was Kicked by a DM */
79 root 1.12 //#define EVENT_PLAYER_USE_SKILL 36 /* player was just trying to use a skill */
80     //#define EVENT_MONSTER_USE_SKILL 37 /* monster was just trying to use a skill*/
81 elmex 1.10 #define EVENT_DROP_ON 41 /* Something was dropped on this (floor) */
82 root 1.2 /* should add FREE_MAP, FREE_PLAYER */
83 root 1.1
84 elmex 1.10 #define NR_EVENTS 42
85 root 1.1
86     #include <stdarg.h>
87    
88     #define CFAPI_NONE 0
89     #define CFAPI_INT 1
90     #define CFAPI_LONG 2
91     #define CFAPI_CHAR 3
92     #define CFAPI_STRING 4
93     #define CFAPI_POBJECT 5
94     #define CFAPI_PMAP 6
95     #define CFAPI_FLOAT 7
96     #define CFAPI_DOUBLE 8
97     #define CFAPI_PARCH 9
98     #define CFAPI_FUNC 10
99     #define CFAPI_PPLAYER 11
100     #define CFAPI_PPARTY 12
101     #define CFAPI_PREGION 13
102 elmex 1.3 #define CFAPI_INT16 14
103 root 1.1
104     typedef void* (*f_plug_api) (int* type, ...);
105     typedef int (*f_plug_postinit) (void);
106     typedef int (*f_plug_init)(const char* iversion, f_plug_api gethooksptr);
107    
108     #ifndef WIN32
109     #define LIBPTRTYPE void*
110     #else
111     #define LIBPTRTYPE HMODULE
112     #endif
113    
114     typedef struct _crossfire_plugin
115     {
116     f_plug_api eventfunc; /* Event Handler function */
117     f_plug_api propfunc; /* Plugin getProperty function */
118     f_plug_postinit closefunc; /* Plugin Termination function */
119     LIBPTRTYPE libptr; /* Pointer to the plugin library */
120     char id[MAX_BUF]; /* Plugin identification string */
121     char fullname[MAX_BUF]; /* Plugin full name */
122     f_plug_api gevent[NR_EVENTS]; /* Global events registered */
123     struct _crossfire_plugin *next;
124     struct _crossfire_plugin *prev;
125     } crossfire_plugin;
126    
127     extern int plugin_number;
128     extern crossfire_plugin* plugins_list;
129    
130     #ifdef WIN32
131    
132     #define plugins_dlopen(fname) LoadLibrary(fname)
133     #define plugins_dlclose(lib) FreeLibrary(lib)
134     #define plugins_dlsym(lib,name) GetProcAddress(lib,name)
135    
136     #else /*WIN32 */
137    
138     #define plugins_dlopen(fname) dlopen(fname,RTLD_NOW|RTLD_GLOBAL)
139     #define plugins_dlclose(lib) dlclose(lib)
140     #define plugins_dlsym(lib,name) dlsym(lib,name)
141     #define plugins_dlerror() dlerror()
142     #endif /* WIN32 */
143    
144    
145     /* OBJECT-RELATED HOOKS */
146    
147     #define CFAPI_OBJECT_PROP_OB_ABOVE 1
148     #define CFAPI_OBJECT_PROP_OB_BELOW 2
149     #define CFAPI_OBJECT_PROP_NEXT_ACTIVE_OB 3
150     #define CFAPI_OBJECT_PROP_PREV_ACTIVE_OB 4
151     #define CFAPI_OBJECT_PROP_INVENTORY 5
152     #define CFAPI_OBJECT_PROP_ENVIRONMENT 6
153     #define CFAPI_OBJECT_PROP_HEAD 7
154     #define CFAPI_OBJECT_PROP_CONTAINER 8
155     #define CFAPI_OBJECT_PROP_MAP 9
156     #define CFAPI_OBJECT_PROP_COUNT 10
157     #define CFAPI_OBJECT_PROP_REFCOUNT 11
158     #define CFAPI_OBJECT_PROP_NAME 12
159     #define CFAPI_OBJECT_PROP_NAME_PLURAL 13
160     #define CFAPI_OBJECT_PROP_TITLE 14
161     #define CFAPI_OBJECT_PROP_RACE 15
162     #define CFAPI_OBJECT_PROP_SLAYING 16
163     #define CFAPI_OBJECT_PROP_SKILL 17
164     #define CFAPI_OBJECT_PROP_MESSAGE 18
165     #define CFAPI_OBJECT_PROP_LORE 19
166     #define CFAPI_OBJECT_PROP_X 20
167     #define CFAPI_OBJECT_PROP_Y 21
168     #define CFAPI_OBJECT_PROP_SPEED 22
169     #define CFAPI_OBJECT_PROP_SPEED_LEFT 23
170     #define CFAPI_OBJECT_PROP_NROF 24
171     #define CFAPI_OBJECT_PROP_DIRECTION 25
172     #define CFAPI_OBJECT_PROP_FACING 26
173     #define CFAPI_OBJECT_PROP_TYPE 27
174     #define CFAPI_OBJECT_PROP_SUBTYPE 28
175     #define CFAPI_OBJECT_PROP_CLIENT_TYPE 29
176     #define CFAPI_OBJECT_PROP_RESIST 30
177     #define CFAPI_OBJECT_PROP_ATTACK_TYPE 31
178     #define CFAPI_OBJECT_PROP_PATH_ATTUNED 32
179     #define CFAPI_OBJECT_PROP_PATH_REPELLED 33
180     #define CFAPI_OBJECT_PROP_PATH_DENIED 34
181     #define CFAPI_OBJECT_PROP_MATERIAL 35
182     #define CFAPI_OBJECT_PROP_MATERIAL_NAME 36
183     #define CFAPI_OBJECT_PROP_MAGIC 37
184     #define CFAPI_OBJECT_PROP_VALUE 38
185     #define CFAPI_OBJECT_PROP_LEVEL 39
186     #define CFAPI_OBJECT_PROP_LAST_HEAL 40
187     #define CFAPI_OBJECT_PROP_LAST_SP 41
188     #define CFAPI_OBJECT_PROP_LAST_GRACE 42
189     #define CFAPI_OBJECT_PROP_LAST_EAT 43
190     #define CFAPI_OBJECT_PROP_INVISIBLE_TIME 44
191     #define CFAPI_OBJECT_PROP_PICK_UP 45
192     #define CFAPI_OBJECT_PROP_ITEM_POWER 46
193     #define CFAPI_OBJECT_PROP_GEN_SP_ARMOUR 47
194     #define CFAPI_OBJECT_PROP_WEIGHT 48
195     #define CFAPI_OBJECT_PROP_WEIGHT_LIMIT 49
196     #define CFAPI_OBJECT_PROP_CARRYING 50
197     #define CFAPI_OBJECT_PROP_GLOW_RADIUS 51
198     #define CFAPI_OBJECT_PROP_PERM_EXP 52
199     #define CFAPI_OBJECT_PROP_CURRENT_WEAPON 53
200     #define CFAPI_OBJECT_PROP_ENEMY 54
201     #define CFAPI_OBJECT_PROP_ATTACKED_BY 55
202     #define CFAPI_OBJECT_PROP_RUN_AWAY 56
203     #define CFAPI_OBJECT_PROP_CHOSEN_SKILL 57
204     #define CFAPI_OBJECT_PROP_HIDDEN 58
205     #define CFAPI_OBJECT_PROP_MOVE_STATUS 59
206     #define CFAPI_OBJECT_PROP_MOVE_TYPE 60
207     #define CFAPI_OBJECT_PROP_SPELL_ITEM 61
208     #define CFAPI_OBJECT_PROP_EXP_MULTIPLIER 62
209     #define CFAPI_OBJECT_PROP_ARCHETYPE 63
210     #define CFAPI_OBJECT_PROP_OTHER_ARCH 64
211     #define CFAPI_OBJECT_PROP_CUSTOM_NAME 65
212     #define CFAPI_OBJECT_PROP_ANIM_SPEED 66
213     #define CFAPI_OBJECT_PROP_FRIENDLY 67
214     #define CFAPI_OBJECT_PROP_SHORT_NAME 68
215     #define CFAPI_OBJECT_PROP_BASE_NAME 69
216     #define CFAPI_OBJECT_PROP_MAGICAL 70
217     #define CFAPI_OBJECT_PROP_LUCK 71
218     #define CFAPI_OBJECT_PROP_EXP 72
219     #define CFAPI_OBJECT_PROP_OWNER 73
220     #define CFAPI_OBJECT_PROP_PRESENT 74
221     #define CFAPI_OBJECT_PROP_CHEATER 75
222     #define CFAPI_OBJECT_PROP_MERGEABLE 76
223     #define CFAPI_OBJECT_PROP_PICKABLE 77
224     #define CFAPI_OBJECT_PROP_FLAGS 78
225     #define CFAPI_OBJECT_PROP_STR 79
226     #define CFAPI_OBJECT_PROP_DEX 80
227     #define CFAPI_OBJECT_PROP_CON 81
228     #define CFAPI_OBJECT_PROP_WIS 82
229     #define CFAPI_OBJECT_PROP_INT 83
230     #define CFAPI_OBJECT_PROP_POW 84
231     #define CFAPI_OBJECT_PROP_CHA 85
232     #define CFAPI_OBJECT_PROP_WC 86
233     #define CFAPI_OBJECT_PROP_AC 87
234     #define CFAPI_OBJECT_PROP_HP 88
235     #define CFAPI_OBJECT_PROP_SP 89
236     #define CFAPI_OBJECT_PROP_GP 90
237     #define CFAPI_OBJECT_PROP_FP 91
238     #define CFAPI_OBJECT_PROP_MAXHP 92
239     #define CFAPI_OBJECT_PROP_MAXSP 93
240     #define CFAPI_OBJECT_PROP_MAXGP 94
241     #define CFAPI_OBJECT_PROP_DAM 95
242     #define CFAPI_OBJECT_PROP_GOD 96
243     #define CFAPI_OBJECT_PROP_ARCH_NAME 97
244     #define CFAPI_OBJECT_PROP_INVISIBLE 98
245     #define CFAPI_OBJECT_PROP_FACE 99
246     #define CFAPI_OBJECT_ANIMATION 100
247     #define CFAPI_PLAYER_PROP_IP 150
248     #define CFAPI_PLAYER_PROP_MARKED_ITEM 151
249     #define CFAPI_PLAYER_PROP_PARTY 152
250    
251     #define CFAPI_MAP_PROP_FLAGS 0
252     #define CFAPI_MAP_PROP_DIFFICULTY 1
253     #define CFAPI_MAP_PROP_PATH 2
254     #define CFAPI_MAP_PROP_TMPNAME 3
255     #define CFAPI_MAP_PROP_NAME 4
256     #define CFAPI_MAP_PROP_RESET_TIME 5
257     #define CFAPI_MAP_PROP_RESET_TIMEOUT 6
258     #define CFAPI_MAP_PROP_PLAYERS 7
259     #define CFAPI_MAP_PROP_LIGHT 8
260     #define CFAPI_MAP_PROP_DARKNESS 9
261     #define CFAPI_MAP_PROP_WIDTH 10
262     #define CFAPI_MAP_PROP_HEIGHT 11
263     #define CFAPI_MAP_PROP_ENTER_X 12
264     #define CFAPI_MAP_PROP_ENTER_Y 13
265     #define CFAPI_MAP_PROP_TEMPERATURE 14
266     #define CFAPI_MAP_PROP_PRESSURE 15
267     #define CFAPI_MAP_PROP_HUMIDITY 16
268     #define CFAPI_MAP_PROP_WINDSPEED 17
269     #define CFAPI_MAP_PROP_WINDDIR 18
270     #define CFAPI_MAP_PROP_SKY 19
271     #define CFAPI_MAP_PROP_WPARTX 20
272     #define CFAPI_MAP_PROP_WPARTY 21
273     #define CFAPI_MAP_PROP_MESSAGE 22
274     #define CFAPI_MAP_PROP_NEXT 23
275     #define CFAPI_MAP_PROP_REGION 24
276    
277     #define CFAPI_ARCH_PROP_NAME 0
278     #define CFAPI_ARCH_PROP_NEXT 1
279     #define CFAPI_ARCH_PROP_HEAD 2
280     #define CFAPI_ARCH_PROP_MORE 3
281     #define CFAPI_ARCH_PROP_CLONE 4
282    
283     #define CFAPI_PARTY_PROP_NAME 0
284     #define CFAPI_PARTY_PROP_NEXT 1
285     #define CFAPI_PARTY_PROP_PASSWORD 2
286     #define CFAPI_PARTY_PROP_PLAYER 3
287    
288     #define CFAPI_REGION_PROP_NAME 0
289     #define CFAPI_REGION_PROP_NEXT 1
290     #define CFAPI_REGION_PROP_PARENT 2
291     #define CFAPI_REGION_PROP_LONGNAME 3
292     #define CFAPI_REGION_PROP_MESSAGE 4
293    
294     /*****************************************************************************/
295     /* Exportable functions. Any plugin should define all those. */
296     /* initPlugin is called when the plugin initialization process starts.*/
297     /* endPlugin is called before the plugin gets unloaded from memory. */
298     /* getPluginProperty is currently unused. */
299     /* registerHook is used to transmit hook pointers from server to plugin.*/
300     /* triggerEvent is called whenever an event occurs. */
301     /*****************************************************************************/
302     /*extern MODULEAPI CFParm* initPlugin(CFParm* PParm);
303     extern MODULEAPI CFParm* endPlugin(CFParm* PParm);
304     extern MODULEAPI CFParm* getPluginProperty(CFParm* PParm);
305     extern MODULEAPI CFParm* registerHook(CFParm* PParm);
306     extern MODULEAPI CFParm* triggerEvent(CFParm* PParm);
307     */
308    
309     typedef struct _hook_entry
310     {
311     f_plug_api func;
312     int fid;
313     char fname[256];
314     } hook_entry;
315    
316     #endif /*PLUGIN_H_*/