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/cvs/deliantra/server/include/recipe.h
Revision: 1.5
Committed: Mon May 28 21:15:56 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +24 -0 lines
Log Message:
- update copyrights in .h files, where applicable
- rename preprocess to genkeywords

File Contents

# User Rev Content
1 root 1.5 /*
2     * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3     *
4     * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8     * Crossfire TRT is free software; you can redistribute it and/or modify it
9     * under the terms of the GNU General Public License as published by the Free
10     * Software Foundation; either version 2 of the License, or (at your option)
11     * any later version.
12     *
13     * This program is distributed in the hope that it will be useful, but
14     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16     * for more details.
17     *
18     * You should have received a copy of the GNU General Public License along
19     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21     *
22     * The authors can be reached via e-mail to <crossfire@schmorp.de>
23     */
24    
25 root 1.1 /* 'recipe' and 'recipelist' are used by the alchemy code */
26 root 1.4 typedef struct recipestruct
27     {
28     shstr title; /* distinguishing name of product */
29     size_t arch_names; /* the size of the arch_name[] array */
30     char **arch_name; /* the possible archetypes of the final product made */
31     int chance; /* chance that recipe for this item will appear
32     * in an alchemical grimore */
33     int diff; /* alchemical dfficulty level */
34     int exp; /* how much exp to give for this formulae */
35     int index; /* an index value derived from formula ingredients */
36     int transmute; /* if defined, one of the formula ingredients is
37     * used as the basis for the product object */
38     int yield; /* The maximum number of items produced by the recipe */
39     linked_char *ingred; /* comma delimited list of ingredients */
40     struct recipestruct *next;
41     shstr keycode; /* keycode needed to use the recipe */
42     shstr skill; /* skill name used to make this recipe */
43     shstr cauldron; /* the arch of the cauldron/workbench used to house the
44     * formulae. */
45 root 1.1 } recipe;
46    
47 root 1.4 typedef struct recipeliststruct
48     {
49     int total_chance;
50     int number; /* number of recipes in this list */
51     struct recipestruct *items; /* pointer to first recipe in this list */
52     struct recipeliststruct *next; /* pointer to next recipe list */
53 root 1.1 } recipelist;