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/cvs/deliantra/server/include/plugin.h
Revision: 1.13
Committed: Sat Aug 26 08:44:06 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +0 -1 lines
Log Message:
many, many cleanups

File Contents

# Content
1 /*****************************************************************************/
2 /* Crossfire plugin support - (C) 2001 by Yann Chachkoff. */
3 /* This code is placed under the GPL. */
4 /*****************************************************************************/
5
6 /*****************************************************************************/
7 /* Headers needed. */
8 /*****************************************************************************/
9
10 #ifndef PLUGIN_H_
11 #define PLUGIN_H_
12
13 /*****************************************************************************/
14 /* This one does not exist under Win32. */
15 /*****************************************************************************/
16 #ifndef WIN32
17 #include <dlfcn.h>
18 #endif
19
20 #undef MODULEAPI
21 #ifdef WIN32
22 #ifdef PYTHON_PLUGIN_EXPORTS
23 #define MODULEAPI __declspec(dllexport)
24 #else
25 #define MODULEAPI __declspec(dllimport)
26 #endif
27 #else
28 #define MODULEAPI
29 #endif
30
31 #include <global.h>
32 #include <object.h>
33
34 #ifdef HAVE_TIME_H
35 #include <time.h>
36 #endif
37 #include <../random_maps/random_map.h>
38 #include <../random_maps/rproto.h>
39
40
41 /*****************************************************************************/
42 /* This one does not exist under Win32. */
43 /*****************************************************************************/
44 #ifndef WIN32
45 #include <dirent.h>
46 #endif
47
48 /*****************************************************************************/
49 /* Event ID codes. I sorted them to present local events first, but it is */
50 /* just a 'cosmetic' thing. */
51 /*****************************************************************************/
52 /*****************************************************************************/
53 /* Local events. Those are always linked to a specific object. */
54 /*****************************************************************************/
55 // how about making this an enum
56 #define EVENT_NONE 0 /* No event. This exists only to reserve the "0". */
57 #define EVENT_APPLY 1 /* Object applied-unapplied. */
58 #define EVENT_ATTACK 2 /* Monster attacked or Scripted Weapon used. */
59 /*NOT GENERATED*/#define EVENT_DEATH 3
60 #define EVENT_DROP 4 /* Object dropped on the floor. */
61 #define EVENT_PICKUP 5 /* Object picked up. */
62 #define EVENT_SAY 6 /* Someone speaks. */
63 #define EVENT_STOP 7 /* Thrown object stopped. */
64 #define EVENT_TIME 8 /* Triggered each time the object can react/move. */
65 #define EVENT_THROW 9 /* Object is thrown. */
66 #define EVENT_TRIGGER 10 /* Button pushed, lever pulled, etc. */
67 #define EVENT_CLOSE 11 /* Container closed. */
68 #define EVENT_TIMER 12 /* Timer connected triggered it. */
69 #define EVENT_MOVE 28 /* Monster move */
70 /*****************************************************************************/
71 /* Global events. Those are never linked to a specific object. */
72 /*****************************************************************************/
73 #define EVENT_CLOCK 14 /* Global time event. */
74 #define EVENT_CRASH 15 /* Triggered when the server crashes. Not recursive*/
75 #define EVENT_SHOUT 24 /* A player 'shout' something. */
76 #define EVENT_TELL 25 /* A player 'tell' something. */
77 #define EVENT_MUZZLE 26 /* A player was Muzzled (no_shout set). */
78 #define EVENT_KICK 27 /* A player was Kicked by a DM */
79 //#define EVENT_PLAYER_USE_SKILL 36 /* player was just trying to use a skill */
80 //#define EVENT_MONSTER_USE_SKILL 37 /* monster was just trying to use a skill*/
81 #define EVENT_DROP_ON 41 /* Something was dropped on this (floor) */
82 /* should add FREE_MAP, FREE_PLAYER */
83
84 #define NR_EVENTS 42
85
86 #include <stdarg.h>
87
88 #define CFAPI_NONE 0
89 #define CFAPI_INT 1
90 #define CFAPI_LONG 2
91 #define CFAPI_CHAR 3
92 #define CFAPI_STRING 4
93 #define CFAPI_POBJECT 5
94 #define CFAPI_PMAP 6
95 #define CFAPI_FLOAT 7
96 #define CFAPI_DOUBLE 8
97 #define CFAPI_PARCH 9
98 #define CFAPI_FUNC 10
99 #define CFAPI_PPLAYER 11
100 #define CFAPI_PPARTY 12
101 #define CFAPI_PREGION 13
102 #define CFAPI_INT16 14
103
104 typedef void* (*f_plug_api) (int* type, ...);
105 typedef int (*f_plug_postinit) (void);
106 typedef int (*f_plug_init)(const char* iversion, f_plug_api gethooksptr);
107
108 #ifndef WIN32
109 #define LIBPTRTYPE void*
110 #else
111 #define LIBPTRTYPE HMODULE
112 #endif
113
114 typedef struct _crossfire_plugin
115 {
116 f_plug_api eventfunc; /* Event Handler function */
117 f_plug_api propfunc; /* Plugin getProperty function */
118 f_plug_postinit closefunc; /* Plugin Termination function */
119 LIBPTRTYPE libptr; /* Pointer to the plugin library */
120 char id[MAX_BUF]; /* Plugin identification string */
121 char fullname[MAX_BUF]; /* Plugin full name */
122 f_plug_api gevent[NR_EVENTS]; /* Global events registered */
123 struct _crossfire_plugin *next;
124 struct _crossfire_plugin *prev;
125 } crossfire_plugin;
126
127 extern int plugin_number;
128 extern crossfire_plugin* plugins_list;
129
130 #ifdef WIN32
131
132 #define plugins_dlopen(fname) LoadLibrary(fname)
133 #define plugins_dlclose(lib) FreeLibrary(lib)
134 #define plugins_dlsym(lib,name) GetProcAddress(lib,name)
135
136 #else /*WIN32 */
137
138 #define plugins_dlopen(fname) dlopen(fname,RTLD_NOW|RTLD_GLOBAL)
139 #define plugins_dlclose(lib) dlclose(lib)
140 #define plugins_dlsym(lib,name) dlsym(lib,name)
141 #define plugins_dlerror() dlerror()
142 #endif /* WIN32 */
143
144
145 /* OBJECT-RELATED HOOKS */
146
147 #define CFAPI_OBJECT_PROP_OB_ABOVE 1
148 #define CFAPI_OBJECT_PROP_OB_BELOW 2
149 #define CFAPI_OBJECT_PROP_NEXT_ACTIVE_OB 3
150 #define CFAPI_OBJECT_PROP_PREV_ACTIVE_OB 4
151 #define CFAPI_OBJECT_PROP_INVENTORY 5
152 #define CFAPI_OBJECT_PROP_ENVIRONMENT 6
153 #define CFAPI_OBJECT_PROP_HEAD 7
154 #define CFAPI_OBJECT_PROP_CONTAINER 8
155 #define CFAPI_OBJECT_PROP_MAP 9
156 #define CFAPI_OBJECT_PROP_COUNT 10
157 #define CFAPI_OBJECT_PROP_REFCOUNT 11
158 #define CFAPI_OBJECT_PROP_NAME 12
159 #define CFAPI_OBJECT_PROP_NAME_PLURAL 13
160 #define CFAPI_OBJECT_PROP_TITLE 14
161 #define CFAPI_OBJECT_PROP_RACE 15
162 #define CFAPI_OBJECT_PROP_SLAYING 16
163 #define CFAPI_OBJECT_PROP_SKILL 17
164 #define CFAPI_OBJECT_PROP_MESSAGE 18
165 #define CFAPI_OBJECT_PROP_LORE 19
166 #define CFAPI_OBJECT_PROP_X 20
167 #define CFAPI_OBJECT_PROP_Y 21
168 #define CFAPI_OBJECT_PROP_SPEED 22
169 #define CFAPI_OBJECT_PROP_SPEED_LEFT 23
170 #define CFAPI_OBJECT_PROP_NROF 24
171 #define CFAPI_OBJECT_PROP_DIRECTION 25
172 #define CFAPI_OBJECT_PROP_FACING 26
173 #define CFAPI_OBJECT_PROP_TYPE 27
174 #define CFAPI_OBJECT_PROP_SUBTYPE 28
175 #define CFAPI_OBJECT_PROP_CLIENT_TYPE 29
176 #define CFAPI_OBJECT_PROP_RESIST 30
177 #define CFAPI_OBJECT_PROP_ATTACK_TYPE 31
178 #define CFAPI_OBJECT_PROP_PATH_ATTUNED 32
179 #define CFAPI_OBJECT_PROP_PATH_REPELLED 33
180 #define CFAPI_OBJECT_PROP_PATH_DENIED 34
181 #define CFAPI_OBJECT_PROP_MATERIAL 35
182 #define CFAPI_OBJECT_PROP_MATERIAL_NAME 36
183 #define CFAPI_OBJECT_PROP_MAGIC 37
184 #define CFAPI_OBJECT_PROP_VALUE 38
185 #define CFAPI_OBJECT_PROP_LEVEL 39
186 #define CFAPI_OBJECT_PROP_LAST_HEAL 40
187 #define CFAPI_OBJECT_PROP_LAST_SP 41
188 #define CFAPI_OBJECT_PROP_LAST_GRACE 42
189 #define CFAPI_OBJECT_PROP_LAST_EAT 43
190 #define CFAPI_OBJECT_PROP_INVISIBLE_TIME 44
191 #define CFAPI_OBJECT_PROP_PICK_UP 45
192 #define CFAPI_OBJECT_PROP_ITEM_POWER 46
193 #define CFAPI_OBJECT_PROP_GEN_SP_ARMOUR 47
194 #define CFAPI_OBJECT_PROP_WEIGHT 48
195 #define CFAPI_OBJECT_PROP_WEIGHT_LIMIT 49
196 #define CFAPI_OBJECT_PROP_CARRYING 50
197 #define CFAPI_OBJECT_PROP_GLOW_RADIUS 51
198 #define CFAPI_OBJECT_PROP_PERM_EXP 52
199 #define CFAPI_OBJECT_PROP_CURRENT_WEAPON 53
200 #define CFAPI_OBJECT_PROP_ENEMY 54
201 #define CFAPI_OBJECT_PROP_ATTACKED_BY 55
202 #define CFAPI_OBJECT_PROP_RUN_AWAY 56
203 #define CFAPI_OBJECT_PROP_CHOSEN_SKILL 57
204 #define CFAPI_OBJECT_PROP_HIDDEN 58
205 #define CFAPI_OBJECT_PROP_MOVE_STATUS 59
206 #define CFAPI_OBJECT_PROP_MOVE_TYPE 60
207 #define CFAPI_OBJECT_PROP_SPELL_ITEM 61
208 #define CFAPI_OBJECT_PROP_EXP_MULTIPLIER 62
209 #define CFAPI_OBJECT_PROP_ARCHETYPE 63
210 #define CFAPI_OBJECT_PROP_OTHER_ARCH 64
211 #define CFAPI_OBJECT_PROP_CUSTOM_NAME 65
212 #define CFAPI_OBJECT_PROP_ANIM_SPEED 66
213 #define CFAPI_OBJECT_PROP_FRIENDLY 67
214 #define CFAPI_OBJECT_PROP_SHORT_NAME 68
215 #define CFAPI_OBJECT_PROP_BASE_NAME 69
216 #define CFAPI_OBJECT_PROP_MAGICAL 70
217 #define CFAPI_OBJECT_PROP_LUCK 71
218 #define CFAPI_OBJECT_PROP_EXP 72
219 #define CFAPI_OBJECT_PROP_OWNER 73
220 #define CFAPI_OBJECT_PROP_PRESENT 74
221 #define CFAPI_OBJECT_PROP_CHEATER 75
222 #define CFAPI_OBJECT_PROP_MERGEABLE 76
223 #define CFAPI_OBJECT_PROP_PICKABLE 77
224 #define CFAPI_OBJECT_PROP_FLAGS 78
225 #define CFAPI_OBJECT_PROP_STR 79
226 #define CFAPI_OBJECT_PROP_DEX 80
227 #define CFAPI_OBJECT_PROP_CON 81
228 #define CFAPI_OBJECT_PROP_WIS 82
229 #define CFAPI_OBJECT_PROP_INT 83
230 #define CFAPI_OBJECT_PROP_POW 84
231 #define CFAPI_OBJECT_PROP_CHA 85
232 #define CFAPI_OBJECT_PROP_WC 86
233 #define CFAPI_OBJECT_PROP_AC 87
234 #define CFAPI_OBJECT_PROP_HP 88
235 #define CFAPI_OBJECT_PROP_SP 89
236 #define CFAPI_OBJECT_PROP_GP 90
237 #define CFAPI_OBJECT_PROP_FP 91
238 #define CFAPI_OBJECT_PROP_MAXHP 92
239 #define CFAPI_OBJECT_PROP_MAXSP 93
240 #define CFAPI_OBJECT_PROP_MAXGP 94
241 #define CFAPI_OBJECT_PROP_DAM 95
242 #define CFAPI_OBJECT_PROP_GOD 96
243 #define CFAPI_OBJECT_PROP_ARCH_NAME 97
244 #define CFAPI_OBJECT_PROP_INVISIBLE 98
245 #define CFAPI_OBJECT_PROP_FACE 99
246 #define CFAPI_OBJECT_ANIMATION 100
247 #define CFAPI_PLAYER_PROP_IP 150
248 #define CFAPI_PLAYER_PROP_MARKED_ITEM 151
249 #define CFAPI_PLAYER_PROP_PARTY 152
250
251 #define CFAPI_MAP_PROP_FLAGS 0
252 #define CFAPI_MAP_PROP_DIFFICULTY 1
253 #define CFAPI_MAP_PROP_PATH 2
254 #define CFAPI_MAP_PROP_TMPNAME 3
255 #define CFAPI_MAP_PROP_NAME 4
256 #define CFAPI_MAP_PROP_RESET_TIME 5
257 #define CFAPI_MAP_PROP_RESET_TIMEOUT 6
258 #define CFAPI_MAP_PROP_PLAYERS 7
259 #define CFAPI_MAP_PROP_LIGHT 8
260 #define CFAPI_MAP_PROP_DARKNESS 9
261 #define CFAPI_MAP_PROP_WIDTH 10
262 #define CFAPI_MAP_PROP_HEIGHT 11
263 #define CFAPI_MAP_PROP_ENTER_X 12
264 #define CFAPI_MAP_PROP_ENTER_Y 13
265 #define CFAPI_MAP_PROP_TEMPERATURE 14
266 #define CFAPI_MAP_PROP_PRESSURE 15
267 #define CFAPI_MAP_PROP_HUMIDITY 16
268 #define CFAPI_MAP_PROP_WINDSPEED 17
269 #define CFAPI_MAP_PROP_WINDDIR 18
270 #define CFAPI_MAP_PROP_SKY 19
271 #define CFAPI_MAP_PROP_WPARTX 20
272 #define CFAPI_MAP_PROP_WPARTY 21
273 #define CFAPI_MAP_PROP_MESSAGE 22
274 #define CFAPI_MAP_PROP_NEXT 23
275 #define CFAPI_MAP_PROP_REGION 24
276
277 #define CFAPI_ARCH_PROP_NAME 0
278 #define CFAPI_ARCH_PROP_NEXT 1
279 #define CFAPI_ARCH_PROP_HEAD 2
280 #define CFAPI_ARCH_PROP_MORE 3
281 #define CFAPI_ARCH_PROP_CLONE 4
282
283 #define CFAPI_PARTY_PROP_NAME 0
284 #define CFAPI_PARTY_PROP_NEXT 1
285 #define CFAPI_PARTY_PROP_PASSWORD 2
286 #define CFAPI_PARTY_PROP_PLAYER 3
287
288 #define CFAPI_REGION_PROP_NAME 0
289 #define CFAPI_REGION_PROP_NEXT 1
290 #define CFAPI_REGION_PROP_PARENT 2
291 #define CFAPI_REGION_PROP_LONGNAME 3
292 #define CFAPI_REGION_PROP_MESSAGE 4
293
294 /*****************************************************************************/
295 /* Exportable functions. Any plugin should define all those. */
296 /* initPlugin is called when the plugin initialization process starts.*/
297 /* endPlugin is called before the plugin gets unloaded from memory. */
298 /* getPluginProperty is currently unused. */
299 /* registerHook is used to transmit hook pointers from server to plugin.*/
300 /* triggerEvent is called whenever an event occurs. */
301 /*****************************************************************************/
302 /*extern MODULEAPI CFParm* initPlugin(CFParm* PParm);
303 extern MODULEAPI CFParm* endPlugin(CFParm* PParm);
304 extern MODULEAPI CFParm* getPluginProperty(CFParm* PParm);
305 extern MODULEAPI CFParm* registerHook(CFParm* PParm);
306 extern MODULEAPI CFParm* triggerEvent(CFParm* PParm);
307 */
308
309 typedef struct _hook_entry
310 {
311 f_plug_api func;
312 int fid;
313 char fname[256];
314 } hook_entry;
315
316 #endif /*PLUGIN_H_*/