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/cvs/deliantra/server/include/region.h
Revision: 1.25
Committed: Sun Jan 29 02:47:05 2017 UTC (7 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.24: +1 -1 lines
Log Message:
remove eol whitespace

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.10 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.23 *
4 root 1.24 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.16 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.23 *
8 root 1.14 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.23 *
13 root 1.6 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.23 *
18 root 1.14 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.23 *
22 root 1.10 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.1 */
24    
25     /*
26     * The maptile is allocated each time a new map is opened.
27     * It contains pointers (very indirectly) to all objects on the map.
28     */
29    
30     #ifndef REGION_H
31     #define REGION_H
32    
33 root 1.15 //+GPL
34    
35 root 1.1 /*
36 root 1.7 * Each map is in a given region of the game world and links to a region definition, so
37 root 1.1 * they have to appear here in the headers, before the mapdef
38     */
39     INTERFACE_CLASS (region)
40 root 1.7 struct region : zero_initialised, attachable
41 root 1.1 {
42     shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
43 root 1.25 region_ptr ACC (RW, parent); /*
44 root 1.1 * Pointer to the region that is a parent of the current
45     * region, if a value isn't defined in the current region
46     * we traverse this series of pointers until it is.
47     */
48     shstr ACC (RW, longname); /* Official title of the region, this might be defined
49     * to be the same as name*/
50     shstr ACC (RW, msg); /* the description of the region */
51     shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
52 root 1.2 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
53     shstr ACC (RW, portalmap);
54 root 1.5 object_vector_index ACC (RW, index);
55 root 1.1 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
56     * this should be the one we fall back on as the default */
57     float treasure_density; // chance of treasure per mapspace
58     treasurelist *treasure; // treasure to generate (mostly monsters)
59    
60 root 1.15 //-GPL
61    
62 root 1.18 MTH static region *default_region ();
63     MTH static region *find (shstr_cmp name);
64 root 1.1 static region *read (object_thawer &f);
65 root 1.8
66     void do_destroy ();
67 root 1.1 };
68    
69     typedef object_vector<region, &region::index> regionvec;
70    
71     extern regionvec regions;
72    
73     #define for_all_regions(var) \
74     for (unsigned _i = 0; _i < regions.size (); ++_i) \
75 root 1.4 statementvar (region *, var, regions [_i])
76 root 1.1
77     #endif
78