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/cvs/deliantra/server/include/region.h
Revision: 1.26
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.25: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.10 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.23 *
4 root 1.26 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.24 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.16 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992 Frank Tore Johansen
8 root 1.23 *
9 root 1.14 * Deliantra is free software: you can redistribute it and/or modify it under
10     * the terms of the Affero GNU General Public License as published by the
11     * Free Software Foundation, either version 3 of the License, or (at your
12     * option) any later version.
13 root 1.23 *
14 root 1.6 * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18 root 1.23 *
19 root 1.14 * You should have received a copy of the Affero GNU General Public License
20     * and the GNU General Public License along with this program. If not, see
21     * <http://www.gnu.org/licenses/>.
22 root 1.23 *
23 root 1.10 * The authors can be reached via e-mail to <support@deliantra.net>
24 root 1.1 */
25    
26     /*
27     * The maptile is allocated each time a new map is opened.
28     * It contains pointers (very indirectly) to all objects on the map.
29     */
30    
31     #ifndef REGION_H
32     #define REGION_H
33    
34 root 1.15 //+GPL
35    
36 root 1.1 /*
37 root 1.7 * Each map is in a given region of the game world and links to a region definition, so
38 root 1.1 * they have to appear here in the headers, before the mapdef
39     */
40     INTERFACE_CLASS (region)
41 root 1.7 struct region : zero_initialised, attachable
42 root 1.1 {
43     shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
44 root 1.25 region_ptr ACC (RW, parent); /*
45 root 1.1 * Pointer to the region that is a parent of the current
46     * region, if a value isn't defined in the current region
47     * we traverse this series of pointers until it is.
48     */
49     shstr ACC (RW, longname); /* Official title of the region, this might be defined
50     * to be the same as name*/
51     shstr ACC (RW, msg); /* the description of the region */
52     shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
53 root 1.2 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
54     shstr ACC (RW, portalmap);
55 root 1.5 object_vector_index ACC (RW, index);
56 root 1.1 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
57     * this should be the one we fall back on as the default */
58     float treasure_density; // chance of treasure per mapspace
59     treasurelist *treasure; // treasure to generate (mostly monsters)
60    
61 root 1.15 //-GPL
62    
63 root 1.18 MTH static region *default_region ();
64     MTH static region *find (shstr_cmp name);
65 root 1.1 static region *read (object_thawer &f);
66 root 1.8
67     void do_destroy ();
68 root 1.1 };
69    
70     typedef object_vector<region, &region::index> regionvec;
71    
72     extern regionvec regions;
73    
74     #define for_all_regions(var) \
75     for (unsigned _i = 0; _i < regions.size (); ++_i) \
76 root 1.4 statementvar (region *, var, regions [_i])
77 root 1.1
78     #endif
79