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/cvs/deliantra/server/include/region.h
Revision: 1.19
Committed: Sun Apr 25 11:23:31 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.18: +0 -1 lines
Log Message:
remove protal_x/portal_y capability

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.10 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.1 *
4 root 1.17 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.16 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.1 *
8 root 1.14 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.1 *
13 root 1.6 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.1 *
18 root 1.14 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.3 *
22 root 1.10 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.1 */
24    
25     /*
26     * The maptile is allocated each time a new map is opened.
27     * It contains pointers (very indirectly) to all objects on the map.
28     */
29    
30     #ifndef REGION_H
31     #define REGION_H
32    
33 root 1.8 typedef refptr<region> region_ptr;
34    
35 root 1.15 //+GPL
36    
37 root 1.1 /*
38 root 1.7 * Each map is in a given region of the game world and links to a region definition, so
39 root 1.1 * they have to appear here in the headers, before the mapdef
40     */
41     INTERFACE_CLASS (region)
42 root 1.7 struct region : zero_initialised, attachable
43 root 1.1 {
44     shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
45 root 1.8 region_ptr ACC (RW, parent); /*
46 root 1.1 * Pointer to the region that is a parent of the current
47     * region, if a value isn't defined in the current region
48     * we traverse this series of pointers until it is.
49     */
50     shstr ACC (RW, longname); /* Official title of the region, this might be defined
51     * to be the same as name*/
52     shstr ACC (RW, msg); /* the description of the region */
53     shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
54 root 1.2 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
55     shstr ACC (RW, portalmap);
56 root 1.5 object_vector_index ACC (RW, index);
57 root 1.1 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
58     * this should be the one we fall back on as the default */
59     float treasure_density; // chance of treasure per mapspace
60     treasurelist *treasure; // treasure to generate (mostly monsters)
61    
62 root 1.15 //-GPL
63    
64 root 1.18 MTH static region *default_region ();
65     MTH static region *find (shstr_cmp name);
66     static region *find (object_thawer &f); // tries to find region by thawer value
67 root 1.1 static region *read (object_thawer &f);
68 root 1.8
69     void do_destroy ();
70 root 1.1 };
71    
72     typedef object_vector<region, &region::index> regionvec;
73    
74     extern regionvec regions;
75    
76     #define for_all_regions(var) \
77     for (unsigned _i = 0; _i < regions.size (); ++_i) \
78 root 1.4 statementvar (region *, var, regions [_i])
79 root 1.1
80     #endif
81